Tailor Archive

Thread: What's on our plate now?

Pooka
Wed Aug 11, 2004 2:21 pm
#40








NJ62 wrote:
So I'm getting from this that our top issues are really

1) Colors
Oh yes, this is important to say the least.

2) BE stuff

3) Schematics (Skirt!)
Not only Leia's skirt... there's the 'umpire vest' and 'metal front robe' that are loot drop ONLY as of now. And the only nice pocketed vest that newbie scouts get. WE WANT TO MAKE THOSE TOO! .... *jumps and shouts*

4) Sockets
Don't have these as a %-chance of getting 4 sockets. Lets it resource-bound. The better the resource, the higher the chance of 4 sockets. Add experimentation to this so without experimenting NO 4 socket clothing. Makes sense and should be easily implemented.


But that's using fuzzy math. This is only a small sample, keep goin y'all







And for the love of god! Please, please, pretty please with sugar on top. Give us some decent headwear. No more headwraps or profession specific hats. We want Good looking hats, not bakers caps, upsidedown flowerpotsor pirate wraps. Pwettie hats we want, so pwettie pwettie!





Shiroo
Droid Enginerette Extraordinaire of Eclipse
Vendor Located in Tirius, Talus (2060, -4350)
http://www.tirius.co.uk

Osawa_Scylla
Thu Aug 12, 2004 11:40 am
#41

I would love to have a way to not have to guess the color I'm trying to match on an outfit I created last month. Now, which blue did I use for thisskirt again?


But, matching palettes would be better. I would love to be able to make a pair of purple or blue boots.


Osawa






Osawa Thabri, Master Dancer, Scylla
Osawa Thabri, Master Dancer, Bria


Dahia
Wed Aug 25, 2004 9:59 am
#42



New clothing is what i want !!!!!!!!!!

bsenff
Wed Aug 25, 2004 11:44 am
#43

...continued...

RFPs.

Possible bonuses?

Melee/Ranged Defense. We already have melee.... why not ranged? Also, perhaps make a tissue with both of these qualities, but in lower strength, i.e. +5/+5?

State Defenses. Dizzy, Stun, Blind, Intimidate, what have you. We have stun... now why not expand? More choices for the combat-types.

... I now realize I'm almost late for class, so I'll finish up when I get back!

See ya then

GO TEAM HAWTPANTS!



Nalfein Doediow
Fentrax Jafran
Lone
C-III For Life
'Forcing you into purple hawtpants since may '04!'
bsenff
Wed Aug 25, 2004 1:33 pm
#44

...back from class, weeeeeh!

To continue as far as RFP mods go...

Id like to see things like

+ center of being duration. I mean why not, dont make the mod terribly high... is useful, can conserve HAM if the user isnt uberbuffed.


or one thing I would really like to see:

Clothing Buffs. What I mean is the RFP in, for instance, yoru formifitting undershirt could, instead of for instance being stun/melee defense, give you +100 max health when worn... Jedi have this with the Robes, except in forcepools. It would be only Health, action or Mind, or all three, or only subs, only regenerative subs, or whatever. This would probably be the best way to replace or take over soem of the role of armor. If you keep the numbers low, once again, it isnt too terribly overpowering (not like this suppsoed +900 infinite use mind buff I hear about coming down the pub 10 pipe...)

Lastly for RFPs...

Incap Recovery Time Bonus. For instance, a good shirt could make incap last 15 or 20% less, or what have you. Also not overpowering (I hope) but enough to make people think use it.

Lastly, as far as my crazy, hairbrained idea for BE mods in fiberplast panels... I was thinking low numbers, (+5 TOPS) but more general mods covering much broader areas... for instance Brawler +1 gives a 1 point bonus to all brawler skills, or whatnot... or Scout +1, Artisan +1, the same stuff.

Any of this sound ok, or have I been making too many hawtpants again?



Nalfein Doediow
Fentrax Jafran
Lone
C-III For Life
'Forcing you into purple hawtpants since may '04!'
RoperGaran
Wed Aug 25, 2004 6:26 pm
#45

I'd really like to see the ability to choose which wrists bracelets go on.



".*^*."

ThalDev
Sun Aug 29, 2004 7:16 am
#46

Colors are definitely our top priority as far as I can see. This includes switching to the full palette on more schematics. A particularly needed one being at least one set of boots using the full palette, and the logical choice would be uniform boots as those by nature need to match clothing. Plus they have a synthetic-looking texture which shouldn't be using the leather palette anyway.

What I would like to see added to the list, and others have mentioned, is the issue of belt sizing. Now that jewelry is finally fixed, it definitely deserves to take its place on the list. We've been losing business to Armorsmiths from day one due to this bug. The hoola-hoops need to go.

The vendor issue seems resolved for the time being, so I think it's safe to remove it from the list. The new set-up isn't that bad, and I feel they've done about as much as they're going to do about this. Perhaps the belts could take it's place on the list?

The rest of the edited list looks fine to me, including the priority order its in.

Signed,

V'Tal Fion.

Master Tailor & Merchant
Minister of Cultural Affairs
Da'Vinci City, Tatooine

Message Edited by ThalDev on 08-29-2004 10:18 AM

Aynianu
Sun Aug 29, 2004 4:19 pm
#47

The five you picked are good with me


(sorry not posted in a while, just been busy )

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