Tailor Archive

Thread: Curious what some of you are charging for a few new items

Ropeman
Sun Oct 24, 2004 8:49 pm
#40

I sell hooded cloaks (and regular cloaks) at 1100, the extremely revealing skirts at 3000, which I may raise, Quilted pants at 850.


I generally price at 10 cpu for the resources, and a bit more if it requires wooly hide (since I can never find any) or identical components. I don't charge any more per 'tier' of clothing, nor for master-level clothing. But I do most of my sales with friends and guild members, since I don't have a key location or publicize my business.



Bindi'i Naira Kenne'dal Sunstorm


Former Characters/Alts
Kor'don Kenne'dal - At home on Lorista
Jayda Beckett - Soul Searching in Coronet
'Damian Frasier - Pursuing Employment on Tatooine
Liakhara Tir'ein - Deceased (2 ABY)
Utsuku
Mon Oct 25, 2004 12:41 am
#41

Here are my prices:

Extremely revealing skirt: 3000
hood-up cloak: 600
basic camo: 1000
quilted pants: 850
winged hotpants: 1000 (today I plan to change the price to 1k, I think they are still 2k on my vendor at the moment)
snowboots: 600
grand mayoral robe: 4500
dark sash: 800
cargo vest: 1000

...since added, I have sold hundreds of the robes. I sell 50-60 a day on the bazaar =) -and for some strange reason, I've seen more than a few snow boots sell.

Message Edited by Utsuku on 10-24-2004 12:48 PM



Utsuku Bakemono


Master Tailor ++ Master RifleBothan ++ Rebel Colonel ++ Citizen of Mirage, Tatooine
Akaara
Mon Oct 25, 2004 4:41 am
#42






AllyaEcati wrote:


I personally like to set my prices higher, because I take pride in having a well stocked shop. I do price many of the artisan and novice level clothing for around 500 credits, so there's something for everyone. When these new items came out, I jacked up the prices, not because I wanted to make a killing, but because I didn't want one person to come through and wipe out my vendors. I'd rather make less clothing that costs more, than to make a lot of clothes for the same amount of credits.






Same with me. Even seliing my cloaks for 8000 credits each, many players STILL bought 3 to 4 each!



_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

TheNola
Mon Oct 25, 2004 7:30 am
#43


Revealing Skirts - 15000
Hooded Robes - 5500
Winged Hawtpants - 7000 (maybe 7500)
Grand Mayoral Robe - 15000
Cargo Vest - 6000
Padded Pullover (Umpire Vests) - 5000
Quilted Pants - 5500
Basic Camo - 3000
Dark Sash - 2200


*Prices are subject to changes without notice.




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Naia Draven
My own Lowca legend & tailor goddess
(-1324, -6265)
-+*+-+*+-+*+-+*+-+*+-+*+-+(Noble Legends)+-+*+-+*+-+*+-+*+-+*+-+*+-

SheIsYa
Mon Oct 25, 2004 7:47 am
#44

Hola All,


I'm charging :


Extremely Revealing Skirt 9k

Hooded Cloak 4k

Winged Hawtpants 3780

Quilted Pants 900


I use the calculator thingy and I just added them up like I would everything else, with the exception of the Hooded Cloak.


10K for the hooded is obscene but I've seen them go for 20k on Ahazi, it's sad the way ppl are ripping ppl off.


Toodles,

Y'a





Y'a ~ Master Entertainer ~One Of A Kind ~ Keeping It Like It Used To Be ~ LIVE!!! And At The Keyboard


A'y ~ Dark Jedi In Training~Twin Twi'lek Sister To Y'a ~ Solo Grinder ~ All Hail The Emperor
Ahazi Rules!!!
Gyopi
Mon Oct 25, 2004 8:52 am
#45

My prices are fairly low (so I am not telling anyone that they should raise their prices), but I think that tailoring has a major perception problem and that we tailors are part of the problem. Both us and some customers have come to the conclusion that if we make more than just a little bit of profit off of what we make then we are ripping people off. This is simply not true! All other crafting professions except for architects charge a lot more per unit for their products, even if they happen to be using mediocre materials. No one really complains about this. Even basic professions like master artisans charge more. Why does no one complain? It is because the economies on almost every server have become extremely inflated. *Most* people who are playing either do combat or have a combat alt. I know that with my combat alt, I can spend 10-15K for buffs (which is a huge profit no matter what people say), go join a solo group and in the three hours that I have buffs, make about 1 million credits. This ability puts a lot of extra money into the economy and as a result, the prices for most things are really high! I have played SWG almost since the very beginning (as a tailor) and where inflation has made the price of most things go up by a factor of 5, 10 or even more, only tailor and architect goods have stayed the same and clothing has actually *fallen* in price. Until decay works for both us and until we consider how our products are priced in our economy, we will be the most undervalued professions in the game.

