Teras Kasi Archive

Thread: Why should we get an additional damage type? Dev's want to know.

sony-is-a-thief
Sat Mar 06, 2004 4:02 am
#235

All you TKA's take note, look at the other melee classes, one at a time, none have more than 2 dmg types infact half have 1. Pikesmen also only do kinetic damage swordsman do kinetic and blast fencer does kinetic and stun. if TKM's did half the amount of damage they do now it might make sense but come on guys. TKm's are tanks they get more melee toughness than any other class and lots of defenses too and also powerboost.They shoud not be good damage dealers so whymore damage types. you do more state effects which I think goes along with not doing alot of damage. Please DON'T UNDERESTIMATE/UNDERAPPRECIATETHE USEFULLNESS OF STATE EFFECTS
Valor
Sat Mar 06, 2004 9:11 am
#236






sony-is-a-thief wrote:

All you TKA's take note, look at the other melee classes, one at a time, none have more than 2 dmg types infact half have 1. Pikesmen also only do kinetic damage swordsman do kinetic and blast fencer does kinetic and stun. if TKM's did half the amount of damage they do now it might make sense but come on guys. TKm's are tanks they get more melee toughness than any other class and lots of defenses too and also powerboost.They shoud not be good damage dealers so whymore damage types. you do more state effects which I think goes along with not doing alot of damage. Please DON'T UNDERESTIMATE/UNDERAPPRECIATETHE USEFULLNESS OF STATE EFFECTS







pikeman have kinetic AND electricity


swordsman have kinetic and blast


fencer have kinetic and stun


teras kasi has kinetic


state effects dont always stick






LordValor/LadyValor/DukeValor
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KauriDog
Sat Mar 06, 2004 9:16 am
#237

Throwing in just cause, bit late but hey:


Someone made the commnet, everyone gets a KD, but then someone shot back, not everyone gets a KD, what about rifleman and commando:

1) Rifleman and Commando.........rifleman can shoot stuff in PvE and never have it even aggro, and if it does, it probably won't go friendly.

2)Commando get fire dots......

3)These are the 2 BIGGEST damage dealers in the game.......

and in theory, rifleman have a KD simular to a straight up fencer. Dizzy posture down.


Someone also made the comment on no-stun for TKA, cause people already cry fowl over the Jawa Ion rifle.

If people have such a problem with jawa ion rifle, why is the current best dmg weapon in the game a stun weapon? The new pistoleer pistol makes a republic blaster look like a party favour in the damage area, and, its stun damage. Pistol monkeys have been long feared to begin with, not because of anything from pistoleer (most of pistoleer doesn't work) but because of Smuggler or BH specials (Mind hits for BH, and low blow, panic shot combo for smuggler, forget dizzy KD combo, see how you like being KDed and not being able to get back up for 10 seconds, at least with the dizzy there is a chance you will stand......though the delay thing is soon to change)


So apparently anti-stun people don't cry loud enough, and as i've said in a previous post, stun is really the one that makes the most sense for TKA. By effect of the tangler pistol, stun baton, and the new sonic pistol, unarmed really should be doing stun dmg. (Bullet proof vest can stop a bullet, but won't stop a knife or foot, rigid armour can stop an energy blast, but theres still plenty of spot thats are VERY soft, otherwise, you coudn't move.......)


Again, TKA is very powerfull though as it is, wich is why I still think that an another damage type would be preferable, namely, if it was done as part of a special.


Oh, and as far as TKA bleeds go, I think there should be a TKA bleed at master, yes, bleeds are pretty much hosed right now, but, its the thought that counts. Hehe......give em a force based Dim Mak........for no other reason, then for style.



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Mouserpg
Mon Mar 08, 2004 8:41 am
#238

How about HEAVY ARMOR PIERCING vibro knucklers, which only do light piercing in pvp, but in pve, heavy?
95M3
Wed Mar 10, 2004 12:44 pm
#239

I think we should remove the combo attacks and replace them with a Mind bleed with stun damage : }

Like a strike that hemerages a vien in the head and causes you to be stunned and bleed internaly.


