Tailor Archive

Thread: Poll: Sockets, experimentation, decay

Chickenlad
Wed Apr 07, 2004 3:08 pm
#27

So this is the way it was intended since launch. Hrmm...Using master tailor, 125 assembly, and on 30 combines of the same item, I get 2 with 4 sockets. Resource quality made no difference that I was able to notice (used all the same materials except switched fiberplast from 100ish oq to 900+oq halfway through.


What makes me really happy...

1) countless threads,

2) scores of petitions,

3) pages dennouncing the crafting changes in the "In Live" forum post,

4) so much outcry over crafting changes that they rescind them,


-and still-


the devs feel the need to pick and pick and pick away at the crafting professions.


Here's an idea, fix what goes *IN* the dadblasted sockets before nerfing sockets altogether, hrmm?


NalfeinQ
Wed Apr 07, 2004 6:27 pm
#28







1) I want socketing to be in our top 5


a) yes


2) I want socketing to be put back the way it was


a) yes


3) If reinstating the old system is not an option (the likely scenario)


I want resource quality alone to affect sockets

b) no


I want experimentation & resource quality to affect sockets

a) yes


I want to keep it random

b) no


4) I would like use-based clothing decay to be implemented


a) yes

5) I would like to be able to affect the overall durability of an item


a) yes


I want resource quality alone to affect overall durability

b) no


I want experimentation & resource quality to affect overall durability

a) yes



I don't want the durability of new items to ever be lower than 1000

a) yes








Nalfein - Dancer/Tailor
Patron Saint of Purple
Glass Howitzer - Lone
Tira-Misu
Wed Apr 07, 2004 7:17 pm
#29





1) I want socketing to be in our top 5


a) yes


2) I want socketing to be put back the way it was


a) yes


3) If reinstating the old system is not an option (the likely scenario)


I want resource quality alone to affect sockets


b) no


I want experimentation & resource quality to affect sockets

a) yes



I want to keep it random


b) no


4) I would like use-based clothing decay to be implemented


a) yes



5) I would like to be able to affect the overall durability of an item


b) no - it should stay at 1000, period


I want resource quality alone to affect overall durability


b) no


I want experimentation & resource quality to affect overall durability

a) yes



I don't want the durability of new items to ever be lower than 1000

a) yes






________________________________________
Tira-Misu Mostachioli
Master Tailor/Master Merchant
Biscotti Mostachioli
Master Image Designer/Novice Dancer
________________________________________

MasterJian
Wed Apr 07, 2004 7:55 pm
#30


NJ62 wrote:
I apologize for yet again polling you, but circumstances have made it necessary. Here's the deal:
The current socketing decrease is a design decision. It's how it should have been working since the beginning.
Right now 9 months of items with 4 sockets are out there in the world. They may never decay. They will be like the pre-nerf FWG's that will never die. Second hand clothing will be more valuable than new clothing.
Personally, mindless redos to get 4 sockets is not my idea of fun.
I believe that talking concretely is different than talking hypothetically, so I won't hold you to your answers that you gave before on polls or discussions (but I'll still tally em anyway, because I realize time is short). I think that some of you may wish to change your answers based on the reality of all these pre-nerf clothes that currently exist and are competing with our new clothing market.
Thank you all for your patience and support during this process!
1) I want socketing to be in our top 5
a) yes
2) I want socketing to be put back the way it was
a) yes
3) If reinstating the old system is not an option (the likely scenario)
I want resource quality alone to affect sockets
b) no
I want experimentation & resource quality to affect sockets
b) no

I want to keep it random
a) yes
4) I would like use-based clothing decay to be implemented
a) yes
5) I would like to be able to affect the overall durability of an item
b) no - it should stay at 1000, period
I want resource quality alone to affect overall durability
b) no
I want experimentation & resource quality to affect overall durability
b) no
I don't want the durability of new items to ever be lower than 1000
a) YES





*--*--*--seki---*--*--*---Master Tailor---*--*--*---Master Merchant---*--*--*---Master Artisan--*--*--* -- Valcyln
Fashions by seki-*-Officially Closed -*-
-Hanging out on the forums until I see enough improvement to make me want to play again, or I get pissed off enough to cancel-//Thunderheart said: So for the cost of two skill trees, players are getting full pet access. That bargain is too good to be true and it demeans the CH profession because they work through the whole tree without being rewarded much of an advantage.BLAH! TELL IT TO THE MERCHANTS!






