Tailor Archive
Thread: Tailors...Dont push for ca's to be destroyed when clothes go to zero, instead.....
MiraLuka3 wrote:
What solution is that?
Lets talk about it. What would you propose. I've gotta hit an interview but I'll be happy to provide some suggestions.
I am indeed a Tailor. It makes me happy because I feel that people have been exploiting the system. Now by exploiting, I don't mean "They should be banned!" exploiting, but taking advantage of something. And, yes, lots of people do it, doesn't mean that it should be accepted. And, as others have stated in this thread, I do not want the ability to remove CAs. And as other people have said, you don't expect to get your AAs back.
Now what would make you happy? I assume you're not a Tailor.
Saera wrote:
Actually they should have... insurance only seems to work on PVE deaths.. PVP they always decay as uninsured... dunno if this is "as intended" or a bug or what.
MrSemi wrote:
So I assume that you either repair it somewhere near half for best results or just gamble repairing it when its down to 100 condition seeings mods probably won't work when clothing is broken in the future.
I understand both points of view on this but having clothing attachments become disabled at zero condition isn't fair if people are being smart with them and only using them for pvp.
Like I said, those gloves shouldn't have decayed at all.
Perhaps as the original poster suggested there could be a way to retrieve the items. Maybe have the attachments lose some effectiveness but not all. Just a thought.
I'd like some clarification on your statement from someone. If my clothing decays this quickly and modded clothing won't be wearable at zero condition, I won't spend another credit on attachments. It's always been my assumption that clothing and armor should not decay upon death if insured while pvping. I know my armor doesn't. Weapons don't seem to decay even when not insured or adk'd in pvp.
I spent 40 million on clothingattachments recently and I'm pretty much in the poor house. I'll just resell them if someone confirms clothing should decay upon death in pvp.
Message Edited by MrSemi on 10-04-2005 12:42 PM
KRAKEN666 wrote:
I am just amazed that the tailors dont want to make a ton of credits by removing the ca's from zero condition clothes. You have a chance to perform a low cost service into a high profit deal, plus sell some new clothes to the customer. You act as if your customers are a bother to you....If people are loosing expensive ca's, especially jedi, you will never have them as customers again. Jedi robes dont decay so there is alot of lost sales for you. Jedi will go back to their robes and not worry about ca's at all. Then your problem with customers will solved.
The way I look at it, if they added such a feature and someone didn't want to dothis service then they just shouldn't do it! That said, I doubt this would be a real money maker for tailors. The history of this game has shown that people simply do not pay for services in SWG. They pay for goods and they tend to value goods in terms of the resources used. Just ask any entertainer how often they get paid for their services. What would most likely happen is that every guild will have a mule tailor to remove SEAs and very few actual playing tailors would perform this service since it could basically be done for free and who wants to pay for something you can get free?
KRAKEN666 wrote:
I am just amazed that the tailors dont want to make a ton of credits by removing the ca's from zero condition clothes. You have a chance to perform a low cost service into a high profit deal, plus sell some new clothes to the customer. You act as if your customers are a bother to you....If people are loosing expensive ca's, especially jedi, you will never have them as customers again. Jedi robes dont decay so there is alot of lost sales for you. Jedi will go back to their robes and not worry about ca's at all. Then your problem with customers will solved.
My reason for not wanting to see a tailor skill added is not because customers are a bother. It is because I think a deflationary measure that removes permanent uber powerups from the game is a good thing. I don't envision anyone paying me a 'ton of credits' for the service anymore than I currently get a 'ton of credits' for inspiration buffs. Or I used to get for heals in the hospitals back when doctors could doctorfy.
And I havea sneaking suspicion that if they did make clothes unwearable but CA removeable, those jedi would just use their robes anyway. It would be convenient and less hassle and (according to your logic) a 'ton of credits' cheaper just to drop CA's into non decaying robes. If I had my druthers, Jedi Robes would not accept CA/AA's at all.
That way, I get repeat tailor business and I don't have to pay 17 million credits for a CA to help me craft, or shoot, or maskscent, or whatever. The prices would be forced down by the constant need to replace the items. This is why eternal paintings cost 2mil credits for aniversary portraits and churnover armor costs a tenth of that on my server.
It's economics - not a wish to have my customers go away and leave me alone.
