Tailor Archive

Thread: What I know about the Socketing problem: an update thread (which will be continually updated)

NJ62
Sat Apr 03, 2004 1:19 am
#27

I still don't have an answer to whether it's a feature or a bug. If it is a feature, we can come up with a counterproposal together. In fact, if we don't get an answer by the time the top 5 comes along, we should already have a counterproposal on the table (potentially experimentation/stats -->sockets). What I don't want to happen is for us to use a "top 5" on this issue by stating "Reduction in socketing needs to be fixed" and then get a "we understand your concern but it's working as intended." Getting a simple informative answer to a burning community question regarding whether a game mechanic is functioning as intended, I hope, should not be part of the top 5 process.



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Drazic
Sat Apr 03, 2004 1:37 am
#28

I have sent out a mail to all my existing customers and am warning any new ones that sockets are either bugged or have been nerfed and that I can no longer guarantee 4 sockets per item.
Befoire the patch, I was getting 4 sockets nearly consistently, rarely anything less. Since the patch my average has been 2. This morning, I had a customer for 3 BE items and I gave him my warning. I was happy to get 3 3 and 4 sockets. I am watching my sockets carefully, and will make notes for the next few days on what I make, level of difficulty and sockets achieved.

Thanks for your work J - it is appreciated.



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LuCha
Sat Apr 03, 2004 10:55 pm
#29

Why can't we find out if this was a mistake, or if they wanted to make this change. Is that a hard question? If it was intentional, then fine. I'll deal with it. If it was a mistake, I need to know if they are going to keep the change or if they plan on changing back. I can't run my business with out this information. Why is it so difficult to get an answer?


Erus


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Naufragus
Sat Apr 03, 2004 11:10 pm
#30






LuCha wrote:

Why can't we find out if this was a mistake, or if they wanted to make this change. Is that a hard question? If it was intentional, then fine. I'll deal with it. If it was a mistake, I need to know if they are going to keep the change or if they plan on changing back. I can't run my business with out this information. Why is it so difficult to get an answer?


Erus


Master Tailor - Master Chef - Master Merchant - Bria Server





exactly....it is a simple yes or no question that Kurt should have been able to answer VERY quickly....was it done on purpose.


what does he actually do anyway....


it really isnt the change i am pissed about....just that there is no information....its really a customer service issue...the non responsiveness and when there is a response it is usually erronious or irrelevant


RandDarkstar
Sat Apr 03, 2004 11:19 pm
#31

The devs are waiting to find out how much effort it will take to fix. Too much and it is design. Not much, and it is a bug to be fixed when they get around to doing anything for the tailor profession.



Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

Gyopi
Sat Apr 03, 2004 11:43 pm
#32

If it was broken and they didn't know it was broken, but they accidently fixed it when they added the experimentation code, they are probably scratching their heads and wondering what is going on.







Momoko--Master Tailor near Kaadara on Lowca--
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NancyJ
Sun Apr 04, 2004 2:38 am
#33

When I was a master artisan (but only novice tailor) I almost always got 4 sockets on artisan clothing - this however may have been because I was also an armoursmith and used very good resources. I've since dropped armoursmith and use any resources and can get my grubby little hands on.
I craft with my +assembly apron and have 12 experiment points but I still consistantly get very few 4 socketted items. I dont have the money to splurge on getting the rest of the +20 assembly to see if it helps :/




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Wire3k
Sun Apr 04, 2004 7:44 am
#34






NJ62 wrote:
As a master artisan, are the sockets normally at an average of 2?







Only for the last few months has that been the norm. A few patches back I noticed all my artisan stuff's sockets went into the toilet - and I mentioned it - but there is so few things in that line that I ever make - I really didn't worry much about it. Tailoring tree items are an entirely different matter.


Since tapes are so hard to come by - at least good ones, and still buggy as hell - I see no reason whatsoever to change the way sockets have always performed on tailored goods.




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tarneel
Sun Apr 04, 2004 11:46 am
#35

A strange thing happened to me last night that may well reflect the sockets change. A couple of points first...



1) I'm a bloke (doesn't seem important but my dress sense is abit lacking )


2) My colour combinations are bad to say the least


3) I usually sell between 2 and 5 items per night out of my store (see, no dress sense or colour co-ordination here :0 )


But last night I sold around 30 items! Mainly to a couple of people. Looks like 4 socket items are flying off the shelves at the mo and probably to other tailors wanting to capitalise on the sudden socket drop and a probable price increase. This doesn't bother me too much as I'm a casual player and the majority of my cash actually comes from selling harvested resources not clothes.


As it happens I crafted 30 items last night to stock my vendor. Usually I'd have a majority of 3 - 4 socket items probably totalling 20 of the items created with the other 10 being spread between no sockets, 1 or 2. My crafting last night resulted in 18 socketed items all with 1 socket. Crap to say the least


Anyrate, the point is that people seem to be buying up 3- 4 socket items for a possible price hike in future. I know, I take a while to get to the point but get there in the end


g0nzo
Mon Apr 05, 2004 8:14 am
#36

Just my 2 credits, I made an arch apron this weekend, and it had NO sockets.


Using my +14 clothing assembly gloves, my best tools and station, and resources that i gathered for armorsmithing, and NO SOCKETS. I was even in a research city, and it was at least a good success. I'm afraid to make any more of my aprons until we find out if this is intentional.





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Gyopi
Mon Apr 05, 2004 8:30 am
#37






g0nzo wrote:

Just my 2 credits, I made an arch apron this weekend, and it had NO sockets.


Using my +14 clothing assembly gloves, my best tools and station, and resources that i gathered for armorsmithing, and NO SOCKETS. I was even in a research city, and it was at least a good success. I'm afraid to make any more of my aprons until we find out if this is intentional.









Clothing assembly seems to have nothing to do with it. My test shows that resources *might*, but it is hard to tell and it doesn't make enough difference to really matter. As a mater of fact, I got more 0 socket clothing from good materials than from bad (but I got more 4 socket ones too).






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
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kegboy
Mon Apr 05, 2004 8:44 am
#38

I'm a Master Tailor and a Mater Artisan, I have high bonuses in both assembly and experimentation in tailor and live in a research city. Using both Uber resources and poor resources does not make a difference, the socketing is still frustratingly random. (especially so if you have a customer inisisting on 4 sockets on his BE shirt that cost you a fortune to make and you watch it come out with 2 GRRRR!)


Kego Boya


Gyopi
Mon Apr 05, 2004 2:10 pm
#39

Is it looking likely that we might get an answer to whether this is intentional or not any time soon? Restocking my vendors and deciding whether I am going to start charging for sockets really depends on the answer!







Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

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