Teras Kasi Archive

Thread: Why should we get an additional damage type? Dev's want to know.

blindvengeance
Wed Feb 04, 2004 1:49 pm
#196

Just a quick blurb since I am tierd and cant read through 9 pages of this. Wouldn't just a plain open hand smack attack(given to tka in a 4th tier box or master) work as a stun attack. like "stun attack 3" same as unarmed 2 but stun damage.
Taidashan
Wed Feb 04, 2004 7:20 pm
#197

I



"Only a fool does not fear. However, the brave are the ones who act despite that fear"
Andii
Wed Feb 04, 2004 9:09 pm
#198

You don't need different damage types. TKA is already blatantly overpowered compared to other melee professions.
PadawaSnorf
Thu Feb 05, 2004 5:37 am
#199

Ok, been reading up and what i think is either we need some way to reduce the resistance by some special attack (some sort of armor bypass attack or creature crippling attack) or we need another weapon/special that does different damage. How about making unarmedstun do stun damage. That would be fun.

Possible weaponconfigurations:
Acid knucklers (less damage because they lack the vibro module)
Electric knucklers (good damage but they need recharges)
Light/Heavy knucklers (more/less damage and better/worse speed)
Heat knucklers (good damage but very high HAM cost because there hot for us too)

I dont want all of the above implemented because that would make us too powerfull but there possibilities.

/Eteo, on Tempest
Master TKA, CH 3-2-1-4, Medic 4-2-4-4.
Grawarr
Thu Feb 05, 2004 6:47 am
#200

I've been mulling over this thread...weighing the pros and cons of additional damage types (and possibly weapons) for TKA...


Now I have not gone against anyone/thing with 100% Kinetic resistance - heck, that would be SUICIDE - PERIOD! (would a Martial Arts Master go punch a STEEL BRIDGE GIRDER???)


However, remember that we have knockdown (as do other profs), and when that sticks, and your opponent is lying flat on his/her back, your damage is doubled. I feel this works well. This is enough.


I mean, come on...knockdown/dizzy, if that sticks, land in a Warcry, and Intimidate...and maybe a Blind and Stun for good measure...and your opponent is NOT getting up...can't see, can't hit, can't attack...and you proceed to make BANTHA JUICE out of him/her.


Yes, we have ONE damage type - because OUR HAND AND FEET CAN ONLY DO ONE TYPE OF DAMAGE. You want MORE damage types, then use WEAPONS - and the other professions have TONS of them.


I like TKA. I like bonking enemies on the head and watching the slip and fall on the newly waxed floor. I like popping their ear drums and watching them bob and weave with stars above their heads. I like spinning my fists wildly in front of their face, and SMACKing them on the forehead. I like hitting them in the chest and torse and following that with a round-house low leg sweep. I like whacking them a couple times with my fists, then showing them my gymnastic abilities (along with my FLYING WOOKIEE FEET OF DEATH), and I do 45-degree cartwheels, knocking out thier rear mollars.


Then...when they are lying on the ground...feeding the maggots...I pause, to lament for the recently departed...AND LOOT THIER DECAYING CORPSE FOR ALL IT'S WORTH!!!!!


Grawarr, Naritas, currently fighting the never-ending tide of trash at Fort Tusken.



Grawarr
~ kicked off the Imperial shuttle at 2003.07.12.20.23.48 (GST) ~
*** 115 badges ~ Hero of Tatooine and the Rebellion ***
Destroyer of Lord Vartonis ~ Foe of the Gorax ~ Hunter of Kiin'Dray
(ex)Master CH ~ (ex)Master TKA ~ (ex)Master Scout ~ (ex)Ranger 0/0/3/0
"Grawarr weerrow ryypuu uurrow aarruums oowff!"
Jedimastert
Fri Feb 06, 2004 10:33 am
#201

Why should we get other damage types? Real simple. I have heard that there are MOBs out there that have 100% Kinetic resistance. There should be nothinging in the game we can't hurt, even if we only hurt it a little.
Athenis
Sun Feb 08, 2004 6:52 pm
#202

I think we should get some electro-knucklers or thermal-knucklers...or something like that...i could see something like that being easily put into the system...considering the damage already exists and all you have to do is make a single or maybe even 2 new weapons....compared to restraint damage...i dont understand that at all....its like "awesome...im holding you..give me a big hug....didnt that hurt....ouch...you poked me in the ribcage with a sword when i tried to do that"...if that was at all added you could do whatever the heck your tryin to do....but leaves you completely defenseless...COMPLETELY...and would more hurt the profession then help it...