Jedi robes don't have sockets to accept SEAs. The only way to have sockets is with clothing made by a tailor. No quest, reward, or loot clothing has them so far.
Beladan wrote:
And I havea sneaking suspicion that if they did make clothes unwearable but CA removeable, those jedi would just use their robes anyway. It would be convenient and less hassle and (according to your logic) a 'ton of credits' cheaper just to drop CA's into non decaying robes. If I had my druthers, Jedi Robes would not accept CA/AA's at all.
Beladan wrote:
My reason for not wanting to see a tailor skill added is not because customers are a bother. It is because I think a deflationary measure that removes permanent uber powerups from the game is a good thing.
agreed, especially when there *is* something in game that already permanently protects against such damage (ADKs).
I am just amazed at how the community flocks to profession boards when any little hint of 'omg my exploit is going to be nerfed' trying to rally us up like we don't know the score.
Alot of people play the game, not to be uberleet, not to bankroll, but to play
many of us fully understand how people have hoarded, gouged, schemed, and scammed all they could from this game
most of us know that the fact you get a SEA as loot it is a bonus, it is not crafted, it is not earned, it costs you nothing to get them
if you looted one great its yours, if you purchased one that is your creds you spent, but it is not a Tailors job to supply nor find them,
we don't even place them so why should we be the ones removing them?
So either encourage the economy to deflate so those on hand can be purchased easier , do not buy overpriced items, and supply what you can yourself at lower prices
or take care of what you pay for, with insurance, repair, and storage.
What is wrong with you people? Are you all pissed off I don't change clothes in a weeks time?
Ani_cul wrote:
I am just amazed at how the community flocks to profession boards when any little hint of 'omg my exploit is going to be nerfed' trying to rally us up like we don't know the score.
Alot of people play the game, not to be uberleet, not to bankroll, but to play
many of us fully understand how people have hoarded, gouged, schemed, and scammed all they could from this game
most of us know that the fact you get a SEA as loot it is a bonus, it is not crafted, it is not earned, it costs you nothing to get them
if you looted one great its yours, if you purchased one that is your creds you spent, but it is not a Tailors job to supply nor find them,
we don't even place them so why should we be the ones removing them?
So either encourage the economy to deflate so those on hand can be purchased easier , do not buy overpriced items, and supply what you can yourself at lower prices
or take care of what you pay for, with insurance, repair, and storage.
MrSemi wrote:
What is wrong with you people? Are you all pissed off I don't change clothes in a weeks time?
Ani_cul wrote:
I am just amazed at how the community flocks to profession boards when any little hint of 'omg my exploit is going to be nerfed' trying to rally us up like we don't know the score.
Alot of people play the game, not to be uberleet, not to bankroll, but to play
many of us fully understand how people have hoarded, gouged, schemed, and scammed all they could from this game
most of us know that the fact you get a SEA as loot it is a bonus, it is not crafted, it is not earned, it costs you nothing to get them
if you looted one great its yours, if you purchased one that is your creds you spent, but it is not a Tailors job to supply nor find them,
we don't even place them so why should we be the ones removing them?
So either encourage the economy to deflate so those on hand can be purchased easier , do not buy overpriced items, and supply what you can yourself at lower prices
or take care of what you pay for, with insurance, repair, and storage.
The general attitude I'm getting from the crafters here is F you people and your Sea's and make us more viable.
I've got news for you. Your niche is what it is. You know darn well unless you're fortunate enough to be one of the most well known tailors on your server that you're not gonna get rich doing this. This could change, but I sense you people don't want your profession fixed. Seems you want others to feel your pain.
I truly hope they find a way to make you happy. You wonder why people don't visit trade boards...Pshh.
First off you people is very general, do not clump all of the tailors into the same catagory as the ones who are outspoken or visit the board period
Secondly There is nothing wrong with wanting more for your own professions content before wanting your profession to cater to others content.
Third if this is our niche, why scream at us to change it so drastically? There is a huge difference on fixing problems within a profession and adding new features
{which is what the whole SEA business is, not something fixed but something added}
Fourth this is the professional boards and if folks would visit and readinstead of only "submit for your approval" then you peoplewould be more welcome
Message Edited by Ani_cul on 10-05-2005 05:32 PM