Tailor Archive

Thread: BigPatch 3: The Extended Remix (Whats been fixed)

Durek
Thu Oct 23, 2003 5:56 pm
#27

"Craigins wrote: Has anyone noticed weird fail rates since the last patch?"


Nope. I maybe fail once out of 50 garments. But also I have upgraded so that all my stores have Advanced Clothing & Armor Stations of +42. Also my Clothing & Armor Crafting tools are +14 too. You might think about upgrading and selling off your old stuff to newbies for cheap.


Geesh, I hope that in this BigPatch 3 the vendors will not be dropping clothing into the stockroom anymore. Now with BigPatch 2 it is even worse. They go there and you cannot retrieve them because you get a glimpse of them and then the message that nothing is there. That was almost the last straw for me until I figured out a way to get them out. But my business is busy enough. I just don't have the time to be digging this stuff out on a daily basis.

BradBradley
Fri Oct 24, 2003 4:42 am
#28

Vandessa, the link is coming up dead today?


I'm also curious as to how many lots (if any) it takes up. But not very curious, because unless they lengthen the stockroom decay time to at least four days so I can take a long weekend without losing merchandise, I'm still not picking my merchant skill points back up, period.




- - - - - - - - - -
Brad Bradley, Master Tailor/Novice Musician, Rori/Kettemoor
Vandessa
Fri Oct 24, 2003 5:24 am
#29

As for checking the merchant tents I think for any of us it will be a long time out. I have an alt grinding merchant right now (yay exciting) once that one gets to Efficency 4 I'll test out tents. Hopefuly by then my mayoral powers will be high enough to helpthe alt characterplace a tent.



* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

Mihoko-Tailor
Fri Oct 24, 2003 7:40 am
#30

im not having a problem where i endlessy get critical fails unless i use a different machine... but i do seem to have odd fail statistics....


i can happily craft away for an hour or more without a single fail, then blam! 3 or 4 in a row..... then nothing for another houror so and tehn blammo, yet another 3 in a row....

ArthurDentOnBria
Fri Oct 24, 2003 10:03 am
#31

I've noticed the same thing re: critical fails. I've critical failed several times in a row on something, and seem to be an unusually high crit fail rate when dealing with BE tissues, putting them into components, and then doing the final combine into a piece of clothing. That is a real killer too.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Vandessa
Fri Oct 24, 2003 10:09 am
#32

hmmm well now that they *finaly* fixed the inventory issues I can start testing with impunity again.. I'll see what I can dig up. If anyone wants to run some hard percentages on here from the live servers feel free.



* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

NameStolen
Fri Oct 24, 2003 11:40 am
#33

I would like to know why some things have such a limited color palette. Example: Exotic Leotards...they're all synthetic cloth except for the little hide riggings that actually hold it ON you, so why sucha limited palette? Also, wookie clothing is made of lots of synth cloth, so why is their clothing so limited? Heck, this is the future...we can color leather anything we want NOW, so why is there ANY limitation to the color palette?
Oowik
Mon Oct 27, 2003 6:17 am
#34



NameStolen wrote:
Heck, this is the future...we can color leather anything we want NOW, so why is there ANY limitation to the color palette?




Not to contradict your central point (I agree we should be able to color leather anything we want, at least by Tailoring IV.), but this is the past. Depending on how you look at it, it is either 'Long ago and far away' OR it is mid/late '70s. Either way: past.
Durek
Wed Oct 29, 2003 12:27 pm
#35

Vandessa: "Fixes were made to the the whole wearing dresses with a packpack issue. You can now equip the luxurious dress with a backpack. Haven't check a grand healers robe yet but I am asuming its been fixed too as well as the exotic leotard."


I guess that is good news but can a wookiee wear a 2 strap bandolier and a backpack?

Vandessa
Thu Oct 30, 2003 10:53 am
#36

No the bandolier does not equip with the backpack yet



* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

Azyre
Thu Oct 30, 2003 1:43 pm
#37

Ill_Omen, yes you may have seen the icon in your crafting window...the very first time you viewed the item. I believe that's how it worked for all of us...but after that first time...kaput. I'm kinda not sure why this isn't an easy fix cause...hmm...the artwork IS there...most of us have seen it once.


Btw, Omen...ever play Gemstone? The name looks decidely familar.


Bridget Sara
Wanderhome

Sephia
Thu Oct 30, 2003 3:22 pm
#38

Couldnt belts and bandoliers used to hold items. I seem to remember that they could. Maybe im just crazy...


If not I would like to see them hold items, that would mean more people buying them to hold more stuff.




Sephia Therifoh
Cerberus, Dantooine
Master Bounty Hunter
Master Squad Leader
Carbineer xxx4
Novice Medic
Vandessa
Thu Oct 30, 2003 5:09 pm
#39

There is an on-going request for more container types such as belts and bandoliers under tailoring wishes.



* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

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