well...thats just my 2 cents...have a nice night





Scylla Server
Athenys Stormblood
Fencer

"I remember the first war, the way the sky burned...
The faces of angels destroyed...
I saw a third of Heaven's legion banished...
And the creation of Hell...
I stood with my brother and watched Lucifer fall...
But now, my brothers aren't my brothers..."
-Zao-"Ravage Ritual"
hellopotato
Mon Feb 09, 2004 1:44 am
#203

I've fought mobs with 100% kinetic resist (some mob in the Junta caves), and it doesn't mean you do 0 damage to it, I'm not sure what the numbers mean exactly in this case, but you *do* still do damage. Enough damage to kill the **edit** thing, which had about 12k HAM.


Kinetic resist isn't THAT big of a deal. We're limited because we need to be.





Artaxus Sufufra
Master Doctor/Teräs Käsi Master
Naked
Wed Feb 11, 2004 6:24 am
#204


From my limited knowledg of the books dealing with Star wars history, TK's are actually jedi hunters, in the books we have the ability to track jedi's and are sopos to be the only prof that has the ability to come closest to being equal with jedi's in combat. If you fight djm's or any other jedi's (NPC) they they have high sheilding on all attrabutes except restraint. I'm not sure what would give restraint damage but it stand's to reasion that TK's should have that ability seeingas how we (in the books again) kill jedi's. It would be like a death bear hug.



Gorath

TKM / Pistoleer (0/0/4/4) / Master Brawler / Novice medic / Novice Scout




Naked One / Smegma
Leading Supplyer of Nurf-Cryers
Powers Jedi with no Defendor...Love it!
DM G-I

FATHER OF THE DISAPOINTING ODIN'JMC
Taek
Wed Feb 11, 2004 10:47 pm
#205

I am thinking we sould not get a new dmg type. We are melee ranged fighters, meaning at melee range, we can own pretty much anything. If it has a really high kinetic resist, then we avoid it, but we can still tank it, which is one of our main roles. I can solo stuff in seconds that took me 20X longer with an uber weapon. All things equal, blow for blow, we do about the same ore more damage than most of the combat classes, but at a much higher rate of speed. We are the master damage dealers of all time (aside from jedi) for any duration of time, and to balance us out, we are restricted to Kinetic energy type damage. If you start adding other types of damge, I am afraid to balance us out again, they will cut the damge on our kinetic attcks, which to a lose/win situation. Sure, you can do another type of dmg then, but in the end, I think Sony will weaken us if we continue to follow this route.
Dantic
Sat Feb 14, 2004 4:46 am
#206

I think TKA is great as is, and if adding another damage type means giving up something, then I say leave it (if it ain't broke, don't fix it). That being said, I still think it makes more sense for the TKA with no vibe knucks to do Stun damage, unarmed is simply not the same as being shot with a projectile which is typical kinetic damage, this would account for everyones idea of a grappeling type damage too, an attempt to subdue rather than kill outright (that is what DB is for). And to the person saying we already have stun in the brawler tree, that is a special attack to give a stun status and slow down your opponets attack speed, the damage tyoe is still kinetic.



Widle Siclast'lar (Drunk Wookie) Bothan and The (former) Shogun of Shady Sands

Players want? What know you of what Players want? For two years have we run Galaxies. Our own counsel will we keep on who is to be listened too! A Player must have the deepest pockets, the most simple mind. These a long time have we watched. All their lives have they looked away... to the future, to the horizon. Never their minds on what bugs we had. Hmm? What we had not fixed. Hmph! Adventure. Heh! Excitement. Heh! A Player craves not these things, only uber L33tness. You are pwnd!
Phosho
Tue Feb 17, 2004 8:14 am
#207

maybe we can get more damage types by using a skill we get. it can work kind of like beserk, you use it and it lasts for a couple minutes then wares off. we can have "Fists of Fire", "Fists of Thunder", "Fists of Ice", ect, ect




phosho delka
"type like I am intellegent? hmm you mena like this- would you like a
cup of tea? it was made by jolly good blends." - neurosis888

Dancer4Hire
Wed Feb 18, 2004 3:26 pm
#208

maybe new weapons like Vk (brass knuckles that do stun maybe?) but not restraint damage...
restraint damage is basically, by my experimenting iwith my jedi, force damage... but im not sure



unlocked FS slot Feb. 6th 2004 after 12 prof
Holo1: Dancer
Holo2: Pistoleer
Holo3: Chef
Holo4: Armorsmith
Silent: Combat Medic
started as a medic in narmle rori
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