Tailor Archive

Thread: Our question: ANSWERED!

Idany
Mon Apr 26, 2004 5:02 am
#40



Ackehence wrote:


btw: who wears there crafting clothing into situations where it can decay? if i had a +25 to weapon experimentation piece of clothing it would remain in my house never to see the light of day.





I had a friend loot a pair of tusken gloves with +12 armorsmith experimentation with 100/1000 condition. He sold it for 20 mil. The guy who bought it was killed by a razor cat while near his factories and it went to 0/1000. No big deal the mod still applies. Too bad after patch 10 it wont. The fact is accidental deaths happen all the time. I sincerely think your friend should make his schematics within the walls of his workshop or house or other safe place..store the gloves and then go to his factory. We know that life outside a city is dangerous. ..people can get attacked. This is no different from real life...nobody who is in the right of his mind will wear a 20 million item in a ghetto where its possible to get attacked. ...why would this game have different concepts? ok i agree the type of "jungle" is different bit we have to adjust to danger and protect our valuables.


As I made clear I also think nobody should be punished for acting not careful in a time there was no need to be careful. I hope we get a reset on 0/0 items so this isnt painful for your friend and he can act different with his uber gloves when the patch comes.






Idany wrote:


Can you tell me what you do with your 80% or 90% adv. comp chest-plate filled with SEA's that went to 0/xx or had a crit failure on repair?





I still wear a comp chest plate that got a crit failure and is at 0/0. It doesn't provide any protection but it has a +20 pistol speed aa in it that cost about 25 mil. for ranged that might be an option... for melee i think that would be a big problem (being a TKA myself).


I'm not saying Tailors don't deserve return business. Of course they do. Maybe a way to repair clothes that works should be put in first? There is a clothing repair kit availble for a long time. You think, tailors would ask for a fix if repairing was not an option?



Syzygy-Gorath
Mon Apr 26, 2004 5:03 am
#41






Welwood wrote:

This is a great improvement on the game as a whole. This bug is infinately more important than fixing broken classes, the entire gcw revamp, borked loot tables and the entire bh/de professions. I really appreciate all the hard work and effort that went into making sure that every peice of 150 credit clothing that I have which has been filled with 30 million credits worth of sea's will now be worthless.


I guess I can offset the cost of having boughtall those soon to be worthless sea's by never buying anything made by any tailor ever againfor any reason.Enjoy your soon to be fixed profession.


Thanks again.


Nakedly,

Welwood







*snickers* You do realize that armor contains tailor-made components, right?



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Naufragus
Mon Apr 26, 2004 5:46 am
#42






Syzygy-Gorath wrote:





Welwood wrote:

This is a great improvement on the game as a whole. This bug is infinately more important than fixing broken classes, the entire gcw revamp, borked loot tables and the entire bh/de professions. I really appreciate all the hard work and effort that went into making sure that every peice of 150 credit clothing that I have which has been filled with 30 million credits worth of sea's will now be worthless.


I guess I can offset the cost of having boughtall those soon to be worthless sea's by never buying anything made by any tailor ever againfor any reason.Enjoy your soon to be fixed profession.


Thanks again.


Nakedly,

Welwood







*snickers* You do realize that armor contains tailor-made components, right?




laugh it up girls.....this guy expressed exactly what is going top happen....


most people are just going to buy armor...


those that dont are going to expect to LESS for clothing since it will only last a month or so....


about my only steady business was wookiee clothing...guess what...that dried up and blew away the moment wooks got armor


now that you have yoru pet peeve out of the way maybe you can all focus on a real problem and actaully improve tailor somehow


but imo tailor is just going to go the way of the vehicle paint kits when decay hits


Rizzaka
Mon Apr 26, 2004 6:33 am
#43

Sorry we can't help your servers economy with SEA's ??? not sure if thats what your looking for but it seems to be.



How would you feel if armor never decayed and the only reason for me to buy new armor was either because i needed to outfit it with a diff set of SEA's or because someone came out with higher protection....


Wouldn't be happy now would you? I'm just sayin that the AS's that are posting need to look at it from our perspective too not just the "oh but this SEA is worth 20 mill" well then don't pay 20 mill for it or keep your clothes in a droid where they dno't decay =P thats what i do.








Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

FuschiaD
Mon Apr 26, 2004 6:45 am
#44

Okay, I have another question regarding my NS armpiece. The condition is at 0/97, not 0/0. What does that mean in terms of being equippable?




~*~ F U S C H I A D A R K W A L K E R ~*~
Yes, I'm a respec Jedi. Get over it.
~*~ A V A D I H A L O N A - S O E P ~*~
Entertainer For Life - COMPNOR Eye Candy

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Syzygy-Gorath
Mon Apr 26, 2004 6:46 am
#45






FuschiaD wrote:

Okay, I have another question regarding my NS armpiece. The condition is at 0/97, not 0/0. What does that mean in terms of being equippable?







Depends on if they include armor in the fix—if so any 0/* item should be unequippable, if not your bicep should be fine. At this point it's a guessing game, we won't really know until it hits test.



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Gyopi
Mon Apr 26, 2004 7:14 am
#46






RandDarkstar wrote:

Probably. 1/1 is just the very last point before it degrades...







1/1 is another thing that needs to be fixed since clothing never decays beyond 1/1 condition.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Gyopi
Mon Apr 26, 2004 7:34 am
#47






Artysan wrote:

I don't see that you can compare the loss of clothing with skill tapes to the loss of a nice set of composite armor. I don't know about your server, butthese tapes sell for huge amounts. As an armorsmith, I use a robe which adds 2 experimentation points (+20armor experimentation).Without those two points, I cannot be competitive in the armorsmithing market, since experimentation affects quality as it does NOT with clothing. The robe with the tape cost over 50 million credits, taking most of the funds of the extremely successful veteran armorsmith who originally purchased it. Of course, one is careful with such an item. One does not wear it to the Genosian Caves. But you do have to have it on you from time to time, moving house, traveling from one location to another, or whatever. Accidents happen. You think anyone is going to consider an item like thisdisposable and replace it when it goes to zero, like they do composite? Think they're going to be lining up at your door to buy one a week? Think again.


Unless you have to move your robe of honor a lot, then it is never going to decay away. Maybe it will decay a little bit it you are extremely unlucky, but thats not very likely. In the event that you *do* have to carry it by hand through very dangerous territiory (how often do we get killed travelling with bikes anyway?), then I would suggest hiring some fighters to escort you. I used to have to do this all the time when I was a novice tailor with no fighting skills. Surely if a novice tailor (who had 30K credits at the time) could do that, then a master armorsmith can afford it.


Saying that there is clothing repair in the game really does not convince me of much unless it is proven to work and to work better than, say, armor or weapon repair. Both of those repairs were badly and quietly nerfed recently and I can tell you that most Master Armorsmiths and Weaponsmiths I know would much rather repair worked better than it does. There is enough business and most have difficulty keeping up with orders as it is. And in case you haven't run across this, at least for Armorsmiths, their "repair armor" ability is totally broken. They have nogreat possibility of success repairing armor than a two-hour-old novice brawler, given the same repair tool.


You are right that repair *was* nerfed, but I did some experiments that show that we still get a fairly big bonus for repairing clothes as master tailors. It is probably the same for weaponsmiths and armorsmiths.


Sorry for butting in with a negative comment, but I wanted to let it be known that some tailors think this "improvement" is a bad idea unless it is accompanied with some other changes. And in your glee with these changes, do keep in mind SOE's track record in messing up things when they try to fix/improve them.


The fact is that we need this change. Anyone who has spent a lot of time tailoring will realize that sales have fallen to a trickle. People tell me all the time that they are holding off on buying because their 0/0 clothes are still working. Almost all of the clothes every created in the game are still there, but the population of the servers has decreased. Yes, we can and *have* asked for more clothes, but so far we have not had a response to them. Anyway, what are we supposed to say to the devs? "Please do not fix one of the major problems with tailor until you completely revamp the skilltape system? We would all be glad to drop tailor for the next 6 to 8 months while you do that and then just come back later. Thanks!". I don't think so....














Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

RandDarkstar
Mon Apr 26, 2004 11:19 am
#48

Most arguments I see are about SEA loss. This doesn't wash with me, nor most tailors.


