Teras Kasi Archive

Thread: Am I the only one that sees these as positive changes?

Sinda
Wed Aug 20, 2003 7:55 am
#14



Denebo wrote:

Well...I'm still wondering why our knockdown move is the highest-sucking HAM special in the game.





I don't want to point fingers but it FEELS to me like the Knockdown nerf was 1 part due to the perceived overpowering of TKs and 5 parts the overpowering of Pistoleers.

The approach, however, did not solve the problem. Pistoleers are still overpowered (see Holo's balancing thread on the main boards - pistol folks are probably next on the nerf list) and we end up killing ourselves just using our most effective special.

Thunderwulf, I'm not going to bicker with Holo over his suggested changes. Overall they seem fair enough to me -- except for the horribly high HAM cost of KD. He has admitted it's bugged right now, but even unbugged it's going to make it a dubious resort for us in tough fights. If a martial artist can't rely on his special moves to win the fight for him, what's the point of being a martial artist? I may as well have settled for Master Brawler instead and started over with a Trandoshan.



Sinda Blackstar
Master Dancer/Teras Kasi Novice
"Looking at what parts of your game players tend to automate is a good way to determine which parts of the game are tedious and/or not fun." - Raph Koster
Elanae
Wed Aug 20, 2003 8:02 am
#15

I think we are reading "Across the board action cost reduction (Not changing knockdowns)" differently. When he says "across the board" he means all specials. But how I understand it is the action cost is being reduced on all specials....not the H A and M. Maybe I am reading it wrong but thats how I see it. Please show me otherwise.




Elanae Curvacious -- Master Tera Kasi / Master Doctor on Lowca -- "Fear the wrath of the Cinnabuns!"
Med Supplies -- 6968, 6845 E of Kaadara

"Teras Kasi are lethal, nearly impossible to knock down or unbalance...Facing an opponent armed with ranged weapons, high-level abilities enable his or her to evade blaster fire and close in quickly, bringing him or her enemy swiftly to the ground. " - Page 267, SWG Strategy Guild on Teras Kasi


Where's the beef?! Buying Herb/Avian meat!
Denebo
Wed Aug 20, 2003 8:06 am
#16

"I noticed you almost had a pharmacology level Denebo. Good idea hehe"


Not me Some other guy posted it here on the TKA forum an hour ago or something.




"Ladies and gentlemen, we got him!" - Paul Bremer
Aurilius
Wed Aug 20, 2003 8:07 am
#17

I'm with Elanae on this one,


50% reduction of a move that take 10 mind is 10*.5+7 = 12 (worse)


50% reduction of a move that takes 20 mind is 20*.5+7 = 17 (little better)


50% reduction of a move that takes 30 mind is 30*.5+7 = 22 (better)


25% reduction of a move that takes 30 mind is 30*.75+7 = 29.5 (same)


Of course, 75% reduction will start to help. It's not 50% of the total 200 + 7. As you can see though, this does little to help or solve our problems.


K, I'm gonna shut up and see what Holo comes up with today (LOOK AT KD hehe).


Aurilius.Starsider.mTKA




___________
Aurilius.
___________

What? You think you're some kind of Jedi, waving your hand around like that?
Pain heals. Chicks dig scars. Glory lasts forever.
Aurilius
Wed Aug 20, 2003 8:11 am
#18

OK once last word. That is a VERY important point Elanae. I was reading it optimistically as a H A and M reduction. You are absolutely correct given the wording about only Action being reduced and that make the situation worse.


Aurilius




___________
Aurilius.
___________

What? You think you're some kind of Jedi, waving your hand around like that?
Pain heals. Chicks dig scars. Glory lasts forever.
Mister_Heavy
Wed Aug 20, 2003 8:14 am
#19

I see it as totally positive. As long as they're still looking at our KD costs, I'm satisfied for now.



I just can't believe that they'd leave our VK KD at 600 HAM. Ourno-VK KD should cost the same as a pistoleer's KD with a CDEF pistol... somewhere around 100 HAM.


/dies of acronym overload




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
Elanae
Wed Aug 20, 2003 8:23 am
#20


OK once last word. That is a VERY important point Elanae. I was reading it optimistically as a H A and M reduction. You are absolutely correct given the wording about only Action being reduced and that make the situation worse



I think we need a clarification from the devs if they mean a HAM (health, action AND mind) reduction to all specials or if they are just reducing the Action to all specials. This is where all the controversy/confusion is coming from I think.




