Tailor Archive
Thread: What's on our plate now?
1) Colors (Same palette for all clothes)
2) New Schems (Including alot more headwear)
3) All BE Tissues usable in more items (not restricted to just synth cloth or fiberpanel)
4) Look at Socket situation
Thx
Message Edited by adam2975 on 08-05-2004 11:02 AM
NJ62 wrote:
EDITED LIST
1) Colors
2) New Schems
3) BE stuff (non combat related)
4) Sockets
I really agree with this line-up. The color pallette is definitely the biggie for me right now. One pallette would rock! And shouldn't that technically clean up the code?
Having the bright colors that IDs have would really help business. Some kind of built-in color identifier would be an extra bonus. I have my own system for identifying colors, but that doesn't help when I'm trying to match to something I haven't made.
I will second, third, and fourth that!
HenaLafo wrote:
No. 1 in my book is palettes that match! No one likes to give their customers mis-matched outfits, and then have to give the ever-present excuse about the palettes! Also, having brighter colors to match peoples hair would be an added bonus.
Thanks - Hena Lafo
Hena's Hot Couture
Mos Cartel, Dantooine, Scylla
NJ62 wrote:
Are you suggesting, however, non combat related tissues? If so, what would be your top choices?
the non-combat tissues i'd like to see.. terrain negotiation, crafting bonuses (med experimentation, armor experimentation, weapon experimentation, artisan experimentation along with the same proffessions for assembly), healing bonuses (speed, mind enhancement, battle fatigue) This would at least help control the horrendous inflation of SEA prices, bring a little equity back to the 'have-nots;' that is, the people who can't spend 5 million credits on a +5 skill tape.
I brought up the factioned clothing a while ago and still think it's a great idea. If it's included in the mythical GCW revamp, well, I guess we'll just have to wait.
P
Hello. My tiny two-cents. The presented list of priorities makes sense, but knowing SOE's graphic resources will be probably maxed on JTL and new content, I would propose we detail more clearly what precise problems we want fixed and new features we want applied for SEA's. I agree with the above description: add the ability for BE's to craft non-combat enhancements. Thanks.
Privateer21 wrote:
the non-combat tissues i'd like to see.. terrain negotiation, crafting bonuses (med experimentation, armor experimentation, weapon experimentation, artisan experimentation along with the same proffessions for assembly), healing bonuses (speed, mind enhancement, battle fatigue) This would at least help control the horrendous inflation of SEA prices, bring a little equity back to the 'have-nots;' that is, the people who can't spend 5 million credits on a +5 skill tape....