Tailor Archive
Thread: What's on our plate now?
NJ62 wrote:
So I'm getting from this that our top issues are really
1) Colors
Oh yes, this is important to say the least.
2) BE stuff
3) Schematics (Skirt!)
Not only Leia's skirt... there's the 'umpire vest' and 'metal front robe' that are loot drop ONLY as of now. And the only nice pocketed vest that newbie scouts get. WE WANT TO MAKE THOSE TOO! .... *jumps and shouts*
4) Sockets
Don't have these as a %-chance of getting 4 sockets. Lets it resource-bound. The better the resource, the higher the chance of 4 sockets. Add experimentation to this so without experimenting NO 4 socket clothing. Makes sense and should be easily implemented.
But that's using fuzzy math. This is only a small sample, keep goin y'all
RFPs.
Possible bonuses?
Melee/Ranged Defense. We already have melee.... why not ranged? Also, perhaps make a tissue with both of these qualities, but in lower strength, i.e. +5/+5?
State Defenses. Dizzy, Stun, Blind, Intimidate, what have you. We have stun... now why not expand? More choices for the combat-types.
... I now realize I'm almost late for class, so I'll finish up when I get back!
See ya then
GO TEAM HAWTPANTS!
To continue as far as RFP mods go...
Id like to see things like
+ center of being duration. I mean why not, dont make the mod terribly high... is useful, can conserve HAM if the user isnt uberbuffed.
or one thing I would really like to see:
Clothing Buffs. What I mean is the RFP in, for instance, yoru formifitting undershirt could, instead of for instance being stun/melee defense, give you +100 max health when worn... Jedi have this with the Robes, except in forcepools. It would be only Health, action or Mind, or all three, or only subs, only regenerative subs, or whatever. This would probably be the best way to replace or take over soem of the role of armor. If you keep the numbers low, once again, it isnt too terribly overpowering (not like this suppsoed +900 infinite use mind buff I hear about coming down the pub 10 pipe...)
Lastly for RFPs...
Incap Recovery Time Bonus. For instance, a good shirt could make incap last 15 or 20% less, or what have you. Also not overpowering (I hope) but enough to make people think use it.
Lastly, as far as my crazy, hairbrained idea for BE mods in fiberplast panels... I was thinking low numbers, (+5 TOPS) but more general mods covering much broader areas... for instance Brawler +1 gives a 1 point bonus to all brawler skills, or whatnot... or Scout +1, Artisan +1, the same stuff.
Any of this sound ok, or have I been making too many hawtpants again?
What I would like to see added to the list, and others have mentioned, is the issue of belt sizing. Now that jewelry is finally fixed, it definitely deserves to take its place on the list. We've been losing business to Armorsmiths from day one due to this bug. The hoola-hoops need to go.
The vendor issue seems resolved for the time being, so I think it's safe to remove it from the list. The new set-up isn't that bad, and I feel they've done about as much as they're going to do about this. Perhaps the belts could take it's place on the list?
The rest of the edited list looks fine to me, including the priority order its in.
Signed,
V'Tal Fion.
Master Tailor & Merchant
Minister of Cultural Affairs
Da'Vinci City, Tatooine
Message Edited by ThalDev on 08-29-2004 10:18 AM