Tailor Archive
Thread: What I know about the Socketing problem: an update thread (which will be continually updated)
Akaara wrote:
As long as I get 1 to 2 sockets, then I am really fine with that. I don't think you could use all 4 sockets anyways could you?I mean didn't the bonuses not stack sometimes?
Its not really a practical problem. Its more of a perception problem. People think that sockets is the same as quality because it is the only number associated with most clothing except for condition, which always starts at 1000.
Let me know if you need any experimenting from me or wutnot, happy weekend
I know. The engineering 4 lead was the one I got yesterday. I tested that issue last night with 100 shirts - 50 with engineering 4 and 50 without - and posted my results in the corre forum last night that engineering 4 had no bearing on socketing of tailored goods. I'm looking into it now.
FYI here's the thread. http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=10764#M10764
Pre-Wookiee armor patch Post Wookiee armor patch
Dom. artsitems for tailors with eng4:random, average of 2 random, average of 2
Tailored items for master tailors:consistently 4, sometimes 3 random, average of 2
Message Edited by NJ62 on 04-02-2004 03:10 PM
NJ62 wrote:
As a master artisan, are the sockets normally at an average of 2?
Always 3 or 4 for me. I will be honest, I only tested and checked the "Tailor" items being that not all tailors have Master Art as well. I can look into it if you like.
I keep my vendors uber stocked so I am able to do a before and after relatively easy.
Thanks for everything!!
Gyopi wrote:
Akaara wrote:
As long as I get 1 to 2 sockets, then I am really fine with that. I don't think you could use all 4 sockets anyways could you?I mean didn't the bonuses not stack sometimes?
Its not really a practical problem. Its more of a perception problem. People think that sockets is the same as quality because it is the only number associated with most clothing except for condition, which always starts at 1000.
I tend to make most of my sales on Bio Clothing. I enjoy making it and have a stupendous BE. (I've hidden him in a closet so he can't get out). ![]()
This has hit my sales in the few days that it has been out. I will not be making any more Bio Clothing until it is fixed. It is more than easy to use all 4 sockets on an item. Keeping in mind how bugged SEA's are, you have to use a seperate socket for each skill you want to enhance. You even have to eat a socket if you want to Upgrade a skill you already have enhanced.
Many Bio Customers are just in it for the clothes themselves. They do not care how many sockets an item holds and most of their wardrobe is not enhanced.
The problem is that far too many of my customers are the kind that will spend a million on an outfit (too bad it's on SEA's and I don't see it) and will only purchase Bio Clothing that has 4 (four) Sockets.
I understand that it is hard sometimes to accept change and that this may now be working as intended. It's just that wehave weathered so many changes and I am tired. It's not like this is the uber money maker it was in the old days... too many tailors are a dime a dozen and do not strive for the excellence that use to be attached with the pride that came with the tag. Master level clothing is no longer a luxury or a statement to make. I know I'm babbling and I apologize but maybe.. just maybe.. they can leave this one alone and changethe sockets back to the way they were. I don't know about many of you, but I've not much heart left to roll with the punches when the come out of the blue.
If I can be of any help, n'Jessi, just PM me. We are lucky to have you in our corner! ![]()
I don't think a re-test is the issue:
TH wrote:
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Currently, what seems to be happening is that a master tailor who also has all 4 engineering artisan boxes (which give you artisan experimentation) gets 4 sockets every time still.
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My data last night (which I posted last night as well, with a follow-up this morning, prior to TH's "In Live" posting) shows that the engineering artisan boxes don't give 4 sockets every time (to either DA items or tailored items). Whether there's a greater likelihood - well my sample was too small to test that.
Honestly, in this whole analysis, I wasn't too concerned with socketing of artisan items. They aren't bioenhanced, and many tailors don't have engineering skills. I'd be interested to know for sure whether the master artisan domestic arts items socketed with the same regularity of tailored goods before the patch (i.e. 90% 4-socket) but to be honest I don't think that is our central complaint or concern.
I've stated that I believe the "In Live" post to be erroneousinformation, but unfortunately, I think TH left for the weekend, so this will have to be on hold until Monday.
(sorry about the lousy formatting but cutting and pasting any of the devs' posts will wonk out the browser with html)
/sigh
I wish they would read before they post. Jess makes us breath before we do. ![]()
I'd be interested to know for sure whether the master artisan domestic arts items socketed with the same regularity of tailored goods before the patch (i.e. 90% 4-socket) but to be honest I don't think that is our central complaint or concern.
I can say that certainly they did not socket the same as tailor items. They always were a lot more inconsistant .
Greetings;
n'Jessi - thank you for keeping us updated as things progress, I for one, greatly appreciate everything that you are doing. I would like to offer my own two cents again concerning master artisan items versus master tailor items, sockets, and my own experience on the Tempest Server.
As a master artisan / master tailor, tailoring has been the one field (like so many here I am sure) that I would never give up, and have been since August of last year - I can honestly say I have made thousands of articles of clothing in both lines - tailoring and artisan. As it has been mentioned before, the currentsituation with sockets is very similar to how the artisan / domestic arts clothing acts _before and after the WookieeArmor Patch_. It has been my experience the domestic arts line of clothing (master artisan or no), has always been very random as far as sockets go, with the average socket being two or three, rarely gaining four. Before the patch, as everyone knows, the further up the tailoring tree you go, the more sockets you get until reaching master tailor which would consistently give four sockets - three being rare. (As it has been pointed out countless times.)
There is no evidence, as far as I have found, that being a master artisan is any help at all with the current situation with sockets in the tailoring made clothing. The clothing that I am making still has an average of 2 sockets, regardless of material that I use. I am attempting to gain twenty clothing experimentation and twenty clothing assembly to see if they are any help, however these tapes are few and far between right now on my server, and the clothing apron has no effect what so ever on the outcome of sockets.
I just wish to say again - as a master artisan / master tailor - I am not getting a consistent four sockets per item of clothing, in fact even getting four sockets at all is still very rare. While I shall remain optimistic that those in charge will make this horrible error right - in closing, I would like to voice one last thing - if this is intentional, I would like to see sockets given through experimentation, rather than random.
E'rana
Clothes Call Tailoring