Teras Kasi Archive
Thread: Am I the only one that sees these as positive changes?
Honestly, Im having a little difficulty seeing why many people think these are bad ideas.
Various quotes...
- Increasing max range on vibroknucklers to 5 meters
- Changing Health Cost from 32..59 to 18..36 (better)
- Changing Action Cost from 29..46 to 30..54 (different)
- Changing Mind Cost from 15..29 to 18..36 (different)
- These values are modified to be slightly higher than the default unarmed move costs as this is a damage increasing weapon. Because the move costs are being decreased significantly, this should be a much smoother transition.
No, we are still looking at knockdown. This isn't meant to be a comprehensive list of everything we evr intend to do...
The figure that I was given was 25-75% across the board. I don't have specifics and the designer has gone home for the day because it's almost 8pm here.
The first reduction reduces the base cost across the board by a large amount. The way to read this is "100-50+7" so to speak.
A 25% - 75% reduction of HAM costs across the board sounds like a huge victoryto me. Yes, the action and mind costs increase, but with the percentage reduction, we will still be doing much less damage to ourselves thanwe did before.
That and the fact they say they are still looking at Knockdown, I see this as positive news.
Am I missing something here?
its funny how they right different when its making it worse lol, but yea i its just not enough, and really they cant just give knockdown back the way it was they have to fix it for pvp pve who cares if its mad awesome. But ive suffered much ranged weapon knockdown and i cant stand it, knockeddown so i never move one time and get blasted to death is no fun, so getting knockeddown and punched to death is no fun either.
I agree its on the right track, but here is the KD problem as I described it on Holo's thread:
"
Once we have depleted our HAM (especially mind) by using KD we are sitting ducks and useless and of course when solo, or in a group 9/10 times, whatever we were fighting is coming after us.
As it is, it does us no good to heal ourselves (more mind drain). We need some allowance for failures or the effectiveness of KD increased to near 100% in PvE at least. Also, so many creatures have close to 10k HAM. It doesn't take too much math to realize that I'm going to run out of HAM (especially mind) before I can do enough damage to kill it, even with a big group. It really does suck to be that close to a mob, be its primary target, and drain the life out of yourself so that it can inevitably incap you. That is really making the game not fun.
"
I don't think I'm being unreasonablesaying this. While I agree with you Thunder that some of the other changes are welcomed, it still does me no good to style my butt off, draining HAM (even if its reduced - unless it is reduced dramatically) in order to get enough damage done before white cons are dead.
If they have said they are still looking at it - great! I just don't like the "(Not changing knockdowns)" apparently without a second thoughtcomment. If we back off it will get left alone and, after giving it a fair try, I really am starting to get tired of capping myself.KD REALLY still needs to be looked at IMO.
Aurilius.Starsider.mTKA
I see these as positive changes yes and overall was impressed with Holo coming here and taking his time in trying to understand our issues however the part where the devs including Ralph stillsee us overpowered kinda makes me wonder...only time will tell i guess
Yea, the range of knucklers is the only issue I have so far. They should be 8m.
Hopefully we can get word from the designer why 5 was chosen.
By the way, I think we should get the designer posting here. Get the infor straight from the horses mouth as it were. (no offense) ![]()
Until they address that, this really doesn't mean much to me, personally.
I see these changes as positive changes as well.
And I'm impressed that they are addressing our issues on our forum and responding to other user's response posts. Very impressive.
A big step in Customer Service.
Well...I'm still wondering why our knockdown move is the highest-sucking HAM special in the game.
http://ts.afraidyet.net/sintor/screenShot0138.jpg
Just look at that..it's not right. ![]()