Tailor Archive

Thread: [closed]Poll:the new tailored segment for wookiee armor [closed]

KnnOs
Thu Mar 25, 2004 11:40 am
#53

Yes, Remove it

I'm sorry to those who want to see this but I have to agree with N'Jessi's explanation (and yes, I did read the dissenting opinions). Thank you, Noble Correspondent, for doing such hard work. Seriously, is there a better correspondant for any other profession? Not for any of the ones I've attempted, I'll say that much.



KittyKat and Dora:
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Rizzaka
Thu Mar 25, 2004 12:09 pm
#54

NO = KEEP IT


n'Jessa i will give my opinion on why you should not try to have this changed.



  • It gives those of us who CHOOSE and ENJOY crafting/selling components soemthing else to make/sell

  • It creates another dependancy on professions, whenever this is done in the game its good for the player base overall

  • I have something to use expirimentation on! (i could care less about making clothes last longer lol people don't care that much)

personally i don't see the problem in this. If you don't like it don't craft it, don't go on and ruin it for those of us that see fun and excitment in this. I know medics who refuse to heal those that are not alligned to their cause so its okay not to make something that you don't feel like doing or telling people that your not going to make them..... just suck it up and let us craft it. PLEASE KEEP IT IN








Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

Crudson
Thu Mar 25, 2004 12:11 pm
#55


no


Even though it is for armor, having it in may spur some move to getting full tailor experimentation back.

Message Edited by Crudson on 03-25-2004 11:16 AM



Smi
Akaara
Thu Mar 25, 2004 12:13 pm
#56






Rizzaka wrote:

NO = KEEP IT


n'Jessa i will give my opinion on why you should not try to have this changed.



  • It gives those of us who CHOOSE and ENJOY crafting/selling components soemthing else to make/sell

  • It creates another dependancy on professions, whenever this is done in the game its good for the player base overall

  • I have something to use expirimentation on! (i could care less about making clothes last longer lol people don't care that much)

personally i don't see the problem in this. If you don't like it don't craft it, don't go on and ruin it for those of us that see fun and excitment in this. I know medics who refuse to heal those that are not alligned to their cause so its okay not to make something that you don't feel like doing or telling people that your not going to make them..... just suck it up and let us craft it. PLEASE KEEP IT IN






It is a tailor nerf. Why should WE make componants for armorsmiths who will then turn around and take our wookiee clients from us? I would rather not be involved in this since it is a major slap in the face to tailors.




_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

Dex1138
Thu Mar 25, 2004 12:57 pm
#57

My vote: Yes, hike it over to AS

* I have no problem selling components/schematics to other classes when I can. I don't go out of my way to make surplus to sell.
* I do have a problem having the ability to make something that I have no use for! All other components I need to make for my tailoring. If they give us something to Tailor with this item, then I will change my vote.

I know some are thrilled with this but to me it's sending the message that we don't care what The Powers That Be give us, we'll take anything. Even if it's something that ONLY another profession gets use from. Yes, we get the honor of selling it to them, but that's not good enough for me.
That's my story and I'm sticking to it.



Tol "the Travelling Tailor" Doneeta
* Threads N' Things *
Fine Clothing and Furniture
Master Tailor | Kauri
(no relation to Tott Doneeta)


Dayre
Thu Mar 25, 2004 1:03 pm
#58

Yes


I beleive it should be removed from tailor because I don't see any benefit to active tailors as a whole. I'd rather be allowed to experiment for some(any) effect on a component for anitem I can create and/or the item as a whole. The other problem I have with it is that the number of these items that will be ordered is very low (less wookies=less wookie armor) and that would not be a profitable venture for but a few tailors.




Dayre Realm || The Broken Compass || Mayor - League City, Dantooine
LXB || My Family
Rayze Realm || Eccentric|| Reluctant
Mystyrys
Thu Mar 25, 2004 1:14 pm
#59

Yes.



AFK is not OK
Clicky - AFKers are disruptive to my Gameplay - Clicky
**************************************************
Qitu &Tabu
T
ailor &Entertainer
**************************************************
*May your future endeavors prove to be
interesting and rewarding experiences that
fulfill your dreams and enrich your life.*

PerilousWish
Thu Mar 25, 2004 2:14 pm
#60

No! = Keep it in the tailoring tree





Lamia La'RueProprietor of Corellia Outfitters
Master Tailor Shop & Costume Emporium
Corellia: 1150 -4630
"Never tempt a woman with that which you wish to keep"
kegboy
Thu Mar 25, 2004 2:27 pm
#61

No keep it in our tree.


Much as I don't really like experimentation too much I 'm dying to stick it to some of the Armoursmiths who whine about me selling them synth clotha at 3k a crate and who sell just 1 suit of composite for millions and claim theyre not making money. AS must have just about the greates profit magin per product in the game. Besides that most of em whine about being too busy to produce there own components anyway. components keep my factories from being idle too long (not that they ever are anyway at the rate I use synth and trim)


Kego Boya Corbantis


Dahliaa
Thu Mar 25, 2004 2:30 pm
#62

Yes = Remove it


Jras0001
Thu Mar 25, 2004 3:27 pm
#63

yes, get rid of it. tailors have no use for it except to sell it at rediculously high prices to armorsmiths who need them.
TheNola
Thu Mar 25, 2004 5:14 pm
#64

No - Keep it in the tailoring tree.



-+*+-+*+-+*+-+*+-+*+-+*+-+(SRNTY)+-+*+-+*+-+*+-+*+-+*+-+*+-
Naia Draven
My own Lowca legend & tailor goddess
(-1324, -6265)
-+*+-+*+-+*+-+*+-+*+-+*+-+(Noble Legends)+-+*+-+*+-+*+-+*+-+*+-+*+-

NecroSanct
Thu Mar 25, 2004 5:22 pm
#65


Yes - remove it


Sure I would like to have the ability to deny wookies their armor by not selling my components to armorsmiths but in the end it just comes down to armorsmiths are the ones that make armor.


Now if they had some low % resist armor that was based of clothing then I would be all for keeping the segment in there.


Example #1- wookie clothing is mostly leather and is leather not resistant to certain things naturally and even possibly more so through the curing of it? Example is cured items that make certain blows to them be absorbed easier.


Most leather would be resistantin most forms due to curingforthe following things as related to SWG:

Type: Base/Max

Heat 10/20

Cold/Energy/Acid 8/16

Electricity/Kinetic 5/10


HAM : full set would not be more than 100 total combined for H + A substats. M would not factor in for enc.


Even if the max tailors could experiment certain clothing "sets" to say 20% it would be something to allow us to get a market for those that like some armor but no HAM penalty. Figure with all the futuristic fibers, oils and so on used to make clothing they would possibly allow for some limited resistance.


Example #2 - Specialized Clothing:


Imperial Outfit (same as the recruiter sells)

Imperial scientists have worked long and hard in the field of advancedsynthetics. They have created a new fiber that allows clothing to be more resilient against heat, cold, and acid.


Base resistance is of 5% and allows up to 25% experimentation to Heat, Cold and Acid attacks.

This "set" of clothing is vulnerable to all other forms of attack.


Anyways that is just my view on the whole we make subcomponents and the whole no experiment situation.

Message Edited by NecroSanct on 03-25-2004 07:24 PM



Necro Sanct - Ranger / Rifleman
Nato Freemoon - Master Tailor / Master Droid Engineer

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