Tailor Archive

Thread: Poll: Sockets, experimentation, decay

Xrispat
Thu Apr 08, 2004 9:28 pm
#40


1) I want socketing to be in our top 5


b) no


2) I want socketing to be put back the way it was


a) yes


3) If reinstating the old system is not an option (the likely scenario)


I want resource quality alone to affect sockets

b) no


I want experimentation & resource quality to affect sockets

a) yes


How about just experimenting....managing resources is a severe pain to me


I want to keep it random

b) no


4) I would like use-based clothing decay to be implemented


b) no


5) I would like to be able to affect the overall durability of an item


b) no - it should stay at 1000, period


I want resource quality alone to affect overall durability


b) no


I want experimentation & resource quality to affect overall durability


b) no


I don't want the durability of new items to ever be lower than 1000


b) no


Actually I'd rather they just made necklaces visible than any of this stuff.
Drazic
Fri Apr 09, 2004 7:39 am
#41

1) I want socketing to be in our top 5

b) no

2) I want socketing to be put back the way it was

a) yes

3) If reinstating the old system is not an option (the likely scenario)

I want resource quality alone to affect sockets
b) no (too hard and too expensive as it is to get good quality resources)

I want experimentation ONLY to affect sockets
a) yes

I want to keep it random
b) no

4) I would like use-based clothing decay to be implemented

a) yes

5) I would like to be able to affect the overall durability of an item

b) no - it should stay at 1000, period

I want resource quality alone to affect overall durability
b) no (too hard and too expensive as it is to get good quality resources)

I want experimentation & resource quality to affect overall durability
b) no

I don't want the durability of new items to ever be lower than 1000
b) no



---------------------------------------------------------------------------------------------------
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~*~*~ Desert Phoenix ~*~*~
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Nuke490
Fri Apr 09, 2004 8:14 am
#42

1) I want socketing to be in our top 5

b) no


2) I want socketing to be put back the way it was

a) yes


3) If reinstating the old system is not an option (the likely scenario)


I want resource quality alone to affect sockets

b) no


I want experimentation & resource quality to affect sockets

a) yes


I want to keep it random

b) no


4) I would like use-based clothing decay to be implemented

a) yes


5) I would like to be able to affect the overall durability of an item

a) yes


I want resource quality alone to affect overall durability

b) no


I want experimentation & resource quality to affect overall durability

a) yes


I don't want the durability of new items to ever be lower than 1000

a) yes





Karenna Darkmoon

-KarNal Resources and Power - Kintan, Naboo, (-3234, 748), For item drop-off only.
-Kintan City Museum - Kintan, Naboo New location under construction just 50m from the shuttleport!
-Come to Elitros' SUPER STORE! Including Elitra's Bio-Engineered Clothes! Perfect for the discriminating combat type!
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Phetro
Fri Apr 09, 2004 9:21 am
#43

I'm not going to take the poll, as I'm not a tailor (my wife is, and she pointed me to the tailor forum today). I just wanted to stop by and salute the very few people who voted against use-based decay. Decay on clothes will take much of the usefulness out of skill tapes, but if this happens, skill tapes will certainly not be made more common in order to compensate--use-based decay is a senseless nerf. The only way it would be acceptable is if skill tapes were to be made removable from clothing.


Tailors are not suffering any lack of business due to non-renewable income. You don't want the game to become less fun for you, and that's good. But don't vote for it to become less fun for other people instead, that's just plain selfish. Have the decency to strongly emphasize the need to make skill tapes removable if you're going to ask for this decay.





-------------------------------------------------------------------------

"Those of you who benefit others are merely average, and deserve no praise. Those of you who benefit others, and do so for no reward whatsoever, and do so regardless of cost to yourselves...you are the ones that are worthy."
RandDarkstar
Fri Apr 09, 2004 10:07 am
#44

Hi Phetro,


Would you prefer that tailors all got fed up and chose not to follow the class? Perhaps the armoursmiths won't mind having to take Fieldwear 2 so they can make your armour, but they might find it hard to get if no other tailors are in the game. And forget about good wookie armour. The wookie pillows need a master tailor to get the best experimentation results.


We are not asking for much. We are asking that (as any other item) when clothes reach 0 condition, they are done. Repair them to make them last longer, but they were never designed to last forever. our request for use-based decay would also include that death-based decay be adjusted accordingly. I don't know about you, but I can't wear the same set of jeans or shoes for 6 months straight and expect them to be in good condition.


Armour decays, weapons decay, and clothes were supposed to decay.





Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

Gyopi
Fri Apr 09, 2004 10:29 am
#45






Phetro wrote:

I'm not going to take the poll, as I'm not a tailor (my wife is, and she pointed me to the tailor forum today). I just wanted to stop by and salute the very few people who voted against use-based decay. Decay on clothes will take much of the usefulness out of skill tapes, but if this happens, skill tapes will certainly not be made more common in order to compensate--use-based decay is a senseless nerf. The only way it would be acceptable is if skill tapes were to be made removable from clothing.


