Tailor Archive
Thread: More Info: Prioritizing Tailor Issues
Numtini wrote:
Most guys will be totally satisfied with what they have and probably have their character wear that indefinately
And that would be black uniform boots, thin striped pants black (black, red, grey, or blue stripe), black tipless gloves, black shirt they don't care which, and black duster.
This look has been described to me as the matrix. As in "Dude, can you make Matrix clothes?" /sigh It's more than 10 people asking this *SAME* question.....
I agree, they should have decay for clothing.
Also what about the # of items in a structure? If you put up displays of clothing in your shop it would be nice if it counted as 1 item, instead of counting each part. I think a Small, Medium, and Large house all hold the same # of items.............I'm not exactly sure though.
Ryche Mykola
Armorsmith
Tatooine, Mos Espa
I'm throwing my hat in on the wookie colors, very annoying not to mention when I do get a decent color palette for wookies the bottom 3 or 4 rows don't even work, please please fix this, it takes me soooo long to make wookie clothes because I have to drag my mouse across all the colors and the bottom half don even work, pls put this in the top 5.
I would pretty much agree with your list as well, but as many others, I find the wookie pallete and color pallete in general quite frustrating. I can make a sage hood, sigil wrap, and patterned gloves all to match, and then I hit the battle padding and that ruins everything!! I have quite a few who come to my shop looking for clothing, so I know they are out there, even if they aren't the largest population. Also the fact that the same color on one item does not match the same color on another item, even though I understand the principle behind the thing, it is frustrating and hard to make the customers understand.
I also agree with the lighting issue. The lighting is awful for dispaying wares. I'm not sure if this is on subject or not, but to answer the person's question who asked about item limits in houses, small is 76 and med is 170. I have a large now and haven't reached the limit yet so I don't know what it is. Keep up the good work Alichai!!
Thanks for Answering Laschana, I didn't know the item limits in structures.
I agree with the lighting issue also, I have suits of armor on display and the lighting is horrible. But if you hit CTRL-L , you have a "personal" light that really makes a difference as far as being able to see your displays.
Daemeous-SWG wrote:
this bug is a factory related bug on the bio-engineer side, not the tailor side...currently there is no factory that will accept a BE schematic.
This is a BE related issue, but affects tailors in a negative way in that it decreases our potential market.
this is a very annoying bug that i've noticed...my suggestion to ppl is to take off their clothes before logging out.
Hmm, do we always make the decision to log out? I wouldn't be here on the boards right now if Bloodfin didn't just go down. This is a problem that needs fixed. Once again, an item we produced it bugged, thereby furhter decreasing our market.
i think this is more of a bio-engineer problem and not a tailor problem since bio-engineers havethis useless item they can craft, not the tailors
Once again, this decreases our potential market. The tissue-engineering skill is supposed to work with tailors and chefs. If we, as tailors have no use for their items, it affects us both.
Most guys will be totally satisfied with what they have and probably have their character wear that indefinately
And that would be black uniform boots, thin striped pants black (black, red, grey, or blue stripe), black tipless gloves, black shirt they don't care which, and black duster.
I would put game-breaking bugs (things that unquestionably gate people) and exploits at the top of the list, so my number one would be the armorcrafter/tailor thing. After that would come bugs that can be hot-patched or fixed within a single test cycle, like the wooking clothing coloration. Somewhere after that would come both minor bugs and minor enhancements to existing systems. At the bottom of the list would be major systems like clothing decay, not because it's not important, but because it's abig changewith implications that need to be carefully tested.
Just another perspective on the matter.
Fellow Tailors. It has come to my attention you want to put us out of buisness. In RL when someone sees thier shoes, pants, whatever has holes it is time to buy new item. WIth this in mind, if clothing in the gamne does not deteriorate, we have only those that want a new outfit to sell to. Also I charge a fee to repair clothing. This will also be lost if there is no degradation.
Randor Dax
Kettemoor
Bestine
I mostly agree with your list, decay has become my number one priority right now. Loot drops are important as well, but at least with decay active the high-level-in-impossible-for-us-colors loots will start to decay and the characters with them will at least need us to repair their items.
An issue that goes hand-in-hand with decay is the fact that currently the durability of our items doesn't show up when examining them. This is something that must go in along with decay because right now customers have no way of telling the difference between highly experimented clothing created with quality materials and low quality goods created by those who don't care about materials or experimentation. It would be nice if there was a way for customers to tell that my slightly more expensive piece would be a better buy than someone's cheaper one because mine would last them much longer. ![]()
Why do some objects not get any more colors? From tailoring 1-4 and then master, I cannot make a single new colored duster, or cloak, or wookie smock, etc. Most "accessory" items (helmets, belts, gloves, boots, etc) have one color that can change and one that can't. This seems odd... Why can't i make a red swoop helmet or a blue duster?
This bugs the heck out of me. Can't we just have one color palette for every clothing item in the game (although I could understand a restriction on wookiee clothing...) I'd really like some red boots and some gloves to match my gowns... but...
I think the worst color palettethough is for the two-strap bandolier. It'slimited to salmon, pink, and terra cota?
Here are a few more bugs that I don't think people have mentioned yet:
1. Luxurious gowns, heavy flightsuits, and fighter flightsuits (possibly more items too, but these are the ones I've run across) have a bugged "color 1" selection. There are two selectable colors and both of them are white.Neither choice has anyeffect on the item's appearance.
2. Exotic leotards are untargetable when dropped in a house. A temporary workaround is to use "/pickup Exotic Leotard" but this doesn't work all of the time.
3. Items like the luxurious gown, grand ball gown, and grand healer's robe can't be worn with a backpack. This may be intended, but it's an annoyance. If this is intended, a "this item cannot be worn witha backpack" note should be added to the description. I've had numerous customers try to return these items after purchasing them on my vendor.
4. I don't believe the grand healer's robe has an indication that it's a female-only item. Again, I've had males purchase the item from my vendor and attempt to return it out of the confusion.