Tailor Archive

Thread: Our question: ANSWERED!

DarthVillanus
Sun Apr 25, 2004 3:49 pm
#27

I hope all of you realize that this will only benefit the 5% or so of players who are tailors. The other 95% are getting screwed beyond belief. Some players have clothing at 0/0 condition with +20 armorsmith experimentation or +20 weapon experimentation. Some of us have multi million dollar clothing attachments in clothes when stuff decayed in pvp death. Sure I don't have a problem with bioengineered clothing worth about 30k becoming useless when it hits 0/0 condition but when my 20 million dollar robe becomes useless, I'm gonna be mad.


Tailors may rejoice now but this will hurt players more than help.





| Kilon Wiekog |- | Master Fencer, Commando |
| Kalon Wiekog - Dark Jedi Knight |
~ Destroyer of teh Bunniez~ Arch Nemesis of Jene'vieve ~
"I don't like the CU" --Every selfish Loot Hoor in the game

GazimusPrime
Sun Apr 25, 2004 9:37 pm
#28

so what patch can we get our skill tapes back out of clothes then?




LEVOYAN : GAZ-UK : GAZZY BABE
MASTER RIFLES/MBH: MASTER CARBINEER/MCM : DARK JEDI
"...And i will strike down upon thee with great VENGEANCE, and
furious anger, those who attempt to poison and destroy my brothers..."
Ackehece
Sun Apr 25, 2004 11:19 pm
#29






DarthVillanus wrote:

I hope all of you realize that this will only benefit the 5% or so of players who are tailors. The other 95% are getting screwed beyond belief. Some players have clothing at 0/0 condition with +20 armorsmith experimentation or +20 weapon experimentation. Some of us have multi million dollar clothing attachments in clothes when stuff decayed in pvp death. Sure I don't have a problem with bioengineered clothing worth about 30k becoming useless when it hits 0/0 condition but when my 20 million dollar robe becomes useless, I'm gonna be mad.


Tailors may rejoice now but this will hurt players more than help.







btw: who wears there crafting clothing into situations where it can decay? if i had a +25 to weapon experimentation piece of clothing it would remain in my house never to see the light of day.


it should also kill the artficial ubers who have combat tapes... if you lose the skills you lose em. it is not like they will never be recoverable - anyone can loot skill tapes and you are crazed if you spend 10 mill for a skill tape anyway....


Message Edited by Ackehece on 04-25-2004 11:21 PM



"And these blast points, too accurate for Sandpeople. Only
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Ackehece - Eclipse | Tife - TestCenter




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Penguin80
Sun Apr 25, 2004 11:55 pm
#30

Yaa!! Thanks Jess, you rock! :-)



-------------------------------------------
LouShen Zempahn
Master Tailor
Master Bio-Engineer
Surveyor Specialist

Retired: Master Musician
Retired: Image Designer
RandDarkstar
Mon Apr 26, 2004 1:39 am
#31

#1 - Don't go into the Nightsister caverns with your +25 weaponsmith outfit

#2 - if it's at 0/0 condition, what happened in the first place?

#3 - You are using clothing that is supposed to be dead, why are you surprisedwith afix?

#4 - Don't complain to us about your skill tapes. We are complaining about a bug introduced when they changed clothes to a death-decay system. We are asking them to fix a bug.



Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

Welwood
Mon Apr 26, 2004 3:14 am
#32

This is a great improvement on the game as a whole. This bug is infinately more important than fixing broken classes, the entire gcw revamp, borked loot tables and the entire bh/de professions. I really appreciate all the hard work and effort that went into making sure that every peice of 150 credit clothing that I have which has been filled with 30 million credits worth of sea's will now be worthless.


I guess I can offset the cost of having boughtall those soon to be worthless sea's by never buying anything made by any tailor ever againfor any reason.Enjoy your soon to be fixed profession.


Thanks again.


