Teras Kasi Archive
Thread: KD nerf on test...
"One other change. Knowckdown costs have changed so that it can no longer be spammed."
Bye bye fast xp ....
Buy tat sunburns.... drink 2... Your secondary stats are now at 5000.... spam KD....
whats the problem again?
This really makes me mad. Hey Devs, could you maybe fix our class before you nerf the only move that we can actually use to some usefuldegree? Hello?
By the way, I told you all to shut up about how great knockdown is, didn't I?
Hey SoE I just LOVE not being able to solo a blue! Man this is awesome! It's the best thing ever!
I'm not here for the sense of "accomplishment" that comes with playing 5,000 hours a day for twenty months to finally make master after killing 8million of the same mobs at a ridiculously slow rate. If you are, then fine. I'm here to have the kind of fun I had tonight, out fighting white conning stuff that would have killed me otherwise. I enjoy knocking stuff down -- it looks cool, its fun. I also enjoy feeling as though experience is not THE point, but a byproduct of whatever I'm doing. In the last few days I've been able to do what I enjoy most - explore and hunt, knockdown allows me to take on challenging mobs instead of blue conining rabbits. I still get my butt handed too me by nasty mobs often, but I also have a chance of a good fun exciting fight, and I know that experience will be coming in a comfrotable pace.
If SoE wants to keep my playing the game for a year plus, the way to do that is NOT to make the farking XP grind so long and horrible that it takes that long to make master -- I'll quit tomorrow if I feel that's what is happening. No, the answer is to keep adding new content, new things to do, new things to explore, new stories, new abilities, etc. All the while keeping the fun and non-tedious character progression rate. Then I'll keep playing for a long, long time.
Sel
Not for me. I'm not talking abstract theory here, I'm talking direct personal experience of the game. How I "feel" about the game while I'm playing. It took me a long, long time before I got balance one, becuase I had skills in nearly every line. Because of that, I didn't get knockdown at all till about a week ago. And let me tell you, I was getting pretty miserable out there.
But now, a combination of starting to get some mods to my toughness and speed, along with the already nerfed twice skill knockdown, I'm having a LOT of fun. It does not FEEL like a level grind. Instead I feel free to explore, and when I do hunt things, they are exciting fights, fun fights. I like knockdown becuase I love the way it looks. I like the fact that it let's me get in more challenging situatiosn. Last night I had the best fight of any fight I have ever had an any game I've ever played. It lasted nearly 12min, I was down to under 100 health three different times (I have med skills) and I ended up WINNING! When I won I wanted to call a friend, email people in game, spam guild chat, and tell anyone who would listen.
THAT is fun ~ that was a great experience. And I would have lasted 30 seconds without knockdown. Without knockdown I'm back to endlessly ganking hermit spiders, over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again.
I don't want to do that.
Leave PvE the way it is. I'm not about silly threats, as though Devs cared at all about me, but if PvE becomes much more of a grind, I don't think I'll be able to bring myself to keep playing the game. I just spent a year and a half in the grind that is DAoC. MMORPGS should be so much more than a stupid grind. The "leveling" should be something that happens secondarily, while lots of player content and diverse kinds of experiences should be what keep people coming back for more. SoE isn't delivering on content, so instead they decide to start turning the game in to a long painful boring tedious level grind like MMO's before -- the only problem is, when I bought SWG I was desparate for something different from past MMO's becuase I DETEST the level grind. The rate at which experience flows in for me right now makes the game fun. It's taken me about a week or so to get power I in the TK line, and that's about what I consider to be right. Sure many people can do it faster than that, but I work all day long and can't play hours on end. The rate at which I can progress now is fun. I HATE games that make me play a year before I feel like I have a completed character. And they only do that becuase they know they don't have any worthwhile ocntent in their game so they'd better keep people addicted to the leveling grind so that don't stop playing. That's got to change, and I wanted SoE/SWG to change it.
Sel
The amount they nerf is most likely going to be directly proportional to amount of people who are going to leave a game to play World of Warcraft.
I dont know why they always try to make it into a tedious non stop boring repeated over and over fighting. Some guy above said it well better then me, the less it takes to get to the master the funner it kind of is (obviously lets not make it too easy, but the way it is now was kind of fine until nerfs hit).
kd's the best thing since sliced bread. im with selwynn on this. i like finding tougher enemies and killing them using kd. that is FUN. w/o kd, i'd be slain in a matter of seconds. then i cant get my revenge til i level up for about a week or 2. thats just insane.
mastery of any profession already takes an obscene amount of xp. to make the journey even tougher is just a shameless ploy to make us play longer. why would i wanna play when you constantly make it less fun? i dont see it as a bigger challenge. i see it as a bunch of guys constantly changing the rules because they feel like it, not because the majority of their players do.
if someone grinded their way to mastery of a profession, good for them. i hope they had fun doing it, because i certainly dont when i grind. and when they reach mastery, i hope they find another profession to pick up and master, because thats the logical thing to do. but what motivation would they have when the devs always make it tougher to master anything just because a few people are doing it relatively fast?