Tailor Archive

Thread: Tailors...Dont push for ca's to be destroyed when clothes go to zero, instead.....

MiraLuka3
Wed Oct 05, 2005 3:30 pm
#40






MrSemi wrote:






Ani_cul wrote:

I am just amazed at how the community flocks to profession boards when any little hint of 'omg my exploit is going to be nerfed' trying to rally us up like we don't know the score.


Alot of people play the game, not to be uberleet, not to bankroll, but to play
many of us fully understand how people have hoarded, gouged, schemed, and scammed all they could from this game


most of us know that the fact you get a SEA as loot it is a bonus, it is not crafted, it is not earned, it costs you nothing to get them
if you looted one great its yours, if you purchased one that is your creds you spent, but it is not a Tailors job to supply nor find them,
we don't even place them so why should we be the ones removing them?


So either encourage the economy to deflate so those on hand can be purchased easier , do not buy overpriced items, and supply what you can yourself at lower prices
or take care of what you pay for, with insurance, repair, and storage.







What is wrong with you people? Are you all pissed off I don't change clothes in a weeks time?
The general attitude I'm getting from the crafters here is F you people and your Sea's and make us more viable.


I've got news for you. Your niche is what it is. You know darn well unless you're fortunate enough to be one of the most well known tailors on your server that you're not gonna get rich doing this. This could change, but I sense you people don't want your profession fixed. Seems you want others to feel your pain.




No, we want our profession fixed alright, but how is adding the ability to to remove CAs fixing our profession? Look at our Top Issues list, that's what we want. Making zero condition clothing unequippable is our #2 issue. But the list goes down to #27, anddon't see removing CAs anywhere. Wonder why?




Mira Luka
The Last Tailor Correspondent
Join the SWGTailor forums and keep our community alive!

I quit because of the NGE. Goodbye, my friends.
MrSemi
Wed Oct 05, 2005 3:54 pm
#41






Ani_cul wrote:





First off you people is very general, do not clump all of the tailors into the same catagory as the ones who are outspoken or visit the board period


Secondly There is nothing wrong with wanting more for your own professions content before wanting your profession to cater to others content.


Third if this is our niche, why scream at us to change it so drastically? There is a huge difference on fixing problems within a profession and adding new features
{which is what the whole SEA business is, not something fixed but something added}


Fourth this is the professional boards and if folks would visit and readinstead of only "submit for your approval" then you peoplewould be more welcome


Message Edited by Ani_cul on 10-05-2005 05:32 PM




Ok, first off "You people" should not have referenced all tailors, just the ones I'm witnessing here in this post that have zero compassion for peoples efforts.


Yes, they should have fixed clothing and ca's prior to now but *Rephrased* "Some of YOU PEOPLE" think that other peoples efforts in this game should be thwarted because we're only interested in aspects of the game when they concern us.Well Derr... We the "Gunbunnies" spent massive amounts of time gaining our fortune in SEA's based on the broken clothing system.


The general consensus here is to ignore peoples time and efforts and just make all clothing, sea's or no, worthless.


Here are the suggestions I was going to get at earlier before "Some of YOU PEOPLE's" responses disgusted me.


1. Fix decay. Perhaps this isn't an easy accomplishment for the devs but it's mandatory if they're gonna nerf existing ca's.


2. Give tailors more content. I'm getting the idea "Some of YOU PEOPLE" don't wanna be bothered with such menial tasks as removing a clothing attachment for money even though it could enhance your profession. I'd love to hear other ideas as to how to make your profession more fun and interactive. This is after an M Multiplayer O.


3. One time reprieve for decayed clothing. As I mentioned earlier in this thread decay is happening where it shouldn't be. Restore clothing to 100% and then perhaps we can post ideas about decay and make the galaxy know how important it is to repair and insure their investments. What about having some sort of insurance money go towards the crafter responsible for maintaining the clothing?


