Tailor Archive

Thread: Next question: due ... Monday 6/7

Rizzaka
Fri May 28, 2004 6:10 am
#27






Songe wrote:

A few comments...


- I don't think we should ask anything about our role in the GCW, as the answer will be that it will be part of the revamp and they can't say yet


- for the category issue, it was the merchant question this week, so you can get rid of it too


- for JTL... well the only thing we can ask is more schematics for pilot suits etc I'm afraid. But that could be included in a more global question about new schematics.







Thats why i stated that we ask the dev's what they invision our role in the GCW being


Also i would like to craft flags, like how they blow in the wind at starports







Drrty · Bothan of DOOOOOOOM
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· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

3D4D
Fri May 28, 2004 9:25 am
#28


My question would be:


Can we expect to get schematics forthe non craftable items such as the Metal bikini bottom, Newb Scout Vest, Robe (found on most EntertainerNPCs) , etc?



or...



Will we ever see a clothing color kit that Tailors could craft to make color matching easier?




/meditate

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Privateer21
Sat May 29, 2004 8:48 am
#29

Outside the box but still in the tailor framework? How about:



  • Faction logo'd clothing. Shirts and jackets with sholder patches and chest crests. Don't argue about canon. faction holo-emotes are here as well.

  • Make flight suits mandatory for small-ship pilots (ka-ching!)

  • crafter quests. craft something for storyline NPC's to get rewards/loot/schems that are useful to the crafter. Progress through different NPC's to reach the uber-schem or whatever. And shouldn't be so easy that it's laughable. Should be some degree of difficulty. ie - NPC asks for some pants and vaugely describes them, but you have to figure out the right pants. Like the hermit quest was back before it got disabled.

that's all for me at the moment. Not sure how 'outside the box' that really was.



P






D'Rew Ma'Tix
Archon - Pax Imperius
Mors ultima ratio
[email protected]
Nacole
Mon May 31, 2004 12:09 am
#30

out of the box?...............out of the box.......ok.........hmmmmmmm.........LOL everything we do IS in a box.......why can't we have less options? I mean there is the select the item (necessary), put in the components (necessary), then there is the "this is what your making" (...NOT NECESSARY!!! because by then its too late! you use the resources!! they are goooone!!!), (if you are using a crafting station) Schematic or object (cool! and necessary!), Color choice!!! (but here they fool you..because it isn't really a color choice! its a shade choice!!! and the ones that match OH WAIT!!! they don't!!!)


Ok..I am not upset!! really! I mean, I only made 4 shirts to match one pair of pants that ended up NONE of them matching!! Realy! I am not upset!


And once again.....the Leia Skirt to match the bikini.....and what is supposed to go with that other bikini.....cause no one likes those bikini pants......"they make me look fat!" I have gotten that SO many times!!!


I can't think outside the box any farther than that cause I don't do GCW....I don't wanna be a pilot......I don't wanna make space craft......I make clothes and ID people.......and I love it.....I really and for truely hope that they don't mess up the Tailor prof or the ID prof with JTL...I would be severily upset!


Ok, I am done ranting!


Toodles!


Nac





Starsider: Na'cole Bellano, zabrak, female, Master Tailor/Merchant/Artisan (waypoint: Naboo- 7180, 6491)

Eclipse: A'thena Flamewarn, twi'lek, female, novice entertainer/scout/brawler, novice tailor, almost master Image designer!!!!! (this character is still being developed!!!)
Dayre
Mon May 31, 2004 12:59 am
#31

Hmmm... outside the box... /ponder


Well, in my view almost every dedicated tailor I come across is quite community minded. With that being said perhaps the tailor community can use one of our prescious questions to represent a broader concern for the better of the entire population in all galaxies/professions. I think we all know we won't get a solid answer regarding our bugs, craftable items, content or role in JTL/GCW. I just don't think the answers to those things are there to be given.


Perhaps we take one for the team and open up our question to allow TH and the Devs to give us (and the entire community) some usable/hope inspiring info on things to come in the near future.


I am a dedicated tailor, and I realize we have many many issues that need to be addressed. However, I'd rather have some concrete new information on anything that effects tailors and the entire community than the standard "being looked into/combat balance/after JTL" answers.




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EwokkilVader
Tue Jun 01, 2004 7:42 am
#32


i like this


Someone else's idea:

Whats our role in the JTL expansion?

Can tailors go to a "Fashion Critic" and vote for the best new outfit and get a limited edition (50 uses maybe? # would suck)schematic they can use. (this would mimic the musuem director on bestine if any one is familiar with that)



Owimajao Acka

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darklightr1
Tue Jun 01, 2004 8:01 am
#33

New to these forums and to Tailoring, but how about for JTL, Make it manditory that all pilots of fighters where flightsuits and Helmets.


We already make flight suits, add the different helmets to our schems. Of course Imps should be able to use the Tie Suits that we got as quest rewards.





Mabe Enterprizes
Venders Located in "The Underground Mall"
New Cardia, Dant -- Eclipse --
Privateer21
Tue Jun 01, 2004 8:28 am
#34

One thing I forgot:


  • craftable saddles/tack for mounts. colors, styles, etc etc


P





D'Rew Ma'Tix
Archon - Pax Imperius
Mors ultima ratio
[email protected]
ArthurDentOnBria
Wed Jun 02, 2004 11:12 am
#35


NJ, what I'd really like to see is us ask an actual *gasp* question this time, rather than trying to push some agenda at the devs in the form of a "this is what we'd like, can we get that?" or "are you working on...?" type of thing, where they simply say "yes" and the whole excersise is completely wasted.


My suggestion is that we ask for specific information on a topic like:


1) how do sockets work? What determines how many we get?

2) how do skill tapes stack?

3) what new clothing items are on the horizon? What new schematics can we expect in the smuggler revamp, space expansion, and jedi revamp?


Basically any question that cannot be answered in a one word yes or no answer is a good one, lol.

Message Edited by ArthurDentOnBria on 06-02-2004 12:03 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


NJ62
Wed Jun 02, 2004 4:38 pm
#36


Okay.. we're all kinda mad about socketing... I think Arthur's right about getting some hard numbers.


How about this:


Currently master tailors seem to get 4-socketed items about 10% of the time. Obviously, they would like to increase this percentage. What factors go into determining the number of sockets an item gets? In particular we would like to know about 1) clothing experimentation rating 2) clothing customization rating 3) clothing assembly rating 4) crafting tool rating 5) crafting station rating 6) any foods. Which of these factors will increase the chance to gain sockets, and to what degree (numbers/percentages please)?


Message Edited by NJ62 on 06-02-2004 04:40 PM



n'Jessi
former correspondent, former player

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ArthurDentOnBria
Wed Jun 02, 2004 5:13 pm
#37

NJ,


I think that question is as good as any and I think we stand a good chance of getting back a meaninful answer that could actually benefit us in our gameplay.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Aynianu
Wed Jun 02, 2004 6:36 pm
#38

i estimate their response to be something along the lines of 'they all play a part in how many sockets you get'

or something like that

Songe
Wed Jun 02, 2004 9:51 pm
#39

I doubt it, as they obviously don't. I like this question.



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