Tailor Archive

Thread: What I know about the Socketing problem: an update thread (which will be continually updated)

Gyopi
Fri Apr 02, 2004 11:59 am
#14






Akaara wrote:
As long as I get 1 to 2 sockets, then I am really fine with that. I don't think you could use all 4 sockets anyways could you?I mean didn't the bonuses not stack sometimes?







Its not really a practical problem. Its more of a perception problem. People think that sockets is the same as quality because it is the only number associated with most clothing except for condition, which always starts at 1000.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Durek
Fri Apr 02, 2004 2:15 pm
#15

I have been a tailor since the beginning of time. I made master last year and was a novice tailor in July of last year. I remember when tailors had experimentation. I loved it and would brag about the quality of my clothing. Then they took it away from us and after that it was just grind the stuff out in pretty colors. Nothing else mattered. Use crap for components because it never affected anything. Maybe this is the time that they are starting to turn that around. But I also think this whole problem is mainly affected by the most recent patch and giving one item experimentation. Before....in what I call the old days of tailoring, the main thing in components that you looked for was Decay Resistance. It was the only thing that meant anything. Quality didn't matter. You just needed high Decay Resistance and your experimentation would be high. I have yet to test this out to see if if means anything now but that was how it was then.
Sergia
Fri Apr 02, 2004 3:23 pm
#16

Jess - saw Thunderheart's post in the Wook forum regarding that Master Artisans can hit 4 sockets regularly, def not true...I'm MT/MA/MM and can rarely hit it...

Let me know if you need any experimenting from me or wutnot, happy weekend



midnight sun bioclothing
enhancing the galaxy
STC
NJ62
Fri Apr 02, 2004 4:03 pm
#17

I know. The engineering 4 lead was the one I got yesterday. I tested that issue last night with 100 shirts - 50 with engineering 4 and 50 without - and posted my results in the corre forum last night that engineering 4 had no bearing on socketing of tailored goods. I'm looking into it now.



FYI here's the thread. http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=10764#M10764





n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

NJ62
Fri Apr 02, 2004 4:09 pm
#18


Here's my data that I posted last night:



Testing report:


I made 50 casual shirts (tailored item, not domestic arts item) first without engineering 4 (with just my regular domestic 4, and business 4) and then after gaining engineering 4 (which is the artisanexperimentation line, that governs sockets in domestic arts clothing).




Without engineering 4:

0 Sockets 1

1 Socket11

2 Sockets 16

3 Sockets 13

4 Sockets 9




With engineering 4:


0 Sockets 1

1 Socket 4

2 Sockets 23

3 Sockets 16

4 Sockets 6


From this data (though admittedly a small sample set), I think that we can say that even with artisan experimentation the tailors are not consistently getting 4 sockets, and that this artisan experimentation line has pretty much no effect on results of the tailoring line.


A side experiment:


Since I had engineering 4, I decided to make a few domestic arts shirts to see if I was consistently getting 4 sockets in those (as tailors with engineering 4 are used to). I only made 10: 4 2-socket, 4 3-socket and 2 4-socket. Although I would have to investigate more, it seems that engineering 4 does not produce a consistent stream of sockets, and that the ratios are roughly in conformity with the results on the tailored items.



Pre-Wookiee armor patch Post Wookiee armor patch

Dom. artsitems for tailors with eng4:random, average of 2 random, average of 2

Tailored items for master tailors:consistently 4, sometimes 3 random, average of 2

Message Edited by NJ62 on 04-02-2004 03:10 PM



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

ZahrIna
Fri Apr 02, 2004 5:17 pm
#19






NJ62 wrote:
As a master artisan, are the sockets normally at an average of 2?







Always 3 or 4 for me. I will be honest, I only tested and checked the "Tailor" items being that not all tailors have Master Art as well. I can look into it if you like.


I keep my vendors uber stocked so I am able to do a before and after relatively easy.


Thanks for everything!!