4. Insert your comments here





Temper Vale||Alizar||-DFR-||

Ani_cul
Wed Oct 05, 2005 4:25 pm
#42







MrSemi wrote:





Ani_cul wrote:





First off you people is very general, do not clump all of the tailors into the same catagory as the ones who are outspoken or visit the board period


Secondly There is nothing wrong with wanting more for your own professions content before wanting your profession to cater to others content.


Third if this is our niche, why scream at us to change it so drastically? There is a huge difference on fixing problems within a profession and adding new features
{which is what the whole SEA business is, not something fixed but something added}


Fourth this is the professional boards and if folks would visit and readinstead of only "submit for your approval" then you peoplewould be more welcome


Message Edited by Ani_cul on 10-05-2005 05:32 PM




Ok, first off "You people" should not have referenced all tailors, just the ones I'm witnessing here in this post that have zero compassion for peoples efforts.


Yes, they should have fixed clothing and ca's prior to now but *Rephrased* "Some of YOU PEOPLE" think that other peoples efforts in this game should be thwarted because we're only interested in aspects of the game when they concern us.Well Derr... We the "Gunbunnies" spent massive amounts of time gaining our fortune in SEA's based on the broken clothing system.


The general consensus here is to ignore peoples time and efforts and just make all clothing, sea's or no, worthless.


Here are the suggestions I was going to get at earlier before "Some of YOU PEOPLE's" responses disgusted me.


1. Fix decay. Perhaps this isn't an easy accomplishment for the devs but it's mandatory if they're gonna nerf existing ca's.


2. Give tailors more content. I'm getting the idea "Some of YOU PEOPLE" don't wanna be bothered with such menial tasks as removing a clothing attachment for money even though it could enhance your profession. I'd love to hear other ideas as to how to make your profession more fun and interactive. This is after an M Multiplayer O.


3. One time reprieve for decayed clothing. As I mentioned earlier in this thread decay is happening where it shouldn't be. Restore clothing to 100% and then perhaps we can post ideas about decay and make the galaxy know how important it is to repair and insure their investments. What about having some sort of insurance money go towards the crafter responsible for maintaining the clothing?


4. Insert your comments here







and there, right there is the funniest thing "We the "Gunbunnies" spent massive amounts of time gaining our fortune in SEA's based on the broken clothing system."
Then guess what youll earn even more if clothes decay and you can't reclaim the SEAs wont you? all those SEAs you gather for free will now need to be replaced.

Pehaps we needstop and think a minute that maybe it is the SEA system in and as a whole is broken


But by all means please stop assuming you know what is best without even trying to understand what we want.
You want to discuss compassion for hard work,
have you seen what several dedicated Tailor have done for websites to help everyone understand clothing, colors, BE and style?
Where is their thanks, their recognition for their work?


It isnt fixing a factory crate problem {which plagues armorsmiths as well} that disallows us to mass produce a single item
it isn't is the color missing and pallettes gone from our crafting screens
and it is not from folks swinging into the boards brandishing ideas they think are swell while these problems stand.


and minor FYI we don't see clothing as worthless, with or without sockets, BE'd, or SEAs...
We are Tailors..Most of us happen to actually like what we do.

Message Edited by Ani_cul on 10-05-2005 06:34 PM



stop looking at me
Anakroid
Thu Oct 06, 2005 4:22 am
#43

Just my opinion on a few things, and a perspective you may not like. Flame it as you like.


Tailors have no experimentation, resource quality does not matter, and theysell some of the most sought-after consumables in the game - BE clothing. Alittle unbalanced with other crafting professions, no?


With mods still working at 0 condition, I've still always managed to find a need for new clothing now and then (once sockets are used, they're gone).


Now, if my clothing decays to 0 condition, the item will be useless, and I can't have that. All of my clothingitems will be ADK'd, I'll never need to replace them, or see a tailor again. If I do, by chance, need an article of clothing, I'll simple buy it, ADK it, and forget it.


The key here is... the attachments on the clothing are not easily replaceable, although with an ADK, tailors are.