Tailors are not suffering any lack of business due to non-renewable income. You don't want the game to become less fun for you, and that's good. But don't vote for it to become less fun for other people instead, that's just plain selfish. Have the decency to strongly emphasize the need to make skill tapes removable if you're going to ask for this decay.







Actually, I think I *am* suffering from lack of renewable income from lack of clothing decay. I'm flattered to see that people are still wearing the clothes I made for them all these months later, but I wish they would buy more occasionally. I don't mind the idea of removable skilltapes (although I think they should fix the real skilltape problems and not make it the tailor's responsibility that they are broken and insanely expensive). Good armor attachements are also really expensive, but armor decays. Armor attachements are not removable either, but I don't see a huge uproar about it.








Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Phetro
Fri Apr 09, 2004 1:15 pm
#46






RandDarkstar wrote:

Hi Phetro,


Would you prefer that tailors all got fed up and chose not to follow the class? Perhaps the armoursmiths won't mind having to take Fieldwear 2 so they can make your armour, but they might find it hard to get if no other tailors are in the game. And forget about good wookie armour. The wookie pillows need a master tailor to get the best experimentation results.


We are not asking for much. We are asking that (as any other item) when clothes reach 0 condition, they are done. Repair them to make them last longer, but they were never designed to last forever. our request for use-based decay would also include that death-based decay be adjusted accordingly. I don't know about you, but I can't wear the same set of jeans or shoes for 6 months straight and expect them to be in good condition.


Armour decays, weapons decay, and clothes were supposed to decay.







No, I don't want tailors to suffer either. I wouldn't even mind use-based decay, but implementing it IN THE GAME'S CURRENT STATE would be a nerf to all, as good skill tapes are nearly impossible to come by.


Yes, clothes should decay. What I'm saying is, you shouldn't ask for that unless you also stress that skill tapes should be removable. That would nerf everyone that uses skill tapes, and that's an awful lot of professions.


And I really don't see tailors losing business. As I said before, my wife is one, and she gets TONS of repeat business. People will always want new, different clothes. People like to change their look every once in a while, if not more often.


Hear what I'm saying--I'm not saying to deal with things as they are, I'm saying if you're going to ask for a fix, make sure you think about how everyone else will feel, and make sure you word your request ina way that removes all doubt as to whether you're asking for a nerf to the entire skill tape system or not (as if skill tapes need to be nerfed, as broken as they are).





-------------------------------------------------------------------------

"Those of you who benefit others are merely average, and deserve no praise. Those of you who benefit others, and do so for no reward whatsoever, and do so regardless of cost to yourselves...you are the ones that are worthy."
FourTimes
Fri Apr 09, 2004 2:19 pm
#47

Yes, clothes should decay. What I'm saying is, you shouldn't ask for that unless you also stress that skill tapes should be removable. That would nerf everyone that uses skill tapes, and that's an awful lot of professions.

And I really don't see tailors losing business. As I said before, my wife is one, and she gets TONS of repeat business. People will always want new, different clothes. People like to change their look every once in a while, if not more often.

Hear what I'm saying--I'm not saying to deal with things as they are, I'm saying if you're going to ask for a fix, make sure you think about how everyone else will feel, and make sure you word your request in a way that removes all doubt as to whether you're asking for a nerf to the entire skill tape system or not (as if skill tapes need to be nerfed, as broken as they are).







I agree with Phetro. I originally voted for the use-based decay, but didn't understand it fully. I think that skill tapes should be removable from socketed items, and have thought so since I started playing this game. It's hard enough to find any skill tapes worth putting into clothing, let alone having to be stuck with one set of clothing in order to have the skill mods from the tapes.

If there are going to be changes made to the tailoring profession, and if use-based decay is one of them, then having skill tapes removable from clothing is ablolutely necessary. I think more people would buy clothing, even if it did have less than 4 sockets, just to have something new to put their tapes in.



I wrote the first version of this post a few minutes ago, and it didn't show up, so I appologise if both do show up now--just my luck, LOL.
FourTimes
Fri Apr 09, 2004 2:32 pm
#48


RandDarkstar wrote:

Hi Phetro,

Would you prefer that tailors all got fed up and chose not to follow the class? Perhaps the armoursmiths won't mind having to take Fieldwear 2 so they can make your armour, but they might find it hard to get if no other tailors are in the game. And forget about good wookie armour. The wookie pillows need a master tailor to get the best experimentation results.

We are not asking for much. We are asking that (as any other item) when clothes reach 0 condition, they are done. Repair them to make them last longer, but they were never designed to last forever. our request for use-based decay would also include that death-based decay be adjusted accordingly. I don't know about you, but I can't wear the same set of jeans or shoes for 6 months straight and expect them to be in good condition.

