Teras Kasi Archive
Thread: Why should we get an additional damage type? Dev's want to know.
but that is just my 2 cents
I would have to agree with the sentiment that Teras Kasi Artists are fine the way they are. I recently remastered the profession and realized that giving us another damage type would hurt the profession more than help it.
Besides the obvious reaction of the rest of the community (to nerf us to oblivion), it would help with the group fighting experience.
When I run into a 100% Kinetic creature I still run right in and tank/debuff. This makes it that much easier for my group mates to take them down (SOE encourages group interaction). And if you happen to be soloing just avoid them if at all possible (debuffing and running if needed).
Mister_Heavy wrote:
In my recent post giving an update to our top 5, I noted that the developers are willing to hear our arguments for why we should get an additional damage type.
I recommend that we ask for restraint damage. Of course, go ahead and make whatever argument you want to make, but martial arts grappling moves like chokes, holds, and locks seem perfectly suited for doing restraint damage, and I think we could make a solid argument there, especially in light of our upcoming presentation to the developers on what we want TKAs to be.
sounds good and it makes sense, even to a non-cm like myself. HOWEVER it would have to have short range (5m or less), not that this would be a problem to a class that can kd and such. but yes i like the idea the only thing i would watch for is how much you want/can expect your nerf cries to increase lol.
Grozzer
DSB
Master Combat Medic
I haven't read all the posts, but quite a few.
1) DOTs - TKA doesn't need them. Are you going to waste a special (and HAM useage) to do 80 or 160 every 20 secs? Why not just do a real special and real damage? Other classes have mostly stopped using them because of recent changes and how little they do.
2) All classes have a KD, even if its a different name - Really?I'm a Rifleman, when do I get my KD? Not all classes have it. Where is it for Commando either?
3) We want stun damage - Are you all nuts? That will NEVER happen. People complain left and right about Jawa Ion rifles, check rifleman board.
If you want a different damage type ask for Energy. Kinetic and Energy are the most common defenses in Armor and that will not be giving you a damage type that will make PvPers cry. All the boards have people crying nerf for every stun weapon. If you get stun your entire forum will be nothing except people crying for nerfs of your prof.
Energy is the only one you are likely to get, so I wouldn't push it if I were you all.
blast doesnt make too much sense.
but whether or not we actually get 1 or any of these type's of dmg is another story.
as much as many of us wants a new one, most likely the devs won't give us anything
Message Edited by ArkMindSpear on 03-04-2004 12:07 PM
- Because some things have 100% kinetic resists
- I would like this change (isn't that reason enough?) haha
- Would move us closer to this concept of checking mobs resists, choosing right weapon and attacks, etc versus unthinking one button to kill thing
- Why Not? Can the devs give us any reasons why this would be unbalancing or hard to do?