Teras Kasi Archive
Thread: Why should we get an additional damage type? Dev's want to know.
I say leave us as we are, we're the only "working" combat profession in the game, and adding anything to us is going to make us lose what makes us TKA's. Sure, we're restricted to only one type of damage, and sure our range is the worst in the game, but we also have the overly feared KD/dizzy combo, pretty much every other status effect in the game, and a decent balancing of offense/defense. If we get more than we have now, they're going to easily convince themselves that we don't need KD/dizzy, or something else that we have.
On average I die once for every 12 people I kill in PvP, do we really need to be beefed up?
Let them fix the other professions, and then we'll see..
Why do we need an additional damage type?
We don't. That's the price we pay for being powerful--we can't be versatile in that department. Period.
HOWEVER, this means that WE SHOULD NOT END UP DOING LESS DAMAGE PER HIT THAN NOW, OR LESS DPS!!!
I am extremely fed up at the posts (thankfully there are not many, but still . . .) that condone nerfing our damage! We do far less (even with specials) than most other combat professions. Leave it alone. There should be no compromise by the TKA community on this one.
Mister_Heavy wrote:
I recommend that we ask for restraint damage. Of course, go ahead and make whatever argument you want to make, but martial arts grappling moves like chokes, holds, and locks seem perfectly suited for doing restraint damage
I don't mind too much what type of damage it is...just give us a way to fightagainst 100% kinetic resists.
A DOT would be nice too.
Dunno if anyone has mentioned this but how about electryfied VKs
We would have to get batteries, or power to keep em running.
But i think i could also have some nice animations too it,..
ISBOperative wrote:
I don't mind too much what type of damage it is...just give us a way to fightagainst 100% kinetic resists.