Teras Kasi Archive

Thread: KD nerf on test...

Twitchymonk
Wed Aug 06, 2003 8:22 pm
#14

Can anyone tell us how much ham it now costs, with or with out VK's? That would answer a lot of my questions.



There are 10 types of people in the world. Those who know bianary and those who don't.
Beth Ikerl
Teras Kasi Novice
Creature Handaler
Bio-engineer
BASnappl
Wed Aug 06, 2003 8:52 pm
#15

Hmm... I haven't had any problems with kd... i can still spam it to my heart's content and take down any creature I so desire (even 2 or 3 of 'em at once for that matter). Unless you guys are talking about soloing the likes of Krayt Dragons, or something on par with them (something I haven't attempted since the nerf... they're just not worth the time investment anyway), I don't see what the big deal is. Battles go like this: KDx4, beserk, equip knuckler, attack, when beserk runs out, repeat. Always works for me.
Grimror
Wed Aug 06, 2003 9:21 pm
#16

BASnappl we r talking about test center here...if u play on test then i guess this is somewhat not bad...but if you don't then well its not on your server yet...

Oteg
Wed Aug 06, 2003 9:33 pm
#17

and he's full of crap.


you knockdown, you berserk. the knockdown is off before berserk wears out. it's enough time for a mob the level of a baz nitch to slay you.


on white's maybe, but sure as hell not on red's.

BASnappl
Wed Aug 06, 2003 9:41 pm
#18






Grimror wrote:

BASnappl we r talking about test center here...if u play on test then i guess this is somewhat not bad...but if you don't then well its not on your server yet...







Ah, my bad, I didn't get that.


And Oteg, I don't know about Baz Nitches or whatever (never encountered them), but all the reds that I've yet encountered on Dantooine (mostly Kungas) have stayed down the length of a beserk and longer. I think that if you throw out 4 or 5 kd's to start, they'll stay down longer... From my experience, the effect is cumulative. If I just do one kd then beserk, then about 3/4 of the way through the 'serk I'll start gettin' hit again, but if I throw a buncha kd's right off, I can get through a 'serk without a problem.

Elenkis
Wed Aug 06, 2003 9:42 pm
#19

Wrong, you can spam knockdowns and they willstack. I can hit my knockdown key 10 times against a red con mob like Graping Spider Hunter then sit back and relax as the mob can't hit me for a minute or two. I can literally spam a bunch of knockdowns against a red mob and then go make a sandwich, come back and it will be dead.
Elenkis
Wed Aug 06, 2003 9:43 pm
#20

My last postwas in response to Oteg (wish we could edit).
Morreot
Wed Aug 06, 2003 10:35 pm
#21

My question is: why even put a move like this in the game when a month down the road you're just going to nerf it into uselessness? I mean honestly, with the nature of this move, you can't 'balance' it, only make it useless. It's called knockdown... and what does that mean? Knocking someone or something down, and by implication I don't think they could attack you while lying on the ground. If this logical chain of events is altered,what is the point of calling it knockdown? Sure, its a little cheap in its current form, I could deal with a reduction on the amount of time a mob isn't able to attack. It just puzzles and disturbs me at the same time at the lack of foresight (or is it?) on the part of the devs when implementing this move... it will always seem cheap to some people given its nature. Yet, they decided to put it in anyway. So leave it alone already!



Xuthias,
Trando Novice Smuggler,
Novice Creature Handler,
Novice Teras Kasi Artist,
Novice Pistoleer,
Soon to be surrendering skill points...
Proud to be killing rebel scum with the loyal Imperials of TDE
Zuro
Wed Aug 06, 2003 10:58 pm
#22

