Tailor Archive

Thread: BigPatch 3: The Extended Remix (Whats been fixed)

Elui
Sat Nov 01, 2003 2:05 pm
#40

Vandessa, please ask the powers that be - why we could see necklaces for the last few weeks of beta ( they were invisible like now before the last few weeks)? That just doesnt make sense.


Thanks (and sorry your not going to be our correspondant anymore!)







Elui Toliss
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Vandessa
Sat Nov 01, 2003 4:25 pm
#41

This question has been asked a dozen of times. The why is a client error. The when is unknown. In the grand scheme of the game this hasn't been bumped up in priority enough. But the thing is unlike other bug fixes, it is handled NOT by our chosen developer. But handled by the client team and thus prioitizing isn't as easy as it seems. I have a feeling resources are very thin in that area.


I did see an attempt occur this patch. Someone claims they can see an immense gemstone necklace in their inventory. But it could be because She is using a top-line ATI Radeon. So I guess thats an improvement but lackluster at best.


I'm sorry guys.




* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

Wire3k
Mon Nov 03, 2003 7:51 am
#42






Vandessa wrote:

Okay couple more things:


Firstly Bio Engineer Tissue stacking:
The tissues now stack properly when placed in seperate slots.


EG: Wookiee sage hood with 4 synth slots using 4 +11 myoflex will incur a +44 bonus.


However there is no change to factory slots stacking within a single slot.





Uhhh, hmmm - ya know, while I desperately WANT these to stack - this is still different from prepatch as there used to be a +25 cap on the item per bonus.




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Oowik
Mon Nov 03, 2003 11:01 am
#43

Vandessa,

Aside from the displayed value going up... has anyone been able to determine if the actual used value also goes up?

The easiest to test bonus is MedTreatment. The methodology is: Take a medic/doctor with a bunch of factory identical stims, have them do a handful (10? 20? enough to work out the random factor) of test heals, with a complete log of all values. Then do the same when wearing med treatment clothing. The min, max and average _ought_ to rise by 1% per pluspoint of bonus. Past testing indicates that anything beyond (roughly) +25 does not yeild numbers higher than 25%. If you can get to +75, it should be pretty obvious with a sample of 10 or so heals.
Sriva
Mon Nov 03, 2003 12:13 pm
#44

The Luxurious Gown is now fixed so that you can color both the corset and gloves, and the scarf and skirt. Used to be one pair or the other could only be black (it was black skirt and scarf when the first tailors were making them back in July, then they switched it a month or so ago so that it was bluish black corset and gloves, colored skirt and scarf). Now you can vary the color on both parts (still only using the leotard palette, though, which is stupid). Anyway, it looks good--I made one with a darker pink corset and gloves and lighter pink skirt and scarf, and ended up carrying it off to my house for myself.


As for the sockets business, they were BIG back in July and August when SEA tape drops were very common, far more than they are now. When I was working my way through novice, I had a lot of people get me to make them "max socket" outfits, especially sinceI'd mastered experimentation early on and could do a lot of them in clothes (and that I didn't charge extra for them).Thenpeople discovered multiple SEAs in a single piece of clothing didn't matter, and they nerfed the drop rate on tapes at some point. Now no one cares.




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Vandessa
Mon Nov 03, 2003 12:46 pm
#45

Yeah it looks like the UI display is a bug and the hard cap is still at +25.


Oh well




* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

Vandessa
Mon Nov 03, 2003 1:12 pm
#46

Okay couple more things:


Firstly Bio Engineer Tissue stacking:
The tissues now stack properly when placed in seperate slots.


EG: Wookiee sage hood with 4 synth slots using 4 +11 myoflex will incur a +44 bonus.


However there is no change to factory slots stacking within a single slot.





Secondly there has been an update to the catagory sort within the bazaar and crafting tool.


All gloves are now properly listed under handwear. The only things listed under Misc now are Skirts.... why they don't just rename the catagory to'skirts' is beyond me.





* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

Vandessa
Mon Nov 03, 2003 3:47 pm
#47

Yes from a developer.



* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

Blode
Mon Nov 03, 2003 9:12 pm
#48

I assume the stacking cloths are on TC only?


This is what I know from my experience (as recent as today):


1) multiple cloths, same slot do not stack.


2) multiple cloths, separate slots do not stack


3) same type cloths in separate slots with different stats default to last cloth put in (for example: Hot Pants--metal fastener, fiberplast, +10 dance/music heal, +13 medical stats cloth,= +13 medical stat Hot Pants)


4) different type cloths in separate slots DO stack: I can make Pocketed Shorts with +medical and +camol for example, because they use both SC and RFP.



P.S (I have to put this in..its still my #1 peeve)....beg them to give full color palette to Exotic Leotards..its dancer wear for pete's sake!!!



keep up the great work. you are the #1 correspondant of all the professions!!!




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Vandessa
Mon Nov 03, 2003 9:14 pm
#49

Yes all of this is still on TC only.


Next bit of new, kinda unrelated kinda not - VENDORS: Their item shelf-life is now 30 days.




* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

Songe
Mon Nov 03, 2003 10:25 pm
#50

Yes, they announced it, just too bad they can't do it in a quick patch and let people wait one month for such a small change.


For the 25 limit, did the developpers say it's per clothes still or per outfit?




------

Novice Lekku Stomper
Vandessa
Mon Nov 03, 2003 11:18 pm
#51

Per outfit per skill. Max skills you can have modified at any time to the +25 max is 6




* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

Suboshi
Tue Nov 04, 2003 1:03 am
#52






Vandessa wrote:

Yeah it looks like the UI display is a bug and the hard cap is still at +25.


Oh well






For the record, did you get confirmation on this from a developer, Vandessa? We BE's have heard rumors of this forever but had no concrete evidence, especially since we had no correspondent until this past Friday.



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