Teras Kasi Archive

Thread: Read This Before Crying Nerf

AriesFusion
Tue Jan 13, 2004 10:30 am
#1

Listen guys. I have been a teras kasi, riflemen, and that's it. I know that every profession has it's advantages and disadvantages. Being a teras kasi doesn't mean you are super powered. It merely means you can hit any pool you'd like, amongst a few other things. Now the truth be knownst, I have been a teras kasi master for about 2 months now. I have learned a lot of strategies and moves. A commando or bounty hunter that knows what they are doing still puts me on edge in a fight. I still get nervous when i knock someone down and unarmed 3 and because of their 80% resistant to everything, and the fact that teras kasi gets no armor peircing specials, my moves barely scratch them. Especially if they are buffed.


My comment is to stop whining. Too many people play star wars galaxies, master a combat profession, get beat by another profession, and then post on the boards of the profession that beat them crying nerf. Think back to WHY they beat you. Do you really believe that they beat you because they are super powered and can not be touched? I'll give you a little hint, teras kasi are just as vulnerable as any other profession, maybe ever more so because most teras kasi masters don't run around in full composite armor. The reason that I have beaten commandos and bounty hunters has nothing to do with how powerful my profession is. The reason I beat them is because they have no idea how to use their profession. If you are a commando, bounty hunter, or riflemen, then why would you fight a teras kasi at point blank range? I have noticed a lot of people do this. Why don't you go back to your own boards, post stratagies, formulate plans, LEARN HOW TO USE YOUR PROFESSIONS ADVANTAGES to your advantage, and stop whining.


A flame throwing commando at 30m out, using flame 1, cone, DOT, anything from that gun is scary for us. Riflemen at 60 meters, using sniper shot or anything while STAYING that far away deserves to kill us, we shouldn't even be able to scratch those people. A bounty hunter, with a full suit of composite armor, 80% resistant to everything, with a good knowledge of how to use their pistol can take out jedi, let alone teras kasi master. So in closing i say that teras kasi are not all powerful. We have weaknesses like every other professions, the fact is that you others don't take any pride in your profession to try to learn how to use your strengths and minimize your weaknesses. The teras kasi masters that everyone brags about killing are those that just use kd and spam UH3, those are not masters in my eyes either. Those our the ones in our profession that do what you do in yours, those are the teras kasi guys that go post on the commando boards about how we need to nerf them. they are not true masters!

AriesFusion
Tue Jan 13, 2004 10:46 am
#2

I thought of a story to tell you all. this story happened to me and my friend on sun runner a few days ago. After this story i have a tremendous respect for the commando profession, more than ever. Azlin, if you read this you know. Anyways, this is a guy that KNEW how to use his profession to his advantage. He was hunting in the narglatch cave, killing off the matriarch, or at least up in that area towards the back of the cave. Since my friend and i were going to hunt there, we decided we'd kill the imp and take over. well when we got to the spot in the cave that has the female nargs and her 4 cubs, he stood over the ledge over looking that area. If you go to the cave a lot you'll konw where i'm talking about.


I foolishly had my teras kasi title on, so he was already plotting. i ran up to kill him, trying to reach that hallway that would lead up to him. While i ran, i used center of being, a skill usually known to "block" everything. That's a bunch of junk, i was flammed before i even got to the ramp up to where he was. by the time i got up to the back area of the cave i was at half health and when he saw me, he kited me while i burnt to death. So much for the invincible teras kasi. So afterwords we /tell a little verbal war, i told him i was in the cantina getting my bf healed, which i was. So he came with his ATST guarding the door. I had to wait till he got bored and left (the whole time i was trying to convince the rebels that we should rush him, rendering his atst useless). I chased him on foot when he had a speeder.


I obviously lost him. But as luck would have it, i knew which direction he went and guessed correctly where he'd be. He went to the gungan vs. Imperial battlefield. When i showed up, all the gungans laid in ruins, but his bike was there. so i blew up his bike, angering him greatly. So he chased me. Now teras kasi brothers, you must have had this scenario at least once, watching your character run towards the screen, running left and right trying to make a harder target to shoot. seeing HUGE plumes of fireballs whizzing by your head. occasionally hitting you. So i ducked into a house. and the fool came in with me. so i waited for him this time to come into the room and i killed him because few things will stand up against a teras kasi at close range, and he had no armor on. the moral of the story is, he killed me, kept me inside a cantina, and only ONLY because he made a bad judgement call to follow me into the house is the reason he died and I stayed alive.