Zahr'Ina :::: Formerly of Everquest~7th Hammer (4yrs), Everquest II~Steamfont (launch) and Starwars Galaxies~Eclipse (Launch). Choosing to ENJOY my playtime. :::: I wish nothing but happiness to all who remain. Ran out of patience: 6/15/05. Husband and wife team. Four accounts and two station passes, terminated.
Gyopi
Fri Apr 02, 2004 5:23 pm
#20

Just to throw more data onto the pile, I made the following: 40 Casual Shirts with really bad materials, 40 Casual Shirts with really good materials and 40 Soft undershirts with the same good materials as an artisan item. I can't make any real sense of the results, so I will just present the numbers. I am kind of suprised that the lead that you got was so close to what I was guessing, N'Jessi! (Note to the devs: She never said anything to me at all, so her hawtpants shouldn't be in trouble! ) It could be that they are actually using the code from the artisan tree to get the sockets now (but it isn't connected to actually having the engineering tree), but I need to play around to see if I can find any pattern in the sockets for artisan items. I know I usually don't get as many with 4 sockets as I did this time, but I haven't made soft undershirts lately.


Anyway, here are the results I get as a master tailor/master artisan....


Casual Shirt (bad materials)


0 Sockets -- 0

1 Socket -- 4

2 Sockets -- 19

3 Sockets -- 10

4 Sockets -- 7


Casual Shirt (good materials)


0 Sockets -- 3

1 Socket -- 4

2 Sockets -- 11

3 Sockets -- 12

4 Sockets -- 10


Soft Undershirt (good materials)


0 Sockets -- 1

1 Socket -- 6

2 Sockets -- 8

3 Sockets -- 9

4 Sockets -- 16




I need to see if complexity has anything to do with this....





Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

ZahrIna
Fri Apr 02, 2004 5:33 pm
#21






Gyopi wrote:





Akaara wrote:
As long as I get 1 to 2 sockets, then I am really fine with that. I don't think you could use all 4 sockets anyways could you?I mean didn't the bonuses not stack sometimes?







Its not really a practical problem. Its more of a perception problem. People think that sockets is the same as quality because it is the only number associated with most clothing except for condition, which always starts at 1000.









I tend to make most of my sales on Bio Clothing. I enjoy making it and have a stupendous BE. (I've hidden him in a closet so he can't get out).


This has hit my sales in the few days that it has been out. I will not be making any more Bio Clothing until it is fixed. It is more than easy to use all 4 sockets on an item. Keeping in mind how bugged SEA's are, you have to use a seperate socket for each skill you want to enhance. You even have to eat a socket if you want to Upgrade a skill you already have enhanced.


Many Bio Customers are just in it for the clothes themselves. They do not care how many sockets an item holds and most of their wardrobe is not enhanced.


The problem is that far too many of my customers are the kind that will spend a million on an outfit (too bad it's on SEA's and I don't see it) and will only purchase Bio Clothing that has 4 (four) Sockets.


I understand that it is hard sometimes to accept change and that this may now be working as intended. It's just that wehave weathered so many changes and I am tired. It's not like this is the uber money maker it was in the old days... too many tailors are a dime a dozen and do not strive for the excellence that use to be attached with the pride that came with the tag. Master level clothing is no longer a luxury or a statement to make. I know I'm babbling and I apologize but maybe.. just maybe.. they can leave this one alone and changethe sockets back to the way they were. I don't know about many of you, but I've not much heart left to roll with the punches when the come out of the blue.


If I can be of any help, n'Jessi, just PM me. We are lucky to have you in our corner!




Zahr'Ina :::: Formerly of Everquest~7th Hammer (4yrs), Everquest II~Steamfont (launch) and Starwars Galaxies~Eclipse (Launch). Choosing to ENJOY my playtime. :::: I wish nothing but happiness to all who remain. Ran out of patience: 6/15/05. Husband and wife team. Four accounts and two station passes, terminated.
NJ62
Fri Apr 02, 2004 5:35 pm
#22

I don't think a re-test is the issue:


TH wrote:



--------------------------------------------------------------------------------



Currently, what seems to be happening is that a master tailor who also has all 4 engineering artisan boxes (which give you artisan experimentation) gets 4 sockets every time still.