RandDarkstar
Thu Apr 08, 2004 3:12 am
#31


1) I want socketing to be in our top 5


a) yes - but most of our top 5 are from launch. I'd like to see these finally answered and new top 5 used


2) I want socketing to be put back the way it was


a) yes - clothing was always seen as "optional" by the majority of players and now it has even less value


3) If reinstating the old system is not an option (the likely scenario)


I want resource quality alone to affect sockets

b) no - clothing has little profit now, this will cause us far more strain to obtain "quality" resources


I want experimentation & resource quality to affect sockets

b) no - doing every item by hand is time-consuming enough, don't make our work even harder


I want to keep it random

a) yes - but make a Master Tailor average at LEAST 3 sockets


4) I would like use-based clothing decay to be implemented


a) yes - equipped clothes should decay, and inventory items should NEVER decay unless worn. Having every single item in inventory decay on death is hurting people from acrrying around extra clothing. Also allow decay to be repaired at better chances, so that at x/1000 you have a better chance to repair an item than at x/500


5) I would like to be able to affect the overall durability of an item


a) yes - if durability loss was no longer a percentage loss. 5% of 1000 and 5% of 10,000 is the same rate of loss


I want resource quality alone to affect overall durability

b) no - see above for resource hunting pains


I want experimentation & resource quality to affect overall durability

b) no - as above


I don't want the durability of new items to ever be lower than 1000

b)yes - I would not like to see less than 1000, as non-masters could get lower than 1000, but that is excessively punitive



Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

Fzoul_Inost
Thu Apr 08, 2004 5:19 am
#32



1) I want socketing to be in our top 5


a) yes


2) I want socketing to be put back the way it was


a) yes


3) If reinstating the old system is not an option (the likely scenario)


I want resource quality alone to affect sockets

b) no


I want experimentation & resource quality to affect sockets

a) yes


I want to keep it random

b) no


4) I would like use-based clothing decay to be implemented


a) yes


5) I would like to be able to affect the overall durability of an item


a) yes


I want resource quality alone to affect overall durability

b) no


I want experimentation & resource quality to affect overall durability

a) yes


I don't want the durability of new items to ever be lower than 1000

a) yes




Fzoul Inost [Master Rifleman / Master Doctor / Imperial Pilot Ace]
Ariela Nassin [Master Merchant / Master Artisan / RSF Pilot 4444]
"nameless" [Jedi Padawan]

Syzygy-Gorath
Thu Apr 08, 2004 7:40 am
#33






NJ62 wrote:

I apologize for yet again polling you, but circumstances have made it necessary. Here's the deal:


The current socketing decrease is a design decision. It's how it should have been working since the beginning.


Right now 9 months ofitems with 4 sockets are out there in the world. They may never decay. They will be like the pre-nerf FWG's that will never die. Second hand clothing will be more valuable than new clothing.


Personally, mindless redos to get 4 sockets is not my idea of fun.


I believe that talking concretely is different than talking hypothetically, so I won't hold you to your answers that you gave before on polls or discussions (but I'll still tally em anyway, because I realize time is short). I think that some of you may wish to change your answers based on the reality of all these pre-nerf clothes that currently exist and are competing with our new clothing market.


Thank you all for your patience and support during this process!


1) I want socketing to be in our top 5


a) yes

b) no


2) I want socketing to be put back the way it was


a) yes

b) no


3) If reinstating the old system is not an option (the likely scenario)


I want resource quality alone to affect sockets

a) yes

b) no


I want experimentation & resource quality to affect sockets

a) yes

b) no


I want to keep it random

a) yes

b) no


4) I would like use-based clothing decay to be implemented


a) yes

b) no


5) I would like to be able to affect the overall durability of an item


a) yes

b) no - it should stay at 1000, period


I want resource quality alone to affect overall durability

a) yes

b) no


I want experimentation & resource quality to affect overall durability

a) yes

b) no


I don't want the durability of new items to ever be lower than 1000

a) yes

b) no









œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Dahliaa
Thu Apr 08, 2004 11:11 am
#34

1) a

2) a

3) b, b, a

4) a

5) b, b, b, a
ShortStuff
Thu Apr 08, 2004 11:45 am
#35



1) I want socketing to be in our top 5


a) yes



2) I want socketing to be put back the way it was


a) yes



3) If reinstating the old system is not an option (the likely scenario)