Yeah thats the ticket : }


Dam Rifleman/Combat Medics.......lol.
Emavi
Wed Mar 10, 2004 12:49 pm
#240

NBKiller's post on Page 10 was RIGHT ON THE MONEY. I agree with it 100%. YOu have to take a step back look at the big picture folks. Someone said something about defense mod stackers and 80% resist armor. Well the combat patches are supposedly going to bring these types of issues into balance. Let the balances happen before you start asking for something. The old sayin "Be careful what you ask for, you just might get it" applies here. I see no need for another type of damage. In all honesty, the reason people constantly complain about TK skills is b/c SOE got this profession right the first time around. Overall we are not broken, our specials work. We are very effective in the specialized area of hand to hand combat. I honestly believe that if each professions specials worked properly and they fix the defense mod stacking ability things will even out ALOT.


Example.. Pistoleer (used to be one, hated it. totally broken profession) has a "Stopping Shot". Lets say for instance they fix this special and it actually works..It would be hard for me to run toward someone to get my hits in if I am stopping in my tracks. See my point? Master Rifleman..he can jack you up with the Jawa Ion Cannon and put the hurtin on you before you ever get close enuf to hit him. Sniper Shot=you have no mind left (or alot less)


Stop talking about "we want more" when it would only help un-balance other parts of the game. WE ARE BALANCED. Lots of others are not.


Personally Id HATE for the devs to spend time adding a special move to our profession when so many other things need to be fixed..Fix pistoleer, fix squad leader, etc etc.. People would be talking nerf ALOT less if they felt their professions were more worthy..


my $.02



Morik
Thu Mar 11, 2004 4:21 pm
#241

Restraint would get through any armor, and you are right saying its not even a damage resist %, its a defense %. So we could I guess restrain something, like manual warcry, but having a damage that nobody would ever block in PVP would be rediculous. I dont want another damage type, we would then proceed to get nerfed to holy hell because of trolls, and if you look at what is happening now, you will realize that.

With just kinetic AP1 we have trolls up our butt, but for now devs wont listen to them. we are Unarmed, we get VK, thats good enough luck for us already. I could see maybe a higher power VK, (Vibro-Knuckler type loot from Geo or something) that requires a cert in the tiers, but entire types of damage? that defeeats the purpose of unarmed.



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Thank God for all of you non-FOTM TKMs
biffanizering
Sun Mar 14, 2004 2:27 am
#242

um restraint is a type of damage not a move that would be used. And just incase you didnt know restraint damage will NOT go through any armor seeing as all composite has X% resist to restriant, mine has 90%



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pen is?


Slickrcs
Sun Mar 14, 2004 2:44 pm
#243

maybe if we were to not wear our VK then we would do kenetic dmg.


maybe if we were to were our VK then we would do restraint dmg.


or the other way around





Kick ass...take names.
Slickrcs
Sun Mar 14, 2004 2:45 pm
#244



maybe if we were to not wear our VK then we would do kenetic dmg.


maybe if we were to were our VK then we would do restraint dmg.


or the other way around





Kick ass...take names.
RAWK_STAR
Mon Mar 15, 2004 5:22 am
#245

I am wondering why all you TKM's are saying we are way to uber already and we dont need another damage type. Have you not gone up against someone with 80% kinetic armor before? I mean come on what the hell? unarmed hit 3 does 20 damage and for those who dont have a backup combat profession to switch to all you can do is pop muon and brandy and spam head hit like never before cause theres nothing else you can do. every other combat profession can at least have a chance but maybe pikeman since theres alot of comp armor out there with 80% electricity and 80% kinetic resists. I would be happy with the most common damage type=energy sure most armor has high resists to energy also but I'm not asking for stun damage so I can be unstoppable I just want a chance to fight back.



-RAWK STAR-
-Imperial Colonel-
-Master Roughneck-
jimmpop169
Sat Mar 20, 2004 8:36 am
#246

cold damage!!!!!!


make the vks have a cool glowey light blue effect!


ooohh cold mmmmmm





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- I support keeping & balancing the post pub' 9 pre pub' 16 combat system You can too fo shizzle
Gearek
Sun Mar 21, 2004 6:04 pm
#247


My post on this


I only listed stun as a damage type beacuase of PvP, but restraint, cold, energy or somthin lol would be nice too, its lame being the only class with 1 damage type, o and hitting nightsisters for a whopping 0 isnt too much fun



Osskiborxi--chilastra--- surrendered:: 1434 BH, MCH, MHS, MB, master commando, master carbineer, master scout, master maks(twice ), pistoleer, 0340 smuggler, doc, medic, TKM, fencer, rifleman:: FS
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