Edit: I just looked at my post and found some mistakes. I need to learn to type!

Message Edited by Gyopi on 10-25-2004 05:27 PM




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

NJ62
Mon Oct 25, 2004 11:38 am
#46



Gyopi wrote:
My prices are fairly low (so I am not telling anyone that they should raise their prices), but I think that tailoring has a major perception problem and that we tailors are part of the problem. Both us and some customers have come to the conclusion that if we make more than just a little bit of profit off of what we make then we are ripping people off. This is simply not true! All other crafting professions except for architects charge a lot more per unit for their products, even if they happen to be using mediocre materials. No one really complains about this. Even basic professions like novice artisans charge more. Why does no one complain? It is because the economies on almost every server have become extremely inflated. *Most* people who are playing either do combat or have a combat alt. I know that with my combat alt, I can spend 10-15K for buffs (which is a huge profit no matter what people say), go join a solo group and in the three hours that I have buffs, make about 1 million credits. This ability puts a lot of extra money into the economy and as a result, the prices for most things are really high! I have played SWG almost since the very beginning (as a tailor) and where inflation has made the price of most things go up by a factory of 5, 10 or even more, only tailor and architect goods have stayed the same and clothing has actually *fallen* in price. Until decay works for both us us and until we consider how our products are priced in our economy, we will be the most undervalued professions in the game.


Yep. We shoudl be charging MORE because we have to hand-craft everything which is time-consuming.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Lexiah
Mon Oct 25, 2004 2:03 pm
#47






NJ62 wrote:

Yep. We shoudl be charging MORE because we have to hand-craft everything which is time-consuming.





bumpy




Lexiah Calsaarian: Master Tailor * Master Image Designer :Ahazi
Anyia Calsaarian: Master Rifleman * TKM :Ahazi


*A signature always reveals a person's character and sometimes her name!*

Aori
Mon Oct 25, 2004 2:47 pm
#48






NJ62 wrote:

Yep. We shoudl be charging MORE because we have to hand-craft everything which is time-consuming.




I agree.


Labor, time, and effort should be added into the cost, not just basic resources. I'm sorry, but when I sign on and see that one person has hit my vendor and bought 30 items and I've really only made about 25-30k from it, It's kinda sad, and this happens every day... multiple times. You can make 30k doing one Janta mission on Dantooine in 5 minutes, however, it'll take me 45+ minutes just to make those 30 items and list them all on my vendor. Somehow it just doesn't seem right. I think that if you price things too low, it becomes so hard to keep things in stock, and you get burnt out faster, and that's not good either. I love tailor and all, but I want to *continue* loving it. A balance needs to be found. I had to raise my prices twice in the past couple months becauseI couldnt keep up with demand and was spending so much time restocking it was pretty much ALL I did ingame. I'm sorry, but my time/effort is worth something, not just the resources.







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[Kirai Saityn]:.[Elder Medic]
[Mikomi Saityn]:.[Elder Tailor]
Akaara
Mon Oct 25, 2004 3:18 pm
#49

I am sticking with 8000 credits on the cloaks. It's a very reasonable price in the SWG economy and I have been a tailor for a long time, so I think I've earned the right to charge a measely 8000 credits for a nice cloak that won't ever decay or get destroyed.

Players really think nothing of paying 8000 credits for a cloak. I still make over a million credits each weekend, so I don't think I am overcharging anyone. I also have money in the bank so why work harder and make less credits? Seems rather silly to me to work work work and not charge enough for your time.



_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

Kirranas
Mon Oct 25, 2004 6:34 pm
#50

I found it very interesting looking at the prices what surprizes me is the difference between the highest and lowest. While not wanting to causeupset i would say the older tailors those that have been in the game a while tend like myself to be towards the higher end of the price range.


I think this is due to the fact it is much eaiser for us to sell as your face or at least vendors are well known and see more customers. This in a way is good it gives the newer tailors the ablility to compete on price while the older tailors focus on the service end of the market.


I guess in all the prices like most things are not valued on their true worth but on what you can get away with. Shocking tho it may sound its worth bearing in mind. Coke costs about 13p to make they would sell loads more if they cost just 25p but it would be more work for them to do so for around the same profit.


Its like me and clothes I could afford to half my prices and sell more but I would have to double the amount of time i spead crafting to do so for around about the same return. So if you think your prices are high dont worry selling loads cheap does not always work out for the best.


