Teras Kasi Archive

Thread: The Best TKA Templates

TWNinjaSteve
Mon May 31, 2004 10:01 pm
#14

I'm currently working towards, Master fencer, master Swords, Master brawler and 4304 in TK... Any suggestions of something better?
RougeSoldier
Tue Jun 01, 2004 4:16 am
#15

TKM/Mbrawler/MRifleman
Still working on rifleman but it's a very handy template.



-SamuraiX "Yahiko" Opuke-
Wow, that sounds like a line from a crappy forum post.
omg!!! teh chiken has ub3r 1337 hax0rz!!!!!!!111!!!!!oneoneoen

jedinewbie101
Wed Jun 02, 2004 5:23 am
#16






Morer wrote:


Ok, I am pretty new to TKA but I do know something about templates (in my templates I am assuming one would have 1000 scout).


TKM, Master Doc - It burnsalmost all of your skill points but allows you to buff yourself in the field and heal disease/poison and lots of damagewhile in combat.


TKM, Master Swordsman, 4040 Fencer - Excellent defense vs. states and ranged/melee, swordsman do a lot of good targeted damage.


TKM, 0044 Pistoleer - Excellent defense vs. states and ranged/mellee, allows you to dabble in other professions since you will have skill points left.


TKM, Master Rifleman - Good defenses, you shoot from far away and then switch to your trusty knuckler up close.



These are what I have found to be the four best templates for TKM players who wish to do a lot of combat. Templates such as TKM/CM I do not think are very effective. One option for anyone who has the skill points is to master brawler. You get extra defense, intimidate 2,and lunge 2 which is highly effective. I do not think CH is very useful for TKMs because we are our own tanks, CH is better for ranged classes. If your not a TKM/Doc, some medic can be very useful in emergencies. It is especially useful when your buffs run outor you are fighting something with very high damage that can break through armor and buffs. Also, when creating your template, consider that you will often times be in groups and will need to have skills that help others as well as yourself. I would also think that ranger could be useful for those TKMs who choose to make money hunting. There are many different set-ups. The most important thing is that you consider what is best for you and those who you fight with, and what will make TKM most fun.


Remember, we have meditate, and that makes us better than everyone else =)







good idea but i think you should add


TKM/master CH/ ID (what ever points are leftover)because you get extra defence if you are lossing a battle and ID for the money to buy armor and wepons




IM BORED
Damoku
Wed Jun 02, 2004 5:58 am
#17

TKM/Rifleman is my current template and i love it



GLORY TO THE PINK EMPEROR!
Oreet
Wed Jun 02, 2004 7:23 am
#18

My template's a little different. I'm not really interested in PvP at all. I am more of a professional hunter (creature resource harvester).


Here's my Template:


Brawler 4-0-0-0
Teras Kasi Master
Medic 4-4-2-2
Scout Master
Ranger 0-0-2-0


when i'm done, i hope to have Ranger 0-0-4-0. Then I might possibly look into the wayfairing tree of Ranger with any remaining Skill Points.


Dravenite83
Wed Jun 02, 2004 7:10 pm
#19

As opposed to the masses of TK/Docs I went TKM/CM 4404 gives you everything but master and crafting. Makes it possible to solo anything thast doesnt have 100%kin resist. Poison, disease, and tank. Once the stat you targeted hits low digits kill the damn thing.


Well thats my thought anyways.


Morer
Wed Jun 02, 2004 9:47 pm
#20






Dravenite83 wrote:

As opposed to the masses of TK/Docs I went TKM/CM 4404 gives you everything but master and crafting. Makes it possible to solo anything thast doesnt have 100%kin resist. Poison, disease, and tank. Once the stat you targeted hits low digits kill the damn thing.


Well thats my thought anyways.










Why didn't you master CM? I think theres enough skill points.





Mayor of Crystal Bluff, Dantooine - Eclipse.
Dravenite83
Thu Jun 03, 2004 1:18 pm
#21

You cant master CM and TK. One or the other. Only enough Skills to go up three trees in the prof you choose not to master. Its because you have to take Marksmen and ranged support 4. Otherwise you would have enough to master both. I chose TK because I want the master bonuses and with the 4404 in CM I will still be able to use some good disease and poison packs.
Nuckman
Fri Jun 04, 2004 10:32 am
#22

not enough points to master TKM and CM


if you want to just help out TKM


0440 fencer


0440 pistoleer






-Colonel Alic Sa'o-
notmeatall
Fri Jun 04, 2004 11:05 am
#23

master TKA


master Swordman


master Brawler


Fencer 4.1.4.0


novice medic



this is my template and i can solo almost everything in the game hawent tryed those super battle droids in DW bunker yet dont think i will either never got any loot from the normal battle droids


Morer
Fri Jun 04, 2004 8:27 pm
#24






Dravenite83 wrote:
You cant master CM and TK. One or the other. Only enough Skills to go up three trees in the prof you choose not to master. Its because you have to take Marksmen and ranged support 4. Otherwise you would have enough to master both. I chose TK because I want the master bonuses and with the 4404 in CM I will still be able to use some good disease and poison packs.






Yeah I forgot about ranged support.



Mayor of Crystal Bluff, Dantooine - Eclipse.
Paulie35
Sun Jun 06, 2004 12:00 am
#25

Master TKA

Master Swordsman

0010 Smuggler

0040 Pistoleer

Novice Medic

Nash_Bloodmoon
Sun Jun 06, 2004 4:30 am
#26

Looking for some advice here: Right now I am Master TKA/Master Smuggler/Master Pistoleer. Since I don't want to twiddle my thumbs until Christmas waiting for SOE to finally fix the Smuggler Profession I was thinking of redoing my template. Here are a couple I came up with - which do you think would be better for PVE:


Master TKA/Master Commando/18 pts. in Pistoleer (was thinking the speed line for the melee defense and launcher pistol)


Master TKA/Master Pikeman/Master Brawler/Everything else in Fencer defenses (I suppose I could take swordsman but I hate doing exactly what everyone else is).


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