Armour decays, weapons decay, and clothes were supposed to decay.






Great, so everyone gets what they want...meanwhile, the skill tapes we have paid millions of credits for, or hunted down for months on end are all but useless when the clothes they are in reach 0? I don't think that will be very well liked.

I am a master tailor, and just as affected as any other tailor with this socketing problem, but I don't see the need for use-based decay UNLESS SKILL TAPES CAN BE REMOVED FROM CLOTHING. Otherwise, all professions would greatly suffer the loss of time, credits and effort.

This is a game. It is supposed to be fun...not tedious and unrewarding. Hell, I don't even really want to HAVE to experiment on everything. That is what armorsmiths do. I'm just saying that, in the event that things get completely changed around for the tailor profession, it should be fair to the other professions (ie. our customers). I will say it again: if there is to be use-based decay on clothing, then the removability of skill tapes is completely necessary.
Gyopi
Fri Apr 09, 2004 3:15 pm
#49






FourTimes wrote:


Great, so everyone gets what they want...meanwhile, the skill tapes we have paid millions of credits for, or hunted down for months on end are all but useless when the clothes they are in reach 0? I don't think that will be very well liked.

I am a master tailor, and just as affected as any other tailor with this socketing problem, but I don't see the need for use-based decay UNLESS SKILL TAPES CAN BE REMOVED FROM CLOTHING. Otherwise, all professions would greatly suffer the loss of time, credits and effort.

This is a game. It is supposed to be fun...not tedious and unrewarding. Hell, I don't even really want to HAVE to experiment on everything. That is what armorsmiths do. I'm just saying that, in the event that things get completely changed around for the tailor profession, it should be fair to the other professions (ie. our customers). I will say it again: if there is to be use-based decay on clothing, then the removability of skill tapes is completely necessary.




I think we are approaching this problem from the wrong end. It is going to be very difficult to get any kind of real decay implimented because it will take some programming work. To say that we can't have any decay unless skilltapes can be removed will most likely make the effort impossible. I'm pretty sure that right now when you use a skilltape that it modifies your clothing and then the skilltape is *removed from the game*. They are having serious database problems right now and they are not likely to add something which is going to keep all those skilltapes hanging around the game forever. I think that to really fix this problem that they need to go to the source. The drop rate of decent skilltapes should be increased. They should get rid of all of the useless skilltapes like grenade experimenation and medical usage which no longer exist in the game. Why do these tapes still drop!? Finally, something needs to be done about the cave campers who completely control the market! You are not paying a million credits per point because these tapes are horribly rare! You are paying this much because that is how much the campers have decided to charge and some people are willing to pay that much!








Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

PerilousWish
Fri Apr 09, 2004 4:21 pm
#50






Gyopi wrote:

The drop rate of decent skilltapes should be increased.


They should get rid of all of the useless skilltapes like grenade experimenation and medical usage which no longer exist in the game. How about thebillions ofpole arm tapes while we're at it, too. ^_^


something needs to be done about the cave campers









My favorite extremely logical point: You are paying this much because that is how much the campers have decided to charge and some people are willing to pay that much!



No one is forcing anyone to spend their money on skill tapes.


Tailoring is plagued by rampaging bugs and issues, many which have been broke since the game launched.


As I said in another thread, I agree: removable skill tapes is a valid issue.


However:


Telling an entire profession thatthey shouldn't want their profession to be fixed the way it should be, becauseit will hurt everyone else who has the potential toearnamounts far exceeding what a tailor will ever see, and topping it off by tellingsaid profession that they are selfish to want their profession fixedis lopsided and insanely ironic.


If you are this passionate about skill tapes, take it up with Thunderheart. Beatingtailors down about it is getting you nowhere fast.










Lamia La'RueProprietor of Corellia Outfitters
Master Tailor Shop & Costume Emporium
Corellia: 1150 -4630
"Never tempt a woman with that which you wish to keep"
Jynn_Seidai
Fri Apr 09, 2004 4:42 pm
#51





1) I want socketing to be in our top 5


b) no


2) I want socketing to be put back the way it was


a) yes


3) If reinstating the old system is not an option (the likely scenario)


I want resource quality alone to affect sockets

b) no


I want experimentation & resource quality to affect sockets

b) no


I want to keep it random

a) yes


4) I would like use-based clothing decay to be implemented


a) yes


5) I would like to be able to affect the overall durability of an item


b) no - it should stay at 1000, period


I want resource quality alone to affect overall durability

b) no


I want experimentation & resource quality to affect overall durability

b) no


I don't want the durability of new items to ever be lower than 1000

a) yes




Kerry - - Sawyer - A'la - Montego
MD/MCM - Master Tailor - Master Booty Shaker x2
Test Center Roughnecks


RandDarkstar
Sat Apr 10, 2004 5:26 am
#52

No one complains about armour attachments now, so why are clothing skill tapes any different just because we have benefitted from them since the beginning?



Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

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