I figure to shoot for a reasonable price and if I sell out too soon raise the prices a little or if they dont sell drop the prices a little. So this is my price list.


Revealing Skirts - 10000


The skirts take a lot of cloth making one or two is not too bad but having to stock 5-6 a day means carrying a lot of cloth around and my factories working overtime. So the price is a little high.


Hooded Robes - 4000


I could perhaps charge more but they use the same resources as my old cloaks and i sold those for 4k I think my customers would think I took advantage of the demand if I made it higher.


Winged Hawtpants - 12000


Hide is expensive on my world not to mention the problem in getting large stacks, this price is not so much a reasource cost as just limited in getting hold of the hides. Dont forget this would make 9 cloaks at 4k a time.



Grand Mayoral Robe - 12000


A Master item should be weighted with expensive as its a luxury item but again the resources required to make it are the unlying factory here.


Cargo Vest - 3000


My standard price for vests is 3k this offsets the price of wooly hides required for some vests. Its not idealy but it balances out and makes my life easier and the custoemr dont mind.



Padded Pullover (Umpire Vests) - 3000


Its a bit of an ugly item which hurts the price


Quilted Pants - 6000


These pants would be cheaper but again for the hide requirement, its the addon effect with so many new items using hide its eating through my supply and its becoming expensive to replace.

Basic Camo - 3000


Most complex pants i sell for 3k again its a balancing some are perhaps worth more others less but standing pricing just makes life easy when restocking.

Dark Sash - 1000

Maybe worth more but the oldbalancing act comes in all belts ,bands gloves, and most shoes i charge 1k in resources wisetheir is not much difference between them.



Kirrana
Master Tailor
Eclipse
Tatooine, Bastine
Emperial Clothes Shop
Waypoint -2011 -4172
Lochran
Tue Oct 26, 2004 3:24 am
#51

I charge 8 cpu for all, hide counts double, wooly triple. With that formula I come up to 1280 for the Cloak (Hood up), 2560 for the extremely revealing skirt and 4960 for the Mayoral Robe.

Snifo (Infinity)
tuls
Tue Oct 26, 2004 3:52 am
#52






gera wrote:






Ani_cul wrote:



I have fun being a tailor and sure hope those setting higher prices are still enjoying their work more then their profits.








Believe or accept or not, we mean nothing to economy other than being a consumer ourselves. Think about it.. we are talking prices like 1K-2K here... Tell me which other crafting proffession has those prices while crafting process and time spend is same? To buy 15 clothes =5 minutes of 1 mission. If people really care about money and whine about prices of clothing, then let them wear their million-worth composites.


an example from chef: making a +420, 44 minutes brandy 50 fil, 21 uses costs what? a crate of 25 costs lower than 30K, tell me did you see any chef selling like x2 price of cost , 60K a crate. or droids.. 1500 credits an R3 unit with 6 modules included, what? least 40K around..


How many of us can sell from vendors without getting a custom order just to pay costs of vendors / harvesters / factories because you cannot make all colors at same time that people may like?


Does Clothes decay? Dopeopledeletes their clothes afterthey are0/1000? Does anyone wears something besides composite because they buy them 250K a set even you sell your clothes total 10Ka brandnew wearing? Does Bio-Engineers sell below 2K a tissue even it is worst quality?


Sorry mate, I enjoy being tailor and I enjoy setting up my prices. Ofcourse competition is all fun but that we does not deserve "whines" about prices.


Thinking about real life economics, I'm in this business for long years. Clothing business.


Do you think full suits you saw in CK worth 4000 Euros / USD. Do you think Levi's Jeans worth 100 Euros / USD least... Do you know how much they cost? You will laugh probably, I'm in a company where Levi's buys their fabric and other equipment (like buttonsand threads) and our company sells same to other local jean marks. The super jeans you buy for over 100 USD from Levi's costs, 3 USD, believe it or not... Include shipment - being trademark, and taxes, max and max10 USD.


After being in business you really notice how good ripped you are. But as long as 'income' of people who buys them allows them to buy those with money spared from their income. We all do IRL. and here is no different, a simulation of real-life economics where everything is player crafted/supplied.


And yes, I enjoy my business a lot and I set my prices to level that I can continue to a business I love and live more of a life outside in a social world of Star Wars Universe besides sitting in house with my crafting tools and craft all day.


Message Edited by gera on 10-24-2004 08:31 PM





Seriously thinking about prices, tailors seems lowest but most suffering from whines...



I'm reporting any names that breaks the Naming Policy, Roleplay seriousity and copyright laws, you can too...
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