Teras Kasi Archive
Thread: To Mr. Heavy, Don't take offense, but I disagree with the projected Teras Kasi you have set.
Nice to see that we all love to discuss how to nerf ourselves. Please die.
Well then chances are, Head Hit one is a little overpowered.
Well, if he does change us, make all the Precision Moves do x3.
Otherwise, they'll stink, me think
TKM in and of itself is only slightly overpowered. They'll tear up just about anything at close range, but the defenses suck, and they can be kited all day long.
The problem comes in with the defensive stacking that can result in making a TK nearly unhittable by ranged weapons, thus negating the close-ranged limitations. Combine that with the insanely effective dizzy/KD and high melee damage and it gives people a reason to be upset.
That's why people are screaming nerf on TK.
And before you call me a whiner: <---------- Master Rifleman / TKM / Master Brawler ![]()
But any melee can do that, it's not a Teras Kasi problem.
And since swordsman do 3000-15000, and fencers are hard as heck to hit, I see no problem with us!