Elanae Curvacious -- Master Tera Kasi / Master Doctor on Lowca -- "Fear the wrath of the Cinnabuns!"
Med Supplies -- 6968, 6845 E of Kaadara

"Teras Kasi are lethal, nearly impossible to knock down or unbalance...Facing an opponent armed with ranged weapons, high-level abilities enable his or her to evade blaster fire and close in quickly, bringing him or her enemy swiftly to the ground. " - Page 267, SWG Strategy Guild on Teras Kasi


Where's the beef?! Buying Herb/Avian meat!
Mori-Mori
Wed Aug 20, 2003 8:30 am
#21

it could be good. it could be bad. most of it's definitely VAGUE.

i don't care how much HAM knockdown takes, as long as a pistol guy can't do it from a greater range for LESS HAM--which he currently can.

pistol whip is exploited more in PvP than the TKA KD which is much harder to pull off (because targets wiggle). so is this being addressed?
MysticTrunks
Wed Aug 20, 2003 8:38 am
#22

It's really a good start in the right direction. We still haven't heard the verdict on KD. Also it seems the that the bonuses from clothes make do not add to the skill it should.




Va'len Grey
Gorath
"Understanding is a three edged sword.
Your side, their side, and the Truth"
Aetherium
Wed Aug 20, 2003 8:53 am
#23

I just think the day we get strong dodge/evade abilities and maybe some natural armor, I'll finally be satisfied. But just 'cause we can do our special moves more often doesn't mean I won't still get pummelledl
Osskizz
Wed Aug 20, 2003 9:17 am
#24

Wow am I the only TK who does not use special moves. So in answer to TW questions I would have to plead indifference to the HAM changes at this time.


The one issue that i've noticed alot is the lack of hits i'm taking now. I've been watching various color con'd mobs (white to red) and it seems now I have stretches of not being hit at all. I just wish they would add an option where we can view critters misses on us IE : miss, dodge, parry, etc......


The other issue I hope to see worked on soon is the ever popular can't hit while moving. This running up past the mob and waiting for it to get into range or the next hit to cycle in seems kinda dumb to me and hope its addressed soon.


To start a whole new line of future issues with the TK : I see one MAJOR issue coming up with mounts/vehicles, I hope that no mounted PC or flying PC can be more that 3(5)meters off the ground or we as melee will not be able to touch them. But this is probably already being looking into and might explain the 5 meter range increase on our attks.



Osskizz - Naritus server


TK novice (1/0/3/1) and Doctor novice (2/4/1/2) health 800 action 800 mind 950



Anthom
Wed Aug 20, 2003 9:47 am
#25

I'm very skeptical about anything from Raph myself. Especially after some of his comments.


I'll wait and see what happens with this but some of the recent crap I have seen in game makes me sick.


Things like:



  • Pistol Whip almost solely doing action cost where ours is not only more, but across all three HAMs, mind especially. Pistol Whip > UnarmedKnockdown - WHY? Hunting MOBs now I have to ask the pistol users in my groupto use Pistol Whip, and they do, all during the **edit** fight. I CANNOT DO THIS YET I AM THE FRONTLINE MELEE GUY. (actually I can right now as I have Pistol Whip, but I shouldn't have to have it should I?) What a crock. This big difference here is that our KD uses a lot of mind where Pistol Whip doesn't. Taking out the mind costs for our KD would make it useable again.

  • Disarm Shot 2, an AE knockdown that can be spammed??? WTH is up with this EXTREMELY overpowered crap???

I was in Moenia the other day and 3 Imperials wiped out everyone repeatedly, and there where LOTS of Rebels. It was sick and disgusting. They where mega buffed and one would practially spam Disarm Shot2. Between the lag, being constantly knocked down (as a TKM I thought we where supposed to be resiliant against this, NOT), poisned through walls, and trying to close a distance gap when I can STILL be killed in the span of 5 seconds apparently makes me frick'n sick.


I spawned 4-5 times before I gave up. All of which I got my TKM butt handed to me, even when I got the surprise. There are some SERIOUS issues that are gross and out of balance. Ranged users have by far the ugliest out of balance attacks. Oh, lets not forget the new spamming of suppression fire.


I was seriously considering quitting after that crap in Moenia the other day.





_____________________________________________________________
Ulliam - Teras Kasi Master / Master Brawler - StarSider


Gutshot
Wed Aug 20, 2003 9:48 am
#26

"I think we need a clarification from the devs if they mean a HAM (health, action AND mind) reduction to all specials or if they are just reducing the Action to all specials. This is where all the controversy/confusion is coming from I think. "


Exactly - until we see actual examples and get a clear explanation of the vague post means, anybody saying these changes are positive or negative is really guessing.


I just don't like his tone. Since he obviosuly thinks we are way overpowered even with the knockdown nerf, I really doubt things will improve. His post leaves much in question, but his subsequent balance post leaves no doubt about his intention - to nerf the hell out of anything that could, as part of any profession combination take down a red.


On the one hand I think this is great - he's basically painted himself into a corner and is forcing himself to fix things like folks walking around with even one AT-ST as a pet - as that means you could solo reds with it. Time to nerf them. If he only attacks TK in this way, he's a giant flaming hypocrite. We better see that nerf bat swinging fast and furious on a LOT of other professions as well in the near future.

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