I want resource quality alone to affect sockets

b) no


I want experimentation & resource quality to affect sockets

a) yes



I want to keep it random

b) no


4) I would like use-based clothing decay to be implemented


a) yes



5) I would like to be able to affect the overall durability of an item


a) yes



I want resource quality alone to affect overall durability

b) no


I want experimentation & resource quality to affect overall durability

a) yes



I don't want the durability of new items to ever be lower than 1000

a) yes






Ade Bre'Nel - TKDS
Master Smuggler - Pistoleer 0 0 3 0 - Commando 1 0 4 0
Zeraht Fawe - TKDS
Master Artisan - Master Tailor - Master Chef - Merchant 0 4 4 3
Proud Member of the -PIE- Faction

FourTimes
Thu Apr 08, 2004 11:53 am
#36




1) I want socketing to be in our top 5


a) yes



2) I want socketing to be put back the way it was


a) yes



3) If reinstating the old system is not an option (the likely scenario)


I want resource quality alone to affect sockets


b) no


I want experimentation & resource quality to affect sockets

a) yes



I want to keep it random


b) no


4) I would like use-based clothing decay to be implemented


a) yes



5) I would like to be able to affect the overall durability of an item


a) yes



I want resource quality alone to affect overall durability


b) no


I want experimentation & resource quality to affect overall durability

a) yes



I don't want the durability of new items to ever be lower than 1000


b) no




Thank you for giving this poll. I hope this issue is resolved soon. You do great work, NJ!

roysterer
Thu Apr 08, 2004 7:55 pm
#37




1) I want socketing to be in our top 5


a) yes



2) I want socketing to be put back the way it was


a) yes



3) If reinstating the old system is not an option (the likely scenario)


I want resource quality alone to affect sockets


b) no


I want experimentation & resource quality to affect sockets


b) no


I want to keep it random

a) yes



4) I would like use-based clothing decay to be implemented


a) hellyes



5) I would like to be able to affect the overall durability of an item



b) no - it should stay at 1000, period


I want resource quality alone to affect overall durability


b) no


I want experimentation & resource quality to affect overall durability


b) no


I don't want the durability of new items to ever be lower than 1000

a) yes





This is the stupidest nerf ever. The people who want the 4 sockets will just make us make things over and over to get them, and nobody else cares anyway.So really the only thing that changes is that we are now subjected to making things over and over to get four sockets. And plus, people who will never have four skill tapes to put in a shirt still want shirts with 4 sockets because they're better, and they'll complain to us about not getting them.




__________________________________________________________________
Elim Garak
Master Tailor

Visit the Promenade (2632 -4427), Mos Eisley's premier shopping destination.
Bluude
Thu Apr 08, 2004 8:12 pm
#38

1) I want socketing to be in our top 5

b) no


2) I want socketing to be put back the way it was

a) yes


3) If reinstating the old system is not an option (the likely scenario)


I want resource quality alone to affect sockets

b) no


I want experimentation & resource quality to affect sockets

a) yes


I want to keep it random

b) no


4) I would like use-based clothing decay to be implemented

a) yes


5) I would like to be able to affect the overall durability of an item

b) no - it should stay at 1000, period


I want resource quality alone to affect overall durability

b) no


I want experimentation & resource quality to affect overall durability

b) no


I don't want the durability of new items to ever be lower than 1000

a) yes




RENDAR BLUUDE

MASTER TAILOR
MASTER RIFLEMAN
Colonel in the Imperial Army
Dreamsoul
Thu Apr 08, 2004 9:19 pm
#39



1) I want socketing to be in our top 5


a) yes



2) I want socketing to be put back the way it was


a) yes



3) If reinstating the old system is not an option (the likely scenario)


I want resource quality alone to affect sockets

a) yes



I want experimentation & resource quality to affect sockets

a) yes



I want to keep it random

b) no


4) I would like use-based clothing decay to be implemented


b) no



5) I would like to be able to affect the overall durability of an item



b) no - it should stay at 1000, period


I want resource quality alone to affect overall durability


b) no


I want experimentation & resource quality to affect overall durability


b) no


I don't want the durability of new items to ever be lower than 1000

a) yes




Asiri
Master Tailor/Artisian/Merchant

Coronet Mortuary
Coronet, Corellia -83 -3012
(Shadowfire)
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