Teras Kasi Archive

Thread: Why should we get an additional damage type? Dev's want to know.

Fenox
Sun Feb 29, 2004 1:25 pm
#222

personally guys i dont think we should get a damage increase. were strong enough as is. Personally What i think the devs should be concentrating on more than anything is having this Combat Medic (cheese) otherwise known as poison nerfed. just my thoughts.. and if you ask me combat medics are killing the fun out of pvp. just might as well as say good night when you see the skull and the cross bones.



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omgtheynerfedthenitch
Sun Feb 29, 2004 8:59 pm
#223

I say that tka's should get stun dmg vks with HAM costs of 10 20 10 and that have heavy armor piercing Fire, Poison, Disease dots and they should at a whole nother column to the skill tree that adds to our meditative power so that as soon as we meditate it makes us only take 10% of dmg that we would normally take in battle and boost our v.s. kd to 100% as well as all of our other defenses as to make us gods and make no one be able to challenge us. then i will buy me an x-wing that can not be blown up and fly to mars where i will meet the entire jedi council and make them my jedi army and i will kill a planet of ewoks cuz they killed me that one time on endor when i targeted them insted of the damn blurrg i was trying to kill by accident stupid ewoks.

but that is just my 2 cents



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Preloaded
Tue Mar 02, 2004 1:54 am
#224

I would have to agree with the sentiment that Teras Kasi Artists are fine the way they are. I recently remastered the profession and realized that giving us another damage type would hurt the profession more than help it.


Besides the obvious reaction of the rest of the community (to nerf us to oblivion), it would help with the group fighting experience.


When I run into a 100% Kinetic creature I still run right in and tank/debuff. This makes it that much easier for my group mates to take them down (SOE encourages group interaction). And if you happen to be soloing just avoid them if at all possible (debuffing and running if needed).




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Wisky
Tue Mar 02, 2004 9:01 am
#225

OK we need another damage type and a bleed in my opinion how come all armor made atlease on kauri has 80% kinetic thas not very fair thats not very balanced is lol i dont care about balance commandos are suppose to do alot of damage and martial arts masters are also all depends on the situation I would love a pair of knucks that did stun or electristy even if the damage was max 125 or something id use it just dont get dumb wit hit devs and make the speed 9.0
and how come we are the only combat profession that does not have more then one weapon how come we are the only combat profession that does not have a dot thats just wrong

as far as warcy goes its getting nerfed soon anyhow but id lovea new damage type weapon or/and a dot


just my 2 cents
Grozurr
Wed Mar 03, 2004 4:54 pm
#226






Mister_Heavy wrote:

In my recent post giving an update to our top 5, I noted that the developers are willing to hear our arguments for why we should get an additional damage type.


I recommend that we ask for restraint damage. Of course, go ahead and make whatever argument you want to make, but martial arts grappling moves like chokes, holds, and locks seem perfectly suited for doing restraint damage, and I think we could make a solid argument there, especially in light of our upcoming presentation to the developers on what we want TKAs to be.





sounds good and it makes sense, even to a non-cm like myself. HOWEVER it would have to have short range (5m or less), not that this would be a problem to a class that can kd and such. but yes i like the idea the only thing i would watch for is how much you want/can expect your nerf cries to increase lol.


Grozzer
DSB
Master Combat Medic


dmax999
Wed Mar 03, 2004 10:44 pm
#227

I haven't read all the posts, but quite a few.


1) DOTs - TKA doesn't need them. Are you going to waste a special (and HAM useage) to do 80 or 160 every 20 secs? Why not just do a real special and real damage? Other classes have mostly stopped using them because of recent changes and how little they do.


2) All classes have a KD, even if its a different name - Really?I'm a Rifleman, when do I get my KD? Not all classes have it. Where is it for Commando either?


3) We want stun damage - Are you all nuts? That will NEVER happen. People complain left and right about Jawa Ion rifles, check rifleman board.


If you want a different damage type ask for Energy. Kinetic and Energy are the most common defenses in Armor and that will not be giving you a damage type that will make PvPers cry. All the boards have people crying nerf for every stun weapon. If you get stun your entire forum will be nothing except people crying for nerfs of your prof.


Energy is the only one you are likely to get, so I wouldn't push it if I were you all.




DHX
Thu Mar 04, 2004 7:49 am
#228

blast with an area mind bleed attack
Valor
Thu Mar 04, 2004 8:48 am
#229

only type's that make sense to add to VKs are acid (acid tipped), stun, heat, energy and cold.
blast doesnt make too much sense.

but whether or not we actually get 1 or any of these type's of dmg is another story.
as much as many of us wants a new one, most likely the devs won't give us anything





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Fd3sBass
Thu Mar 04, 2004 12:58 pm
#230

I think that Electricity could be worked in fairly well, just think of the VK. Pretty much a future brass knuckles, so taking a stungun and working it into knuckles isnt too far-fetched, and it wouldnt overpower us in PvP. Stun would give TK too much power when it comes to PvP and energy resists are usually very close to kinetic on MoBs.



Tyy'che / Oew

CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell

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ArkMindSpear
Fri Mar 05, 2004 1:06 am
#231


Everyone wants stun damage, avry forum i have been in, there is a post that they need stun damage.

They need to, and are going to spread it out.

Only a few proffesions with Stun.

I think TKAs have the best shot of anyone to get Restraint damage.

Restraint damage unarmed, and Kinetic with the VK.

Restraint i think is even less defended against than stun. You guy could then fight what ever you wanted, pretty much.

I don't know if TKAs need an extra type of damage, or weather or not it would imbalance them, but IF they HAd to get one, i would vote for restraint.

Message Edited by ArkMindSpear on 03-04-2004 12:07 PM



My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
Mohr
Fri Mar 05, 2004 1:18 am
#232

Why?
- Because some things have 100% kinetic resists
- I would like this change (isn't that reason enough?) haha
- Would move us closer to this concept of checking mobs resists, choosing right weapon and attacks, etc versus unthinking one button to kill thing
- Why Not? Can the devs give us any reasons why this would be unbalancing or hard to do?
Rebelinformant
Fri Mar 05, 2004 1:28 am
#233

we are powerful enough and i really dont think we should get another type of damage. i am worried if we did the DEVs would actually decide to nerf us.



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ReginaldPumpington
Fri Mar 05, 2004 3:59 pm
#234

Why don'tthey leave the kinetic damage tobarehanded fighting, and change the vk damage type?
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