I can understand doing this against Bounty Hunters and to a lesser extent Pistoleers, but to TKA's its just plain unfair. Bounty Hunters can knockdown from a 64m distance, shoot you once on the ground, and once before you get up, dead. Pistoleers have to be in melee range, but they can still shoot you if you get up and run out of melee range. For TKA's, Knockdown, they run before you can hit them and guess what, you cant attack while running, so you are totally screwed if you knock them down, even though its one of the few ways to stop kiting. If a TKA uses knockdown on a person in pvp, they can get up and get out of the 14m (lunge range) before you can attack again, and you cant run after them attacking them if they get up because we cant attack while running. BS on TKA knockdown. I agree BH takes a lot to get, but if you think about it its not that hard. In a few days I got master marks from banthas (easy exp), and I had enough survival and scouting exp from this to get Master Scout, though I didnt. Trapping exp isnt too hard to get so that would be the only problem. Also they cant really be anything else but CH (needs nerfing) or Ranger. But to give them the ability to knockdown from distance, and while running, and punish other classes which have far less capabilities also, is just plain unfair.



*****************************************************************

Zuro

Teras Kasi Artist, Rifleman

-Radiant server-

******************************************************************
Spiffyzor
Wed Aug 06, 2003 10:58 pm
#23

[quote]Wrong, you can spam knockdowns and they willstack. I can hit my knockdown key 10 times against a red con mob like Graping Spider Hunter then sit back and relax as the mob can't hit me for a minute or two. I can literally spam a bunch of knockdowns against a red mob and then go make a sandwich, come back and it will be dead. [/quote]


And people wonder why knockdown is nerfed, what is the point in making hard mobs if you can make it so they can never hit you? Where in gods name is the fun in that?


How is it any different to the dev's making it possible to kill walls for xp? Wow it looks like a Biz Natch, but it doesnt matter if its 100 foot high or 2 inches, it will never hit you.


Something does'nt have to be easy for it to be fun, in my experience the harder things are, the more fun it is when you accomplish it, I don't understand how you can think its ok for people to have mastered their characters within a month of starting.


If you wanted an easy leveling experience go play warcraft 3 or something, the whole point of RPG's is the time involved makes the end more rewarding.




--------------------------------------------------------------------------------------
Spi'fi Novastar - Valcyn
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baw
Wed Aug 06, 2003 11:07 pm
#24

We really need a test center TK to comment on the changes.


The way the quote says "Knowckdown costs have changed" it sounds like they increased the HAM cost to the point where its prohibitive. Well this sucks. Will probably turn out to be more like unarmedhit2 with knucklers on or someting. In any case, this hurts us a lot more than it will the ranged classes (if its a knockdown-wide nerf and not specific to certain professions) because ranged HAM costs on a KD are only in the 20's now... ours with knucklers is over 60 I'm sure.


So my guess would be that knockdown will now become (without knucklers even) one of the numerous HAM draining TK moves that no one uses. Back to the drawing board I suppose.


Oh yeah, and did anyone hear... they lowered the XP you get for killing mobs smaller than you... so I don't even know how to grind anymore... grr...





baw
(Sarcasm highly intended.)

Elenkis
Wed Aug 06, 2003 11:23 pm
#25

>>And people wonder why knockdown is nerfed, what is the point in making hard mobs if you can make it so they can never hit you? Where in gods name is the fun in that?<<


That's exactly my point... Knockdown IS just too good.


But while they nerf it they also need to improve our otherabilities and make them cheaper - it makes no sense that knockdown is so cheap (and lets face it, 35 hamISvery cheap for somethingso powerful)while our other skills cost so much more but are far less effective.

linzen
Thu Aug 07, 2003 1:01 am
#26

My problem is not the increased HAM cost. I dont spam it anyways. I have to time it so as not to hut myself more then the mob does, and if I miss my timing, the mob beats me to a pulp. Thats what makes it fun, the timing. What bothers me is that the EFFECTIVENESS has been jacked up. I may try to KD a Biz 4 times and never knock him down. I cant tell you what would happen on the 5th try cuz it kills me by then.


If you Devs dont want me to tank with knockdown, then you tell me how to friggin tank with my class ok? Cuz non of us have found a way yet. We aren't trying to open a Force Sensitive slot here, just trying to do our jobs, TANK!

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