Nakedly,

Welwood

Idany
Mon Apr 26, 2004 4:04 am
#33

Welwood,


Can you tell me what you do with your 80% or 90% adv. comp chest-plate filled with SEA's that went to 0/xx or had a crit failure on repair?


Blame Armorsmiths? I am sure you dont. Getting it too low is your own resposibility and a crit fail on repair is something we hate but learn to live with.


Why blame tailors for a fix? Why dont you go to the devs and discuss the use of SEAs?


I however agree on one thing. They should introduce this fix with a one time partial reset of the values of clothing so people can be more careful with their (valuable) stuff. I will try asking our correspondent torequest that reset with the devs.









Magdalene
Mon Apr 26, 2004 4:07 am
#34






Idany wrote:

I however agree on one thing. They should introduce this fix with a one time partial reset of the values of clothing so people can be more careful with their (valuable) stuff. I will try asking our correspondent torequest that reset with the devs.




Absolutely. A one-time reset would make everyone happy.
Trizax
Mon Apr 26, 2004 4:19 am
#35

Will stuff that is 1/1 still work?



kottonmouth
NBlack Lightsaber Duelist / Ghost TrollN
Stun Baton | Gaderiffi | Dagger | Geo Pistol | Scatter
-/dizzle - srh - debbie/-
kM's Vendor: Dark Citadel, Naboo
(-3119, 901)

DarthVillanus
Mon Apr 26, 2004 4:22 am
#36




Ackehence wrote:


btw: who wears there crafting clothing into situations where it can decay? if i had a +25 to weapon experimentation piece of clothing it would remain in my house never to see the light of day.




I had a friend loot a pair of tusken gloves with +12 armorsmith experimentation with 100/1000 condition. He sold it for 20 mil. The guy who bought it was killed by a razor cat while near his factories and it went to 0/1000. No big deal the mod still applies. Too bad after patch 10 it wont. The fact is accidental deaths happen all the time.






Idany wrote:


Can you tell me what you do with your 80% or 90% adv. comp chest-plate filled with SEA's that went to 0/xx or had a crit failure on repair?




I still wear a comp chest plate that got a crit failure and is at 0/0. It doesn't provide any protection but it has a +20 pistol speed aa in it that cost about 25 mil.



I'm not saying Tailors don't deserve return business. Of course they do. Maybe a way to repair clothes that works should be put in first?





| Kilon Wiekog |- | Master Fencer, Commando |
| Kalon Wiekog - Dark Jedi Knight |
~ Destroyer of teh Bunniez~ Arch Nemesis of Jene'vieve ~
"I don't like the CU" --Every selfish Loot Hoor in the game

RandDarkstar
Mon Apr 26, 2004 4:24 am
#37

Probably. 1/1 is just the very last point before it degrades...



Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

Magdalene
Mon Apr 26, 2004 4:25 am
#38






Welwood wrote:

This is a great improvement on the game as a whole. This bug is infinately more important than fixing broken classes, the entire gcw revamp, borked loot tables and the entire bh/de professions. I really appreciate all the hard work and effort that went into making sure that every peice of 150 credit clothing that I have which has been filled with 30 million credits worth of sea's will now be worthless.


I guess I can offset the cost of having boughtall those soon to be worthless sea's by never buying anything made by any tailor ever againfor any reason.Enjoy your soon to be fixed profession.


Thanks again.


Nakedly,

Welwood


Oh, you're a real riot.

Trizax
Mon Apr 26, 2004 4:26 am
#39

1/1 dont decay anymore


The least they could do it set every piece of clothing to 1000/1000


If I have 4 attachments that are all above +3 on 5 pieces of clothing I dont wanna lose all of that



kottonmouth
NBlack Lightsaber Duelist / Ghost TrollN
Stun Baton | Gaderiffi | Dagger | Geo Pistol | Scatter
-/dizzle - srh - debbie/-
kM's Vendor: Dark Citadel, Naboo
(-3119, 901)

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