Teras Kasi Archive
Thread: Why should we get an additional damage type? Dev's want to know.
I agree with Angered on that one.
Here's my thoughts. Again, its Restraint damage, but I wondered how we could utilise that type, and yet be unique to us. Then it came to me: how about Restraint damage through the use of nerve strikes? We all know the type from various Martial Art films et al: a few jabs of the finger into nerve bunches and your opponent is paralysed. In game terms, it could act like a H2H version of a Scout's Trap or some-such. Lasts a round or so. Expenditure should come from Mind, and should be a fairly costly move, but yet bloody handy in a tight spot.
- Siid Vicious
Fists of Flame?
Our hands already have red ribbons tied to them,...
Wouldnt an extra damage type (as a special) be good because everyone is wearing 80% knetic.
Okay, another:
During combat, TKA's have the ability to charge their up bodies using their own bio-electrical charge, enabling an attack which attacks theopponent's nervous system (aka Mind).
So - an Electrical attack, using no special weapons, which does not alter the TKA concept in anyway, and does not use a Kinetic attack. Bio-electricity does exist, and TKAs are masters of their own bodies, so it stands to reason they can utilise their own natural energies like no other. Call it Bio-Shock? Expenditure should come from the Health bar (since we're drawing on our physical reserves)
A perfect solution, if I do say so myself.
- Siid Vicious
WhatI meant by my post was that most other combat professions have different weapons in their certifications that do different types of damages.
Perhaps there should be different types of VK's that all do different types of damage.
Wrrlaghot wrote:
We need different types of damage because nearly every other profession has different types of damage and nearly everything has kinetic damage resistances.
Sorry, I had meant to add that "Bio-Shock" wouldnt be a Ranged Attack - it would still function as an Unarmed strike, but carry the electrical charge through the fists.
I think it's quite a nice idea to both keep the TKA as purely unarmed, but also to give the Artist another type of damage. IF we all want one, that is.
- Siid Vicious
bounty77 wrote:
But teras kasi are the only people who are supposed to be fighting with there fists...
Personally I am neutral on this topic, but your justification on us only able to use fists is no good as we can have VK's that have potential to do alt damage...
We use our fists...should be nothing but kenetic....but that restraint stuff sounds like it would make sense and be good!
JoMama WG
Mister_Heavy wrote:
In my recent post giving an update to our top 5, I noted that the developers are willing to hear our arguments for why we should get an additional damage type.
I recommend that we ask for restraint damage. Of course, go ahead and make whatever argument you want to make, but martial arts grappling moves like chokes, holds, and locks seem perfectly suited for doing restraint damage, and I think we could make a solid argument there, especially in light of our upcoming presentation to the developers on what we want TKAs to be.
So, if you have the urge to speak your mind on the issue, do so here, and I'll consolidate, post a draft, and take it to the developers.
Make it at novice TK all unarmed damage is considered STUN and VK stays at Kinetic with AP 2 and higher HAM cost. OR keep at AP 1 with same HAM cost. Simple.