Tailor Archive

Thread: BigPatch 3: The Extended Remix (Whats been fixed)

Oowik
Tue Nov 04, 2003 5:21 am
#53

I have to say that the +25 cap is fairly reasonable. For one thing, it means that (aside from Mele) nearly everyone can experiment with multiple combat bonuses - OR pick at least one component that is non-BE (so they don't entirely look like cookie cutter output).

Does anyone else wish they would come up with at least one or two more 'noncombat' bonuses for Synth?
Songe
Wed Nov 05, 2003 10:01 am
#54

Well it's good to have a confirmation at least, but it's extremely sad that we had to learn it by hearsay one month after the update, because right now nobody is aware of the cap at all.





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Novice Lekku Stomper
Vandessa
Wed Nov 05, 2003 10:07 am
#55

Considering the nature of the game, caps, formulas and other such items should be found through gameplay anyway and not handed out like candy. Whats the point of playing the game then if you know all the mechanics?


Just my 2 bits on that.




* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

Songe
Wed Nov 05, 2003 10:14 am
#56

Well this kind of thing could be much more easy to find if the stats in game didn't go up 72 when you use 72 mods no? Like why did they not make it just stop at 25 so that people could know? It makes no sense to me. I for got to ask, is it fixed on TC by the way?




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Novice Lekku Stomper
Vandessa
Thu Nov 06, 2003 7:44 am
#57

Well guys thats why its called a bug, isn't it?



* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

Naufragus
Thu Nov 06, 2003 4:53 pm
#58






Vandessa wrote:

Necklaces and thier ability to display is a very tricky bug. From what I understand the client itself doesn't have the current ability to 'handle' the necklaces for display (dunno maybe its the refraction rate or something). Either way its going to take some serious client retooling so I wouldn't expect this fix anytime soon





that is not true.....


the necklaces have displayed off and on since BETA....they have "fixed" them several times....i used to make a lot of them in beta....but now like in beta when they mess with something else it turns the necklaces off

Vandessa
Thu Nov 06, 2003 11:34 pm
#59

Naufragus, when you can tear apart the code and figure out the conflict let me know. Until then I believe developers over a visual in-game experience that we don't know the half of whats going on in the client and back end.


True or not, its a aprarently a very complex fix with limited resource to fix it. We need to sit back and be paitent. Right now Chefs, Droids and other more severly scewed upprofessions are gettting the majority of the attention this pass.


I'm sorry.




* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

Jedorin
Fri Nov 07, 2003 12:47 am
#60

Please all... relax with the necklaces. They are on the list and will get fixed when the devs have the time allotted.





Jedorin Auj <OZ>
Order of Z Malls:
Toxic Tavern, Sanctuary, Dantooine -2660 5150
Theed, Naboo -5370 3420

Vandessa
Sat Nov 08, 2003 5:17 pm
#61

Okay ignoring my currently borked sig I have NEWS, I was crafting a cloaked dress and stumbled on a new change to our color offerings. An extended color palet for metals! Yep even rings and other things that require the metalic colors now have some vibrant choices!


I wonder if this is for composite armor too.....


Here is a screenshot.


Wooot!



* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

Pappi
Sat Nov 08, 2003 5:48 pm
#62

woohoo!


when you get a chance, i would like to change my order that red looks nice





stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Fallsguy
Sat Nov 08, 2003 11:23 pm
#63

Here's a biggie request - sorry if it had been addressed before.


Please give us more items that use reinforced fiberplast panels.


With the BE tissues I can make 100 items for medics & entertainers using synthetic.


But only a handful of items that use bleed, stun, camo & intimidate warcry. & cover.


Not sure which cloth using taming


Socurrently


2 tissues = 100's of items


5 tissues = at most15 or so items. 2 shirts - 4 pants - bandoliers the others take mulitiple tissues to craft spec-op duster - Heavy reinforced Jacket - Desert Command Jacket - infiltrator suits etc....


This needs to be balanced a little don't you think.





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