--------------------------------------------------------------------------------



My data last night (which I posted last night as well, with a follow-up this morning, prior to TH's "In Live" posting) shows that the engineering artisan boxes don't give 4 sockets every time (to either DA items or tailored items). Whether there's a greater likelihood - well my sample was too small to test that.


Honestly, in this whole analysis, I wasn't too concerned with socketing of artisan items. They aren't bioenhanced, and many tailors don't have engineering skills. I'd be interested to know for sure whether the master artisan domestic arts items socketed with the same regularity of tailored goods before the patch (i.e. 90% 4-socket) but to be honest I don't think that is our central complaint or concern.


I've stated that I believe the "In Live" post to be erroneousinformation, but unfortunately, I think TH left for the weekend, so this will have to be on hold until Monday.


(sorry about the lousy formatting but cutting and pasting any of the devs' posts will wonk out the browser with html)




n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

ZahrIna
Fri Apr 02, 2004 5:55 pm
#23

/sigh


I wish they would read before they post. Jess makes us breath before we do.





Zahr'Ina :::: Formerly of Everquest~7th Hammer (4yrs), Everquest II~Steamfont (launch) and Starwars Galaxies~Eclipse (Launch). Choosing to ENJOY my playtime. :::: I wish nothing but happiness to all who remain. Ran out of patience: 6/15/05. Husband and wife team. Four accounts and two station passes, terminated.
Gyopi
Fri Apr 02, 2004 6:15 pm
#24




I'd be interested to know for sure whether the master artisan domestic arts items socketed with the same regularity of tailored goods before the patch (i.e. 90% 4-socket) but to be honest I don't think that is our central complaint or concern.






I can say that certainly they did not socket the same as tailor items. They always were a lot more inconsistant .








Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Zatanna
Fri Apr 02, 2004 11:26 pm
#25





Greetings;


n'Jessi - thank you for keeping us updated as things progress, I for one, greatly appreciate everything that you are doing. I would like to offer my own two cents again concerning master artisan items versus master tailor items, sockets, and my own experience on the Tempest Server.


As a master artisan / master tailor, tailoring has been the one field (like so many here I am sure) that I would never give up, and have been since August of last year - I can honestly say I have made thousands of articles of clothing in both lines - tailoring and artisan. As it has been mentioned before, the currentsituation with sockets is very similar to how the artisan / domestic arts clothing acts _before and after the WookieeArmor Patch_. It has been my experience the domestic arts line of clothing (master artisan or no), has always been very random as far as sockets go, with the average socket being two or three, rarely gaining four. Before the patch, as everyone knows, the further up the tailoring tree you go, the more sockets you get until reaching master tailor which would consistently give four sockets - three being rare. (As it has been pointed out countless times.)


There is no evidence, as far as I have found, that being a master artisan is any help at all with the current situation with sockets in the tailoring made clothing. The clothing that I am making still has an average of 2 sockets, regardless of material that I use. I am attempting to gain twenty clothing experimentation and twenty clothing assembly to see if they are any help, however these tapes are few and far between right now on my server, and the clothing apron has no effect what so ever on the outcome of sockets.


I just wish to say again - as a master artisan / master tailor - I am not getting a consistent four sockets per item of clothing, in fact even getting four sockets at all is still very rare. While I shall remain optimistic that those in charge will make this horrible error right - in closing, I would like to voice one last thing - if this is intentional, I would like to see sockets given through experimentation, rather than random.


E'rana


Clothes Call Tailoring

Dag_Benhameen
Sat Apr 03, 2004 1:14 am
#26

NJ62, this is far from scientific but in my experience it has *always* been difficult to get 4 sockets on artisan items. I always wondered by it was so easy for a master tailor and yet master artisans seemed to get the shaft on that regard. Hmmm, this is beginning to sound like it was always broken and they did "inadvertantly" fix it. Unfortunately that will be very disappointing if so.



------------------------------------


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