Teras Kasi Archive
Thread: Teräs Käsi Bugs
ok check this out im a tkm master pikeman, 0044 swordman, 0001 fencer on the shadowfire server.
my toon is lvl 80 and vs a lvl 82 bol i take about 62 dam per hit. if your gonna do tk you need to use all their abilities like center of being adding 500 melee def for 45 seconds, and my toon is one of the best tanks in the game. add a master doc to my group and we can go through a lair of bols or pickets lvl 80-82 in about 3 mins no joke
-quiet- ninja melee god
here are the major issues with TKM
1. Bleed is broken. it does no dammage. I know this because when Im bleeding, my health regeneration is still going UP, not down.
2. Force of Will is BROKEN. I get incapped, try using FOW, and it doubles to tripples my incap time. NEVER has it EVER worked for me.
3. Inate Armor is weak.
4. Knock down doesnt keep things down long enough to be usefull
5. Gunners have attacks that hold you in place and allow them to run away. TKA has NOTHING to hold our target in place so we can hit it, and NO resistance or immunity to such attacks rendering us useless in pvp.
6. Dizzy, Bleed, Blind etc etc etc... do absolutely nothing.
7. All our attacks are the same, doing varrying amounts of dammage hardly 100pts in difference. our attacks should actually DO somehting besides dammage.
8. Meditate should heal battle fatigue as well as wounds, and should greatly increase our health regeneration.
9. recovery from blind dizzy stun etc etc etc etc cost WAY too much action, and being TKA we should be immune to knock down.
Only going to comment on a few of these.
& keep in mind. This is a bugs thread, I'll be seting up a issues thread very soon when I have the time & I have combined these all in to one list.
Troilus_of_Bria wrote:
here are the major issues with TKM
1. Bleed is broken. it does no dammage. I know this because when Im bleeding, my health regeneration is still going UP, not down.
Are you sure that your regen is not simply just higher then the drain of the bleed on you? If so this is still effective as you areregening slower then you would otherwise.
2. Force of Will is BROKEN. I get incapped, try using FOW, and it doubles to tripples my incap time. NEVER has it EVER worked for me.
Known issue
3. Inate Armor is weak.
It's on par with battle armour so it's not really weak.
4. Knock down doesnt keep things down long enough to be usefull
5. Gunners have attacks that hold you in place and allow them to run away. TKA has NOTHING to hold our target in place so we can hit it, and NO resistance or immunity to such attacks rendering us useless in pvp.
6. Dizzy, Bleed, Blind etc etc etc... do absolutely nothing.
Not true, Dizzy, Blind & Stun all do verious debuffs.
7. All our attacks are the same, doing varrying amounts of dammage hardly 100pts in difference. our attacks should actually DO somehting besides dammage.
I think your mistaken, our attacks all do something differnt, Combo is our damage attack, Dizzy is a state & Leg sweep KDs, last time I checked, thats all very differnt...
8. Meditate should heal battle fatigue as well as wounds, and should greatly increase our health regeneration.
*points to pub20 patch notes* BF is going bye bye. & You already get a 2x regen on your health when sat down.
9. recovery from blind dizzy stun etc etc etc etc cost WAY too much action, and being TKA we should be immune to knock down.
I can say now theres no way in month of sundays that the Devs would ever agree to any class been immune to KD.
I understand that Combo is the damage dealer hit. However I'm still not sure it's working properly. The damage still reads lower than meleestrike and I'm watching the health bar of the enemies as I do this move and I can't say I see a difference in damage between a Combo hit and a regular hit. Perhaps I'm reading it all wrong, I don't know. What I do know is that I rarely use TK anymore and am using rifles instead. I still have TK but fighting with it is just not cutting it. Even against enemies way below my combat level it takes quite long to defeat them. Perhaps I need Master Brawler to make TK really effective. Then again perhaps this is what the devs want, for TK to be just defensive and it's modifiers to be used in conjunction with another combat profession that would be used as a primary. I must say that it does have among the best modifiers in the game. Perhaps my choice of TK/Rifle is best, and to just stick with using my rifle?
Sorry if I got a little off topic. Anyways, Combo still seems to be bugged.
server: bria
problem: inate armor i dont belive is absorbing the correct amount versus engery and elemental damage types . I was hit by a jedi for 310 points of damage energy and heat combined and only absorbed 60 points of the damage the other 250 points got through. I was not saber broke or armor broke jsut snared in place.
leno wrote:
my TK innate armor is broken. ive worn no clothes or armor or anything and i get no dmg reduction bonuses. am i the only one with this problem. i am a TKM atm
Yes something wrong with it check this.
Message Edited by leno on 07-10-2005 12:45 PM