Here's another story:


I was overt in theed, an overt rebel in theed is just asking to be hassled. I was on the third story of the medical building meditating when i saw this red dot on my radar running around, i can tell this guy was trying to find me by how he moved, i looked at his title and he was a master bounty hunter. Not something i was anxious to fight. Well the reason i survived this one is because when he got off the elevator comming up, you could hear that pistol start firing. I warcried, but yet he must not have realized it because he still ran at me. A bounty hunter that can't attack, within 2 meters of me is bad news for him. he ended up dying because he was NOT kd and UH3, but because I used my brain to formulate a strategy which is something NOT A LOT OF PEOPLE DO.

VikaLine
Tue Jan 13, 2004 10:46 am
#3

I know what your trying to do and appreciate it but its not going to happen. Unfortunately people are going to continue to complain about things they have no idea about, they see 2800 damage hit OMG NERF EM!!! they fail to relize that is before resists are counted in. I cant hit a 100 Kinetic resist mob for 2k damage but see if his ham bar moves at all. The main reason people whine so much about TK is the fact there are so many TK and I really am sick of it myself. I think they really honestly need to move P-Boost and Wound heal to master only get rid of these dabblers, who are basically giving us a bad name.




Vikaline
-Master Doctor
-Tera Kasi Master
AriesFusion
Tue Jan 13, 2004 10:51 am
#4

i totally agree. If you moved the power boost and wound healing to master, then you would stop the dabbers. I mean think of it from a battle point of view, stat point of view, any point of view. If you dab, you're definately going to be more powerful that just a teras kasi. you have a few commando skills, throw in a few of the fencers defense mods, and a heavy swordsmans power. and you have a super profession. why the heck would you believe that only the teras kasi skills would have that much difference for a dabber. go whine about the fencer's defense, or the swordsman's power, or the commando's flame. teras kasi did minimal for them.
64Bit
Tue Jan 13, 2004 11:28 am
#5

Nice stories, either party could/would have died and it all depended on strategy and knowing how to use your profession to your advantage and the tarets disadvantage.


I agree with Vikaline that PB and WH be moved to master at the least.I don't think that is enough, but have put that in other forums and will leave it alone here. Been a TKM for over 6 months now so it is not the FoM for me. I think that TK is the most nerfed/fixed/nerfed/fixed/nerfed/fixed... profession. I know others, like BH and CH, got hit with the nerf bat pretty hard also, but being a TK from day 1 sure seems like one-hell-of aroller coaster ride.




===========
Bria - retired
Chilastra - TKM - MD
exMCH,MScout,MMarksman,MBrawler


EcadMistflier
Tue Jan 13, 2004 11:30 am
#6

Many of the arguments and statements being made here have been made in similar fashion in the commando forums.The suggestion tomove highly prized and highly dabbled skill sets to master to make master more powerful than dabblers is a common thread. In the commando forum you also hear the cries to nerf the profession by players who have lost some combat to a commando and yet have never played the commando class to see how weak that "one trick pony" class really is.


The MTKA is the finest most balanced class I have played so far. It is not perfect, overpowered, or indestructible. It does NOT need to be nerfed. If anything it needs help in dealing with a over vulnerability to ranged attacks.


What the nerf herders fail to understand is that utlimately victory in this game in combat is about knowing your skill sets and using them properly. Even so you will still die many times. IMHO until the game allows you to use your enviroment to your advantage, ie., hiding behind buildings, hills, trees, etc for cover the game does not allow true strategy to be implemented in either PvP or PvE. Right nowwinning incombat is no more than a matter of knowing your enemy and who gets the first kd, dizzy or DoT on who first.


The best combo I have played so far is Master TKA/ Master Commando for obvious damagemitigation reasons and the ability to do great damage from long and melee range.


Having been both of these Masters for some time I know that the "legend" or "mythology" of both of these skill sets is exagerated. Neither are uber by any stretch of the imagination. It is for this reason I have to say to the whiners who are crying nerf to shut up and play the game and learn to control your own skill sets. Stop compensating for your lack of skill with cries for nerf. NO ONE is UBER. Some players are just better at the game than you are.............GET OVER YOURSELF.




Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
SilentJay1284
Tue Jan 13, 2004 11:31 am
#7

Our VKs have armor piercing.



Azu'Ran -Black Company (BC)-USaint of Killers U
Leave this dam game, leave this game and move to WoW when it
hits stores! !


TechnoHic
Tue Jan 13, 2004 11:34 am
#8

Oh boy, you had my ful lsupport until you said one thing, comando at 30m flame coning and singling.


Umm, we are unable to do that past 16m, thats why we wind up fighting you at point blank, not because we are fools. Now BHs, pistoleers, rifleman, and carbineers, if they do that, they realy are fools. Same if they do that with us commandos, but anyone that has a brain stays away.


Now on another note, several of us commandos are master TKA, or at least have dabbled in it. We know the consequence of letting any melee class within range but are left with little choice, but we do not cry nerf because we feel it should be you fight in close range. Instead, we have recognized our need as a ranged profession for a weapon that works past 16m instead of doing what you just did and pointing out, "yell about the fencers defense, or the swordsmans offense..." etc.


You had a good idea but finished it on a harsh note when you suddenly got hipocrytical along with the mis-info you gave about commandos and 30m specials.




CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
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Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
Maelstorm_1
Tue Jan 13, 2004 11:38 am
#9

wow .. talk about missinformed about commandos..

"A flame throwing commando at 30m out, using flame 1, cone, DOT,"


hello we have to be within 16 m ... 16 .. helooo

if were not .. we mis .. and miss .. and miss.. and specials say .. not in range if outside 16m


oh .. ahd commando's melee defence mods are only marginaly better than bh's .. wich suck monkey dong..



____________________
-master ch- -master scout -master marksman - master artisan- -master commando - master ranger- -holo1- -master pikeman- -holo2- -master bounty hunter- -holo3- -Holo 4 - silent- -Master Teras Kasi artist - master brawler - Master Swordsman - Master Fencer - Master Medic- -Master Combat Medic- Master Doctor- Master Architect-Master Image Designer-Master entertainer- Jedi Initiate- -jedi padwan- =Dark Jedi Knight= - droped from frs= -all that work for a 10 lot mule- -master Freelance pilot- (jabba)
EcadMistflier
Tue Jan 13, 2004 11:39 am
#10

I agree with Carnage. The fact is at 30m the flamethrower is not throwing specials but if the commando is lucky might hit you with a normal shot. Now you might be getting some damage from the LP or even a HVY Weapon (maybe) but the Flamethrower is very inaccurate at 30m and specials like flamecone1 and 2 have to be used within 16m.



Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
TechnoHic
Tue Jan 13, 2004 11:51 am
#11

The only way I can see the FT as scary to himwould be since TKAs typically dont wear armor due to ham, it might hurt, but I got the TKA line of defense and I'll tell you, if I fight another commando, he aint hitting me at 30m with his FT.



CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
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CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
TechnoHic
Tue Jan 13, 2004 2:06 pm
#12

Well, you are talking almost double the range, and we barely got any range on you.



I have read between the lines and your right about not being overpowered, I think you guys are just about right, the thing that bugged me is you call this post read befor crying nerf but then go and point out reasons to nerf other professions who in their own right also have some high end stats but yet no one seems to pay attention to where they are lacking and just yell nerf.


Thats the whole problem with people in this game, they want it all, and cant stand if someone else has something they dont, not to mention people who want to be a crafter or something and not invest the points into combat then turn and complain they dont stand a chance against someone. To me its obvious that if you want to PvP, dont waste points on non-combat or non-combat aid classes. If you want to do other things you still are formidable but you are going to have to use your head a lot more than someone whos total points are invested in combat. Not everyone sees it that way though but thats my opinion.




CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
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Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
AriesFusion
Tue Jan 13, 2004 2:10 pm
#13

no sir, i do not cry or want to nerf at all. why i was just pointing out some weaknesses and some things that other players that should know their professions do not exploit. i think things are just about as balanced as they'll ever be. if you nerf or unbalance one, all the others are effected. Commandos bounty hunters and teras kasi are all about even to me as far as fighters go. it's the circumstances and surroundings and decisions made by players that cause winners and losers


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