Teras Kasi Archive
Thread: To Mr. Heavy, Don't take offense, but I disagree with the projected Teras Kasi you have set.
Alright.
I have a few problems with the template he laid out for the Teras Kasi proffession.
Heck. It even scares me. It scares memorethat I'm going to have to grind through another proffession as I'll be forced to drop Teras Kasi as It will not only no longer be fun, but it will also be immensly weak. (unlike Commando which wasn't fun and was overpowered)
Allow me to defince my key Concerns.
Offensive Summary:
- The most debuffs & state changes
Alright, I agree with this.
- The most effective state changes and debuffs
Once again, I thought this was originally going to be part of the proffession.
- No weaponry of any kind
Sounds good on paper, but when we are suddenly deprived of damage, AP, and a way to channel high level drops into weapons, we'll relise this was not a wise decision.
- The ability to do AP1 with the precision striking skills
Okay, so our weakest specials will be the ones we are forced to use if we have to fight someone in armor... This is going to give every other proffession IMMENSE advantages over us as they will still all have the same specials and damage while we are going to be weakened. You may say that they are not ineffective, but that is right now, when we still have our large damage modifiers. Without those these specials will cause us to be essentially useless. (Again
Just like in the early days of the game)
- The ability to do kinetic damage with new, "grappling" skills
A nice idea, but please don't replace other specials with these.
- No bleeds
Very large weakness, I mean, with bleeds you can bleed, hop on a bike to escape, and then return later to reapply the bleed. I've seen this done immense numbers of times. And it happens to us all the time. Most don't fully realise how big of a negative factor this is to us... We are the ONLY combat proffession without a DOT. It is a VERY big weakness for which we rarely recieve credit.
- No area attacks
I agree. But with the rest of your immensly weak template I think it's just ANOTHER thing we are set to lose.
- Fastest attack speed
I think this is a good idea. But it hardly balances out everything else that we lose.
- Lowest damage per hit
I'm okay with this, it's realistic.
- Lowest overall raw damage per second
Bad Idea, especially with the rest of the template. I mean, we shouldn't have the highest, but wwe should have at least the second lowest, with this template we are set to hit for less damage per second than PIKEMAN who average about 200... Unless all the other melee recieve a BIG boost, I am scared to death at the prospect of this nerf. - Random HAM Pool Attacks
I'm surprised you forgot this massive weakness. I mean, we may have small attacks for individual pools, our primary attacks are for random pools. The weaknesses of this are obvious, and IMMENSE, possibly equal to or greater than that of a lack of bleeds.
Defensive Summary:
- High/Highest passive defense mods
I agree, we should have the highest. But I suggest they be balanced towards the fact that other proffessions can stack their defences. Without factoring this, we'll be utterly unable to stand up to any fencer/pistoleer, or carbineer/swordsmans.
- Highest resists to state changes/debuffs
Isn't this in the proffession description? I mean, read the Guide! It's hilarious!
- lowest "toughness" score
Bad Idea,I understand having it lower than other proffessions, but I suggest it NOT being the lowest, If it is, it will be yet another major thing that the other proffessions can easily outdistance us on. Not to mention that most passive defences don't work well right now. Only incredibly well done builds actually are NOT hit. With incredibly lowered toughness, it will suddenly be that we are the new pikeman, fast, weak, kinda hard to hit, but when we are... x_X.
- Self buffing and recovery through meditation
An already existing feature, one I think offsets a small amount the lack of bleeds and random damage pools. This is a unique feature and we pay to have it.
I hope you think more about the template Mr. Heavy. It really would hurt us immensly, and really, we have no reason to be hurt.
Just my $15.
--Amrien Talfrey (Teras Kasi, for now at least)
No problem with not having weapons............
Lowest raw damage pet second....no problem there either.
AP1 restricted to specials and precision attacks...OK..BUT...DO NOT make our HAM costs so **edit** high that we cant use em!
Rest of it is cool...I like the idea over all!
Huh? you realise this is from Mr. Heavy's
"What do you want Teras Kasi to be?" Thread right?
The red part is mine.
Amrien_Talfrey wrote:BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH
Don't forget, Amrien, that he said that based on what people were saying in the thread.
Probably best to just comment in that thread--I think that after Mister Heavy distilled what the early posters had to say down to his summary post, a number of people have expressed reservations about those ideas. And it seems likely that Mister Heavy has been busy with holiday stuff (relatives, friends, that sort of thing) so he hasn't had time to check back. ![]()
I'll address one point you mentioned:
- Lowest overall raw damage per second
Bad Idea, especially with the rest of the template. I mean, we shouldn't have the highest, but wwe should have at least the second lowest, with this template we are set to hit for less damage per second than PIKEMAN who average about 200... Unless all the other melee recieve a BIG boost, I am scared to death at the prospect of this nerf.
