Teras Kasi Archive
Thread: (Read me before posting) Got a template question? Put it here!! Teräs Käsi Template Thread
GalacticBulge wrote:
I have TKM, MSwords, MBrawler, Pike 0443, and many peeps I duel have trouble damaging me.Though due to no real healing abilities, I do fail a lot in PvP, but I don't care. Pure melee is a dying breed and I'm proud to stand among the few brave (crazy?) enough to have such a template. I have been thinking of aquiring some skills in Fencer, but I'll have to look into that later.
Tactics:
-Keep CoB running at ALL TIMES. Macro it if need be. I prefer to do everything manually, but it's just a personal preference.
-ARMOR BREAK IS YOUR FRIEND.
-Use Power Boost. It isn't much, but 500 extra health can make a difference. You have to plan ahead though, as it requires meditation to fire. It lasts 10 minutes.
-Use Intimidate, stun, dizzy and warcry if need be. Those together really bork your opponents accuracy.
-Sword flurry is also a good thing to have running, though I think it only lasts 5-10 seconds and may not be worth the constant action pool loss.
-Use KD tactically. I like to apply state debuffs, KD then power strike/hit (forgot what it's officially called). If you're having trouble laying down your state debuffs, KD them and then debuff.
I have nearly the same template with exeption.
TKM/MSwords/MBrawler/Pikes 0040/Novice medic/ FS M.Speed 4
I have 900 power heals which used properly makes you better than any CM, Doc, Jedi Healer templated combat profession in the game.
My damage is so high Jedi have trouble keep up with the healing, losing their force heavily. My melee defence is so high no other Melee prof can outdamage me, ranged profs lose without exeption, no rifleman, carbineer, pistoleer, BH, commando..ah what ever..none of them can beat this template it is so good, notice that only drink you need is Breath of Heaven.
Warcy and intimate combined with best speed in game and with KK (which ihave tosay is a must) your DPS will be displayed around 980-1000 when 100% sliced and pup'pped, for teh win.
This template brings out the best of the all profs and lets you take advantage of the TK speed and low action cost and best damage.
I warmly recomend this profession templatethroughout the galaxy
.
If someone dares to flame this template i can assure you it is the nobility of defense stacker, what wont stop your TK roleplay, for instance.
There just is No weaknesses what ive tested with proper gear.
You are free to stack yourself with BE clothes or nothing at all.
Message Edited by Rebecka on 07-13-2005 09:40 AM
Chianna wrote:Has anyone tried any variation of the "lunacy" combo of TKM/Commando?
I haven't yet, but TKM/MComm is on my short list of things I want to do. Current template thought is:
TKM / MCommando / CM 4--- / Medic -41-
(leaving one measily skill point ). Good healing ( including area healing ), no armor requirements, ranged and area attacks ( MComm ) to get and hold aggro, what's not to like for PvE.
Unfotunately, the build requires too much to pursue FS, or I would have already ditched my other skills ( Fencer / Doc ) to attempt it. So, I'm hoping my second character will be able to pursue this path when I finally complete the FS wait.
The not-so-easy answer:
TKA requires the Novice brawler box. Medic ( Doc or CM ) require the Novice Medical box. Marksman also have a Novice box ( necessary for CM, not for the others ).
A novice box requires fifteen skill points. A branch of a base or elite profession costs fourteen ( one less ). The more novice boxes you take, the fewer skill points you will have left for elite branches.
As a result, if you want Marksman/Medic/Brawler ( TK, some medical, maybe a ranged profession ), you can kiss goodbye to 45 skill points before even starting up one branch in the basic professions. As a result, you have to be careful choosing professions with overlap if you want to master two elite professions.
For example, Master TKA and Master Doc leave 38 unused skill points. Of those 38 skill points, you could do any of the following:
* Pick up ---3 in Ranged support (Marksman ) and the ranged healing branch ( 4440 ) in Medic for Bacta Spray.
* Pick up a novice box in Smuggler *or* Commando ( 15 novice + 14 Ranged Support + 6 Novice = 35 skill points)
* Pick up --4- in Swordsman for Advanced Armor break or -4-- for Improved Head Hit ( great damage dealing improvements )
* Pick up ---4 in Fencer for Advanced bleed attack and extra defenses.
As you can see, there's quite a bit more elite boxes being filled with the choices that only require two regular Novice boxes ( Brawler & Medic ) as opposed to three ( add in Marksman ). This normally strongly encourages people to choose templates that require fewer Novice boxes, to maximize character power.
There are combinations that may be worth three Novice boxes: perhaps you would want a TKM/MCombat Medic (23 skill points remainig), or just have a liking for something different like TKM / MSquad Leader / Novice Doctor. But you definitely have to have a good idea of what you want, and then decide if the costs involved for the prerequisites are worth it.
OK, i need some help picking out a template.
I am TKM/0004Swords/Mdoc atm and i feel like there is something more tkm can do, so should i do maybe tkm/mswords/4000 doc (or cm for bacta spray) or tkm/mpikes/4000 elitle healing prof. I cant decide. Or maybe something else.
If i do choose to go the tkm/mswords(or fecner or pikes)/4000 doc/cm, should i use my fists or a weapon. Thanks.