Teras Kasi Archive
Thread: To Mr. Heavy, Don't take offense, but I disagree with the projected Teras Kasi you have set.
Yes, in fact I have been a Pikeman, and you know what?
They are just broken.
Period.
Nothing should be balanced againest them, they need a complete reworking.
Lowest DPS and debuffing equals dead in PvP. Unless the class is set up to take/dodge a ton of hits in the field it equals dead in PvE too. I don't see how this new proposed direction will be fun and/or effective to play.
TKA are fineas they are now. This new vision won't be very effective the way this game is structured. Seriously, if this is the vision then we need all damage types so we can whack away at the new 350k HAM creatures and do our low DPS. As it is, being limited to kinetic is the perfect foil to our high DPS.
Wanna know my BIGGEST issue with the template?
This is NOT what Teras Kasi was when I began training it 6 months ago. And to suddenly have it change after I have JUST reached Master, is just kind of a kick in the balls.
It took me a long time to get here, and even if we are overpowered, I don't want the entirety of the class to change all of a sudden.
As we are, we have...
- Good Damage
- Good Tougness
- Good Speed
And...
- Bad Defences (all are broken)
- Single Damage Type
- Random Pool strikes for primary attacks
- No bleeds
This is in fact BALANCED.
Believe it or not, it's not that we are over powered, it's that we are well built for this game.
Why?
- Defences are almost entirely ineffective throughout the game. Thus, toughness is a must, as the game is all about how much damage you can take. We are the closest thing this game has to a tank.
But then again, anything with good DOTs can be equally effective, take Riflemen, Swordsman, and Commando. HUGE DOTs, and thus are popular.
And what about Creature Handlers?
In this game, they are the tanks, while Melee can't tank ANYTHING, COB doesn't help enough, and since the recent damage increases for enemies, Damage Mitigation is useless too (especially for melees)
It's not us who are imbalanced, it is the game itself.
--Amrien Talfrey
Oops...
Pressed Enter before I was done ![]()
Well anyway...
What I was going to draw into my conclusion was that...
Even if we ARE imbalanced, than the sudden change from our current template, to one entirely different and foreign from our current state, will alienate an immense amount of the casual gamer's player base.
Not if its AOE debuffing, a stuned/dizzied/blinded anything is not a threat
It can take me 5 to 10 attempts to lay on debuff on higher level MoBs. Most PvPers have high defense to all debuffs. If this is all TKA will be good for they need to make it so our debuffs are rarely, if ever, resisted and they need to make them last a good long time. Otherwise we will be the new pikeman.
...
I'm confused as to where you drew that conclusion...
I really have no response for you beyond "No"
Ok.
Please take a moment and browse through my posts for a moment, perhaps then you will aquire a jist of what I'm trying to say.
I like alot of what Heavy has done in the past but I am hoping that he reads more posts on these purposed changes and doesnt put in that request. Reason being is that I feel we are the most balanced of the melee b/c of all the limiting factors.
1- 1 damage type and limited to ap 1 at the most and that increases our already high HAM costs
2- Some of the lowest if not the lowest def mods in regards to game winning moves like KD and Dizzy
3- The pool targeted moves are the weakest we have
4- We are the only of the melee that cant stack our COB with other ranged professions
I just dont want these changes to be brought on by FOTM TK's or Hologrinders that havent a clue. I dont want to offend anyone but I think that the older TK's opinions should be held in a bit higher regard than the new breed, since most of us have lived thru the bad and good times, and I think the majority of the old TKM's feel we are quite balanced.