Teras Kasi Archive

Thread: (Read me before posting) Got a template question? Put it here!! Teräs Käsi Template Thread

starcrusher04
Sat Jul 09, 2005 12:19 am
#131

tk is actually a pretty good compliment to anything. however, rifleman specials arent that great. at master, you only have a snare. No root, no ranged kd, and
nothing that stuns.



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Rebecka
Tue Jul 12, 2005 11:39 pm
#132







GalacticBulge wrote:

I have TKM, MSwords, MBrawler, Pike 0443, and many peeps I duel have trouble damaging me. Though due to no real healing abilities, I do fail a lot in PvP, but I don't care. Pure melee is a dying breed and I'm proud to stand among the few brave (crazy?) enough to have such a template. I have been thinking of aquiring some skills in Fencer, but I'll have to look into that later.

Tactics:
-Keep CoB running at ALL TIMES. Macro it if need be. I prefer to do everything manually, but it's just a personal preference.
-ARMOR BREAK IS YOUR FRIEND.
-Use Power Boost. It isn't much, but 500 extra health can make a difference. You have to plan ahead though, as it requires meditation to fire. It lasts 10 minutes.
-Use Intimidate, stun, dizzy and warcry if need be. Those together really bork your opponents accuracy.
-Sword flurry is also a good thing to have running, though I think it only lasts 5-10 seconds and may not be worth the constant action pool loss.
-Use KD tactically. I like to apply state debuffs, KD then power strike/hit (forgot what it's officially called). If you're having trouble laying down your state debuffs, KD them and then debuff.




I have nearly the same template with exeption.



TKM/MSwords/MBrawler/Pikes 0040/Novice medic/ FS M.Speed 4


I have 900 power heals which used properly makes you better than any CM, Doc, Jedi Healer templated combat profession in the game.


My damage is so high Jedi have trouble keep up with the healing, losing their force heavily. My melee defence is so high no other Melee prof can outdamage me, ranged profs lose without exeption, no rifleman, carbineer, pistoleer, BH, commando..ah what ever..none of them can beat this template it is so good, notice that only drink you need is Breath of Heaven.


Warcy and intimate combined with best speed in game and with KK (which ihave tosay is a must) your DPS will be displayed around 980-1000 when 100% sliced and pup'pped, for teh win.


This template brings out the best of the all profs and lets you take advantage of the TK speed and low action cost and best damage.


I warmly recomend this profession templatethroughout the galaxy .


If someone dares to flame this template i can assure you it is the nobility of defense stacker, what wont stop your TK roleplay, for instance.


There just is No weaknesses what ive tested with proper gear.


You are free to stack yourself with BE clothes or nothing at all.


Message Edited by Rebecka on 07-13-2005 09:40 AM









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After5CST
Wed Jul 13, 2005 10:37 am
#133


Chianna wrote:
Has anyone tried any variation of the "lunacy" combo of TKM/Commando?

I haven't yet, but TKM/MComm is on my short list of things I want to do. Current template thought is:

TKM / MCommando / CM 4--- / Medic -41-

(leaving one measily skill point ). Good healing ( including area healing ), no armor requirements, ranged and area attacks ( MComm ) to get and hold aggro, what's not to like for PvE.

Unfotunately, the build requires too much to pursue FS, or I would have already ditched my other skills ( Fencer / Doc ) to attempt it. So, I'm hoping my second character will be able to pursue this path when I finally complete the FS wait.
GalacticBulge
Wed Jul 13, 2005 10:52 am
#134

Interesting, Rebeka. What exactly does Novice Medic give you? Faster stim roundtimes? I use Breath of Heaven as well, and ruby bleil to reduce my stim roundtime).




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Narsil Anduril:
Teras Kasi Master - Master Brawler - Master Swordsman - Pikeman 0/4/4/3
Bria Galaxy

Ma-o Awe (hawt Twi'lek.. LEGGO MY LEKKU!):
BH 2/3/1/4 - Medic 0/0/3/0 - Rifleman 4/4/3/3 - Pistoleer 0/0/0/3
Corbantis Galaxy
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Nalawod
Wed Jul 13, 2005 1:37 pm
#135

Ahh Rebecka, but what is your ranged defense? As speed capped master rifle/bh with pistols stopping shot and can hit you at 80m (since I have both ranged cyborg arms), I'll bet you can't get within Melee distance of me. If you can't, you're dead meat :-)
Ten-96
Wed Jul 13, 2005 1:37 pm
#136

I am new to SWG and I started out thinking of going with being a Bounty Hunter. I recently decided to start the Brawler line getting unarmed and 2 handed. I already have everything I need for Master Marksman (just need some more combat xp using weapons). I also have Novice Medic and have 3 of the 4 trees needed for Combat medic. My question is: Should I drop Marksman and concentrate on Medic? I was thinking of going for Doctor so I can heal and do buffs. Any suggestions would be appreciated. I am currently a CL16 on Wanderhome. I am definitely going for TKM. I would also like to know where I can go to get more xp as a CL16. Should I start investing time in the Medic trees needed for Doctor?



