Teras Kasi Archive
Thread: Why should we get an additional damage type? Dev's want to know.
a distinction needs to be made between stun as a state, and stun as a damage type. sure tka have access to a stun state change move, but unarmed fighters are also specialists in short, percussive blows of the type made famous by bruce lee (the "one inch punch").these types of strikes are one of the hallmarks of a truly adept martial artist. in essence, these strikes are radically different than normal punches and kicks. in fact, these types of strikes are much more geared towards stun damage than the more generic "kinetic" damage caused by normal striking. it is for this reason that adding some specials to the higher levels of tk that inflict stun TYPE of damage would add character and definition to unarmed fighters, as well as adding much needed definition to mastery. restraint specials also seem like a smart option for tka, since one needs to be more or less unarmed to perform joint locks and chokes.
swords are bleeders, pikeman are aoe pummelers. tka should reflect the diversity of the body weapon. however, implementing this thru different vk's leaves sizeable gaps in the logic and capabilities of the unarmed fighter. ranged professions use different weapons featuring different power cells for different damage types. within the melee profs, advanced techniques (specials) should reflect the different physical mechanics involved in fighting with the body. after all, conditioning and disciplining of the body is at the heart of all the melee professions. this should mean something in the game more than just the ability to hit different parts of the body with different degrees of spin. stun and restraint specials fill this need.
Since we already use mind for meditate , forve of will and powerboost it only makes sese we would ahve an ability to bleed mind from an opponent as we have the understanding of the mind in a matial art.............
*kowtow* in peace be you
Ok what about the people who are not defense stackers and are not master rifleman/ TKM? They cannot pvp cause everyone now wears high kinetic resist armor. I dont suggest we ask for stun or restraint damage you know why? Cause that would be way too uber and we would get nerfed to high hell. What I propose is we get another weapon. I know I know we are a unarmed class we shouldnt even have VK's. But hear me out.... maybe turn our vibro knucklers into a laser bladed knuckler. Im not saying like a lightsaber but i was watching a cartoon the other night where a character had a sword that engulfed in a field like a laser, so why cant our vibro knuckler do that and give us energy damage or maybe acid?
I know when you guys think hey we might get a new damage type you think yourself you want the best thing you can get but.... you have to be realistic, with a stun damage type and our speed and damage modifiers we would do more damage than a jedi with a lightsaber.
I'm very tired right now so come on people work off my idea and improve it please! ![]()
I think you stand more chance if the request is realistic. If the choice was a VK with Heat damage, the effect on top end PvP would be negligible, the same with lower end. You would not be able to fight more difficult MOBs but you would be able to fightdifferent MOBs. That would satisfy 'more content', as you would be able to fight a greater range of MOBs but it wouldn't give TKs a noticeable power increase.
I'm not saying the above idea should be the one put forward, I justused that to illustrate theprinciple of 'Greater choice without greater power' is more likely to succeed than'Although we have insane power, we want more godammit!'.
My opinion : Don't change anything
Ifthey were going to do anything it should be make unarmed combo 1, 2 do something.
Jawa ion rifle. Its essentially a taser cannon, it costs synapses in the head to fire wrong etc. Though in all theory this weapon should be electrical base, its stun by that regard. Tangler pistol does stun because it fires bolo rounds that don't actually pierce or puncture anything, they batter you to death. Stun baton, my key argument here, another blunt trama weapon, its not meant to puncture the armour, or you, its meant to smack you like a man in a gargabge can, by just beating you with blunt trama that the flexability of the armour can't prevent.
Given that, what is a fist, but blunt trama. In all theory, a fist should do stun damage. Theres the crux, the fist. By nature unarmed dmg should be stun, thus, if you wanna do stun unarmed, know equipping a VK that has a nice edge on it.
The other option is a sap or shock glove that does stun dmg, as well as potentially something that does blast dmg (cause you just hit, that damn hard, like the power hammer).
Really the neatest and best way to do it would be if you can make various specials do a different damage type. Then TKAs could do other dmg types, it just requires doing certain specials (Nerve Strike=Stun Dmg, Fist of Iron=Blast Dmg, etc. etc.)
1- Bleeding DMG (almost everyone and their Mom's are wearing Composit these days
I'm a Wookiee and have no chance even against a Noob with 80%)
2- We dont have Warcry 2 but we did work alot harder to master this Profession so I want to see us do a Paralize move (just like warcray2 that delays for 20 secs)
3- Give us a new weapon, I mean cmon look around every other profession has atleast 5 new things they can use not counting the starter weapons.
4- Dmg types should be Stun with a Weapon and Kinetic with Bare hands, Also fire with Laser (If you like to add)
Blast: A power hammer gets blast damage. A rocket launcher gets blast damage. Not sure a fist or a VK qualifies for this type.
Stun: Jawa Ion Rifles give this type of damage. Basically, you are getting hit by an energy that numbs the body. I think this might be a closer damage type that we could use in conjunction with VK's. Maybe a special type of motors could be dropped allowing for these VK's allowing for their advanced construction. VK special costs could remain the same, but damage is reduced in comparrison to normal VK's.
Energy: The majority of rifles are energy based. A radiated burst of particles making a projectile form that causes damage to whatever it touches. I don't see any way to apply this to TKA.
Electrical: The LLC is the most common weapon for this. I've read posts that we could make VK's that also do electrical damage, but I can't see how hitting someone with a VK that sends a burst of electricity into them without doing the same to the TKA. It would take some specially made VK's for that, and I doubt that any VK could be made to hold enough stored energy to send a large enough burst of electricity to do any real damage to someone. Just a thought.
Anyways... that would be my two sense. Restrict TKA to Kinetic damage, and maybe add Stun as it seems to be the only explainable type that makes sense.