I do realize this is a fix, not a nerf. However, my point is no one will allow their valuable clothing to decay, and simply replace it.





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Gyopi
Thu Oct 06, 2005 5:46 am
#44

If CAs were removable somehow that is great! I know I have some combat characters that have some really nice SEAs that I don't want to lose. For now I try to be careful, stay insured and try not to die all the time. What is unlikely is that there are going to be a large number of tailors who are willing to make this one of their main issues. We have a lot of other issues, many of which go back to launch. They are things that affect how much fun we have playing the game. CAs on the other hand are only assciated with tailors because they go into those randomly created sockets that end up in our clothing. We don't have any control of these sockets. We don't loot the CAs. We don't apply the CAs. We don't use CAs. Many tailors may never even see a CA.


Although it would be nice to be able to save CAs, this is really a core systems/loot issue and not really a tailor issue. It would be like going to the weaponsmith forum and demanding that their top issue should be having perfect repair kits forkatarn knuckersso that you don't have to lose a nice quest item.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

MrsH
Thu Oct 06, 2005 6:31 am
#45



How about this....If you want to remove CA's then see if you can make CA removing kits alootable item.





Message Edited by MrsH on 10-06-2005 06:32 AM



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CaixCatab
Thu Oct 06, 2005 7:08 am
#46






Anakroid wrote:

Just my opinion on a few things, and a perspective you may not like. Flame it as you like.


Tailors have no experimentation, resource quality does not matter, and theysell some of the most sought-after consumables in the game - BE clothing. Alittle unbalanced with other crafting professions, no?





Well, while I do think the lack of resource quality is an issue (it would be incredibly great if sockets were affected by stats and were experimentally defined, rather than the lottery we have now), I'd like to point out that BE clothes require BE tissues, which does require resource quality and experimentation.BE clothing may be whipped up partially with recycled resources, but not completely.






With mods still working at 0 condition, I've still always managed to find a need for new clothing now and then (once sockets are used, they're gone).

Now, if my clothing decays to 0 condition, the item will be useless, and I can't have that. All of my clothingitems will be ADK'd, I'll never need to replace them, or see a tailor again. If I do, by chance, need an article of clothing, I'll simple buy it, ADK it, and forget it.


The key here is... the attachments on the clothing are not easily replaceable, although with an ADK, tailors are.


I do realize this is a fix, not a nerf. However, my point is no one will allow their valuable clothing to decay, and simply replace it.





What of their non-valuable clothing? Let's get this straight: Not everyone will wear a clothing suit maximized for expensive jedi CA's, not everyone will load a shirt with the best thing looted since mindfire pikes and not everyone will bother with ADK'ing an entire suit. Or afford to do sofor that matter.


In fact, I'm fairly certain the overwhelming majority of my clothing sales are not done to people who will load them with uber CA's. If they chose to use an ADK rather than *maybe* return to me (since hey, they don't need to return to me as it is anyway), I'm quite willing to take the gamble and lose some customers because they ADK a suit and are then "forced" to wear it.



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Grreeta
Thu Oct 06, 2005 4:15 pm
#47


MrSemi wrote:

2. Give tailors more content. I'm getting the idea "Some of YOU PEOPLE" don't wanna be bothered with such menial tasks as removing a clothing attachment for money even though it could enhance your profession. I'd love to hear other ideas as to how to make your profession more fun and interactive. This is after an M Multiplayer O.




For me it's not a case of a the task being "menial" ... it's that the task being suggested isn't tailoring and I'm (first and foremost) a tailor. My profession is already "fun and interactive" and I spend a lot of my time chatting with customers about their requirements. These days my custom orders are mostly from people who want to look a bit different and the challenge is how to give them something fresh but affordable. A lot of my custom orders are for peanuts in terms of the credits they bring in! But an awful lot of my customers come back time, after time, after time.

I like working with noobs on an outfit that won't break their bank but will make them stand out from the crowd. And I can afford to do this because my business is very healthy - at the moment I clear between 500k and 750k a day. This is enough to give me cash to buy stuff for the other toons in my group so we're more efficient when it comes to hunting etc (and we can have shiny new weapons, crafting stations, vehicles etc when we want them).