Furchtlos Blutjager - Wanderhome
Ten-Ninety Six - Wanderhome
Ten-Ninety-Six - Wanderhome
Vendor Location: Corellia -4866 2148

After5CST
Wed Jul 13, 2005 2:14 pm
#137

The easy answer: It's your character. Build what suits you and you enjoy playing.

The not-so-easy answer:

TKA requires the Novice brawler box. Medic ( Doc or CM ) require the Novice Medical box. Marksman also have a Novice box ( necessary for CM, not for the others ).

A novice box requires fifteen skill points. A branch of a base or elite profession costs fourteen ( one less ). The more novice boxes you take, the fewer skill points you will have left for elite branches.

As a result, if you want Marksman/Medic/Brawler ( TK, some medical, maybe a ranged profession ), you can kiss goodbye to 45 skill points before even starting up one branch in the basic professions. As a result, you have to be careful choosing professions with overlap if you want to master two elite professions.

For example, Master TKA and Master Doc leave 38 unused skill points. Of those 38 skill points, you could do any of the following:

* Pick up ---3 in Ranged support (Marksman ) and the ranged healing branch ( 4440 ) in Medic for Bacta Spray.

* Pick up a novice box in Smuggler *or* Commando ( 15 novice + 14 Ranged Support + 6 Novice = 35 skill points)

* Pick up --4- in Swordsman for Advanced Armor break or -4-- for Improved Head Hit ( great damage dealing improvements )

* Pick up ---4 in Fencer for Advanced bleed attack and extra defenses.

As you can see, there's quite a bit more elite boxes being filled with the choices that only require two regular Novice boxes ( Brawler & Medic ) as opposed to three ( add in Marksman ). This normally strongly encourages people to choose templates that require fewer Novice boxes, to maximize character power.

There are combinations that may be worth three Novice boxes: perhaps you would want a TKM/MCombat Medic (23 skill points remainig), or just have a liking for something different like TKM / MSquad Leader / Novice Doctor. But you definitely have to have a good idea of what you want, and then decide if the costs involved for the prerequisites are worth it.
Ten-96
Wed Jul 13, 2005 3:44 pm
#138

Thanks for the info. After5. I think I'm going to forego the BH route and concentrate on the Medical trees and TK requirements. I have 3 trees in Unarmed and 2 Handed. I'll work on 1 Handed while working on Medic as well.



Furchtlos Blutjager - Wanderhome
Ten-Ninety Six - Wanderhome
Ten-Ninety-Six - Wanderhome
Vendor Location: Corellia -4866 2148

1patheticLOSER
Fri Jul 15, 2005 11:01 am
#139

So, at the moment, I'm TKM/ Master Pikes/ Novice Doc with some spare points. I was thinking about the almost now standard 4xxx Doc...but I'm wanting instead to do a little more damage. The healing is nice, but if I go 0430 medic, I get more heals than I have now, and with little loss of healing power. So now I'm looking at some Swords or Fencer...I mostly solo PvE, and the higher hitpoint mobs, like the big bugs in the Myyydrll caverns just take way too long. Will the extra SP I have be sufficient to gain some powerfull stuff from Swords, or should I get the DoT's and debuffs from Fencer? Or should I drop some pikes for swords?



Qi'Vaz Pikuk
huh?
KyridIce
Sat Jul 16, 2005 11:09 am
#140

TKM

Master Swords

Healer 3000

Enhancer 1000

--------------------------------------------------------------

I've been able to solo so much with this template. Its also an easywinin single-BH encounters.



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Ocidry
Thu Jul 21, 2005 3:45 pm
#141

OK, i need some help picking out a template.


I am TKM/0004Swords/Mdoc atm and i feel like there is something more tkm can do, so should i do maybe tkm/mswords/4000 doc (or cm for bacta spray) or tkm/mpikes/4000 elitle healing prof. I cant decide. Or maybe something else.


If i do choose to go the tkm/mswords(or fecner or pikes)/4000 doc/cm, should i use my fists or a weapon. Thanks.





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Yabai
Fri Jul 22, 2005 10:55 am
#142


If you had to pick one of these 2 templates which one would you pick? MSwords/TKM/Fencer0430/Medic0230 (a 750 heal and a 590 healwith no enchancers or BE clothes which I would use)with the last 6 points spent in FS or MSwords/TKM/MBrawl/Fencer0400/Pike0040 ?


99% pve, 90% always grouped with the plan of goign jedi and losing the fencing/pike/medic as needed... thank you!
Ten-96
Sat Jul 23, 2005 12:09 am
#143


I've seen a couple of templates posted with TKM-Doctor 4/0/0/4 (for buffs and heals)-Swodsman 4/0/4/4 or 0/4/4/4; leaving some points for FS skills. I like the idea of being able to give myself and the rest of the group buffs and be able to heal wounds while dishing out some damage(with the right weapons). I still have a long way to go as I am only a CL19 right now.



Furchtlos Blutjager - Wanderhome
Ten-Ninety Six - Wanderhome
Ten-Ninety-Six - Wanderhome
Vendor Location: Corellia -4866 2148

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