Don't forget that this is in the context of *the entire combat system changing*. Bsaed on that, you have to expect a lot of shuffle. My feeling is that the "main" combat professions--for melee, this is swordsman, fencer, and pikeman--are meant to be ranged across in terms of defensive power opposed with damage output. It seems that with the three I just listed, it's supposed to be fencer (low damage/high defense), pikeman (medium damage/medium defense), and swordsman (high damage/low defense). I expect some serious adjustments to try to bring this back into line. Most people seem to believe that a teras kasi artist should have pretty high defenses, and a variety of special abilities available. So--if we're going to be balanced, something has to give. One possibility would be medium-low offense and medium-low defense. Another is medium-high defense and low-low offense.
Anyway--when you think about dps getting raised or reduced, think just in relative terms, not in terms of how things work now. I wouldn't be surprised if damage output is reduced on *all* professions at the low end of the profession, and maybe increased slightly at master level. But regardless, the question is how we should stack up to other professions in a world where everything is working well, not in the current world.
Oh--and one more thing. As long as we don't have bleeds, we can make a good argument that ir's a serious limit on our offensive capabilities--perhaps even enough to make up for our "special stuff". Based on that, we might be able to swing medium-high defense and medium-low offense as a reasonable mix of offensive and defensive capabilities to go with our special abilities.
On the other hand, there's always a chance that the devs will finally notice that bleeds completely ignore armor and other resistances and fix them to at least factor in a little. Just that single change would really change how things work in big ways. (If I had a nickle for every person I've talked to who never noticed creatures with 100% resists to their damage type because of armor holes and because the bleeds go through full strength...)
I recently droped tka becasue so so many are picking it up, so i think these changes sound good atm TKA is the following in PVP
Highest DPS
Highest DPS/HAM (no VK's)
Has the best attack in the game KD2
Has the abbility to hit mind
Has the abbililty to use an ap1 weapon that nearly doubles the dmg done, Keep in mind the fencers only armor piercing weapons do less dmg then there normal weapons and come with equaly high ham costs
Has the abbiltity to do any attack at one second delays
Only weakness in pvp is range, and honestly i was a tka for 9 weeks and after the firts two weeks once i got used to it range was never an issue becasue you realize all you have to do is stop, wait for the enemy to stop then run again and you lag them, meaning they don't see you coming until its too late, keep in mind it takes all of 8 seconds to close to lunge range.
In addition since most PVP is in cities there are plenty of things to hide behind.
I guess my point is that the original poster was asking for some really stupid things, like a bleed and armor piercing etc... Honestly this is the best class right now and if they were to publish metrics i bet would be in the top three most popular. If i were you guys i'd keep a low profile before the nerf fairy pays you a visit, and better yet you should probably get on board with mr. heavy's ideas becaseu he's probably on the same page as the devs.
While I find the majority of the other posts offensive, I like what Hypotain said, I agree, I think we are over powered right now. (immesnly so)
But if we lose our weapons, toughness, damage, and keep all of our other weaknesses, melee, no bleeds, random attacks to pools...
We won't be overpowered, as much as we are under.
I wouldn't mind if our DPS was lowest either, just as long as it is factored to be survivable. From our 3000 with good VKs, to 1500 without VKs, and then to a point even lower after the balancing, may land us with 500 damage...
I wouldn't mind 1000 at master, but... yeah...
I would also like to add that I am paranoid, and fear being the next Pikeman.
Other than that I actually like the concept of the proffession.
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Oh, I'd also like to throw in that maybe we should recieve some bonus damage to our unarmed attack
As it stands, we deal 1-30 without a weapons, (the main reason everyone uses Vibro Knucklers, cause that's such a small amount)
I think that perhaps at master, the range should increase...
like to 30-90, which is still less than basically any other well made weapons in the game.
I also REALLY think TKA should recieve a free +1 AP at master, not including special attacks, which would increase it higher.
If these would be implemented, I would be willing to trust Mr. Heavy with the Teras Kasi proffession through these dangerous times. ![]()
**edit**
Where did I say that I wanted to be the best of everything!!!
I said almost specifically that I don't want to be the most powerful, but I don't want to be the weakest either And in my opinion, with the current template set forth by Mr. Heavy, that is what we would be.
THE WEAKEST PROFFESSION IN THE GAME.
WE WILL BE THE NEW PIKEMAN.
Oh, and Please BOTHER to read my posts prior to making deragatory comments about them.