For me the prof could be even more fun and interactive if the devs fixed the bugs which bug me. It would be more fun if we had better colour palettes for some items (.... before Kel says it .... red boots please), and additional clothing to craft. I'd like a proper range of Wookiee clothing with a bit of colour to it. I'd like more hats. I'd like a wider range of clothing to take combat mods.

And ... on a related note .... I'd have more fun if the vendor system worked properly and I could control expiry dates. And if I didn't have to restock items when a hotfix screwed my vendors. And if I could bulk load items to the vendors and use a bulk command to change prices.

So I'm afraid you won't find me campaigning for new, non-tailor content to be added to my profession.

Just my two-penneth.
Gawgax

Message Edited by Grreeta on 10-06-2005 04:17 PM

TinuviielSatura
Fri Oct 07, 2005 6:44 am
#48


Honestly, I think this whole discussion is rediculous. When your armor decays to 0 condition, can you wear it? No. When your weapon decays to 0 condition, can youequip it? Again, no. So when your armor decays to 0 condition and you can't wear it anymore, can an AS extract those pretty AAs you put in it? NO. So... why are you asking for tailors to do this? It makes no sense to me. This whole thing is just dumb. 0 condition items aren't supposed to work, or why should there be condition at all?


Seems obvious to me.




------Tinuviiel-----
Ani_cul
Fri Oct 07, 2005 7:02 am
#49


see now this whole thing will get dragged to AS as well and they will have to go thru it like us...


remove my AAs
no
but my item is broke
so
you should have to remove them
you should have reapired it


poor poor armorsmiths..Do you think they have a MAD Ani wandering their boards too?





stop looking at me
uhhhhh
Fri Oct 07, 2005 10:33 am
#50






TinuviielSatura wrote:


Honestly, I think this whole discussion is rediculous. When your armor decays to 0 condition, can you wear it? No. When your weapon decays to 0 condition, can youequip it? Again, no. So when your armor decays to 0 condition and you can't wear it anymore, can an AS extract those pretty AAs you put in it? NO. So... why are you asking for tailors to do this? It makes no sense to me. This whole thing is just dumb. 0 condition items aren't supposed to work, or why should there be condition at all?


Seems obvious to me.







I hate to be the one who tells you this, but tailors are NOT needed in this game, clothing for the most part is useless and when the FRS comes out the jedi Robes that will be more useful then sea's that decay. And Jedi robes do not decay, Armorsmiths are needed and people can wear there armor without needing clothing.


If Clothing goes to 0 and people loses there skill tapes, Tailors will get the brunt of hate, and eventually the devs will cave just like they did with XP, this is a very touchy issue, and I would think tailors rather try to come up with a solution that both sides can live with, while I do not need tailors as a jedi or have any use for them as "Fashion" in a video game to me is retarded, I can tell you that if you want to become more useful, then support a Skill Removing Kit, similar to that of a vehicle restoration kitthat you can make and sell, This way you can stock them or not and not be worried by being "Pestered" by players.


This "0" condition change and people lose there CA's, will send buisness to AS's and tailors will lose buisness, I dont mind wearing my undecayable boxers.





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Gyopi
Fri Oct 07, 2005 11:27 am
#51

Coming to the tailor forum and telling tailors that they are useless and that they had better jump in and support what you want so that they become useful and survive is *not* likely to help your case. All it will do is make the combat/non-combat divide even deeper.




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Grreeta
Fri Oct 07, 2005 1:05 pm
#52


uhhhhh wrote: Lots of things that aren't worth quoting




Ahh ... it's troll season again I see. How quickly time passes in the world of SWG.

Remember folks ... don't feed the troll - it only makes it hang around the place (and then you have all that troll mess to clean up off the floor).

Cheers,
Gawgax

Message Edited by Grreeta on 10-07-2005 01:14 PM

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