Teras Kasi Archive

Thread: Why should we get an additional damage type? Dev's want to know.

hellopotato
Thu Jan 29, 2004 11:32 am
#183


I say leave us as we are, we're the only "working" combat profession in the game, and adding anything to us is going to make us lose what makes us TKA's. Sure, we're restricted to only one type of damage, and sure our range is the worst in the game, but we also have the overly feared KD/dizzy combo, pretty much every other status effect in the game, and a decent balancing of offense/defense. If we get more than we have now, they're going to easily convince themselves that we don't need KD/dizzy, or something else that we have.


On average I die once for every 12 people I kill in PvP, do we really need to be beefed up?


Let them fix the other professions, and then we'll see..





Artaxus Sufufra
Master Doctor/Teräs Käsi Master
Phetro
Thu Jan 29, 2004 3:51 pm
#184

Why do we need an additional damage type?


We don't. That's the price we pay for being powerful--we can't be versatile in that department. Period.


HOWEVER, this means that WE SHOULD NOT END UP DOING LESS DAMAGE PER HIT THAN NOW, OR LESS DPS!!!


I am extremely fed up at the posts (thankfully there are not many, but still . . .) that condone nerfing our damage! We do far less (even with specials) than most other combat professions. Leave it alone. There should be no compromise by the TKA community on this one.





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sysfailur2
Thu Jan 29, 2004 5:38 pm
#185

I still think an energy based VK would be totally awesome. Like a mini-lightsaber.


/emote puts on his flame cap.



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hellopotato
Thu Jan 29, 2004 8:57 pm
#186


A lot of things would be "awesome." However, the thing a lot of us are more concerned with is the issue of balance. Every class should have its definitive advantages, and its definitive disadvantages.

One of our main disadvantages is the fact that we're limited to only kinetic damage, take that away and we'll either be overpowered, or in need of a new disadvantage.

I'm very comfortable with the fact that I can only do kinetic damage, and I deal with the problem easily, as do most other TKM's who know what they're doing. Sure, I'd be able to kill people a lot easier using something like stun damage or restraint which most ppl have little or no resistance against, which is exactly why I shouldn't be able to do this type of damage.



Artaxus Sufufra
Master Doctor/Teräs Käsi Master
heimidal
Thu Jan 29, 2004 10:37 pm
#187

/bump... this is our major flaw, that only thing that keeps us from being "perfect" dont even ask for another damage type, because then who knows what will happen. i think tk is jsut perfect right now, in fact, power boost and force of will should be moved to master to prevent to many dabblers from abusing powerboost and maybe quiet down the moaners
RebelBanthaPudu
Fri Jan 30, 2004 5:05 pm
#188






Mister_Heavy wrote:

I recommend that we ask for restraint damage. Of course, go ahead and make whatever argument you want to make, but martial arts grappling moves like chokes, holds, and locks seem perfectly suited for doing restraint damage





Very good idea, chokes and holds are great, having nothing in our hands to keep us from holding or choking, as well as a damage type that could actually do some good in PvP when armor is involved.



Alecz
ISBOperative
Sat Jan 31, 2004 5:06 am
#189

I don't mind too much what type of damage it is...just give us a way to fightagainst 100% kinetic resists.


A DOT would be nice too.




Allya Ver'Dakasha
Imperial Courtesan and Provider of Imperial Entanglements

Old Hapan saying- 'Never let a man become so deluded as to believe that he is the intellectual equal of a woman. It only leads him to evil.' -The Courtship of Princess Leia.
MasterFlamer
Sun Feb 01, 2004 11:42 am
#190

Dunno if anyone has mentioned this but how about electryfied VKs


We would have to get batteries, or power to keep em running.


But i think i could also have some nice animations too it,..





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Sjefen Ralyth
Youre average trandoshan.
Xavi Batonga
JTL Beta Tester
Svirzy
Sun Feb 01, 2004 2:03 pm
#191

i don't believe we should get many additional damage types...but some would make the game more realistic in my opinion...stun i think is a definite ...realistic ones...stun blades and everything are common...why not on fists...electric is another one that seems good for knucks...no acid..no heat...cold possible but ...just my 2 cents...just seems realistic
Ossoi
Sun Feb 01, 2004 7:45 pm
#192

tka are only class that can hit every pool...why do they need an extra dmg type



Lineage2 - Sieghardt
Level 6x Abyss Walker
TheRegulators
atomicdog
Sun Feb 01, 2004 7:57 pm
#193

OK just my 2 cents....

Additional damage types would be nice but would cause other professions to start complaining that we are too powerful (more so then they already do). I personally would not like a new damage type but a skill added to "study" your opponent to bypass it's armor. Coming from a RL martial arts back ground you are taught to study your opponent and focus on their weaknesses striking the vulnerable parts on his/her body. This would allow to maintain one damage type, be able to engage High kinetic resist mob's effectively but not over power the TKA's in PVP.


An additional Wish List item I would like to see that would benefit all melee classes not only a TKA is something along the lines of a caltrop to slow opponents in both PVP and PVE which could be added and used along the same lines as a trap in the scouting profession. Reducing speed by a percentage or making it impossible to bust run while effected by the device.

And If anyone did not know a caltrop is a device with four metal points so arranged that when any three are on the ground the fourth projects upward as a hazard to the hooves of horses, feet, or to tires



Helping the player based economy, One speeder at a time.
vexingthought
Mon Feb 02, 2004 1:01 am
#194






ISBOperative wrote:

I don't mind too much what type of damage it is...just give us a way to fightagainst 100% kinetic resists.





Yeah I agree. This is my major problem with the limitation of 1 damage type. I think a much better solution than giving us a new damage type would be to simply eliminate 100% resists. Maybe make them just 95% resistant. If they did this then I'd take being limited to kinetic.



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BluebloodUK
Mon Feb 02, 2004 6:04 am
#195

I've read a lot of calls for VKs with 'Stun' attacks... but don't we already have Stun through the Unarmed Brawler tree? Its a pretty sweet animation too : you basically 'nut' your opponent... I know Brawler is beneath TKAs once they get there, but there is no reason to throw it out the window.....


- Siid Vicious




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