#1) if you have a 50 million credititem of clothing, or 5th gen lightsaber, or whatever, you are going to keep it in good condition. This means leaving it in your absolutely safe bank account, your nearly impregnable shop/house, your factory input hopper, or one of the 5 droids that can hold up to 10 items each. If you are foolish enough to put it in danger, then I'm sorry, that's why decay is there. As a penalty for actions that put your high-cost items at risk.


#2) Armour SEA's decay with the armour itself. Lots of you use the ubese shirts and bandoliers to house them as they don't decay. (Hopefully this changes too) Those attachments run the risk of being lost as do the clothing, but no one complains now. We are evening the field, fixing things that are broken.


#3) I have my own skill tapes that I don't want to see lost, but c'est la vie. I keep the special ones very safe, and will mourn their eventual loss, but I am not going to look for exploits and bugs to make them eternal.


#4) We can't fix YOUR bug issues with SEA's. Take it to Thunderheart and demand change. He answers questions every week. Ask your correpsondent to add this to the list of issues. It's going to be a big one for most soon. (Note: n"Jessi, perhaps a footnote to sockets and the SEA issue in our top 20 list)




Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

Welwood
Mon Apr 26, 2004 4:40 pm
#49


Delete all the posts you want that show any displeasure at this upcoming nerf, it will do nothing to help the players ingame. My points were valid and laid out in a non-offensive way. I cited multiple instances of quotes from players to bring examples of reasons why people are going to be upset about these changes after people expressed that they didn't know why people would be upset. My post did not violate ANY of the tos of swg.com


Hiding the truth doesn't make it go away.


I've got my minefields on order anyways, at least now it will come as a surprise to those who didn't see the post.


Changes nothing.

Syzygy-Gorath
Mon Apr 26, 2004 5:06 pm
#50






Welwood wrote:


Delete all the posts you want that show any displeasure at this upcoming nerf, it will do nothing to help the players ingame. My points were valid and laid out in a non-offensive way. I cited multiple instances of quotes from players to bring examples of reasons why people are going to be upset about these changes after people expressed that they didn't know why people would be upset. My post did not violate ANY of the tos of swg.com


Hiding the truth doesn't make it go away.


I've got my minefields on order anyways, at least now it will come as a surprise to those who didn't see the post.


Changes nothing.








I saw your first post, and for the most part I agree—you laid out a pretty good argument, and you were pretty polite about it. That whole griefing thing was uncalled for, but that's a personal opinion. Now, the guy who suggested targetting me…eh, whatever. Grief me. And grief every player who comes anywhere near the mission terminals in my player city, or my shop, or…pretty altruistic, just like you were asking us to be. I'd love to respond to your post, unfortunately I don't have a copy archived, so I can only tell you about the points I remember:


First, fashionWarn. That was a joke. I hate forced PvP and I'd never try to inflict it on someone, not to mention…what am I going to do? Chase them with spambots until they give in?


Second, why didn't we ask for bugfixes to other professions. Why would you expect us to? We have our own bugs and our own concerns. Like 99% of the rest of the playerbase we're trying to get our problems handled. The fact that it negatively impacts those players who use SEAs—and I don't believe that they constitue 95% of the playerbase—was not part of the equation. We have a bug, we want it fixed. SEAs are not a system we have control over, nor was it something we could reasonably ask about in the framework of our query.


Third, losing items you worked hard to get. My alt currently wields a scythe. One of the finest on Kettemoor. I'd guess it's worth about 2 million credits on the open market, and I'm slowly but surely watching it decay. I worked long and hard to have that sword made and I love it dearly, but I know that eventually it's going to turn to dust. That's just the way of these things. I also have nearly 2 million in SEAs on my alt, and I know eventually they're going to decay to dust. I have a 4 socket +25 injury/wound treatment top that's going to be incredibly difficult to replace. I have some very nice armor that's going to cost me a quarter of a million credits to replace (discount from my guild smith.) All of these things decay keeping the number of available items low enough that the market isnt saturated. Clothing has no such system in working place to see to that. I'm going to be sad when I eventually lose all of my expensive items, but that's the nature of the game. What we want is equality. We didn't ask for SEAs to be destroyed, we asked for our profession to be fixed. The SEAs are a side-effect of that fix.


I can't remember any of your other points well enough to respond in a coherent manner, so I'll stop there. To close, if you're still so bitter about this please feel free to look me up. You can deathblow me as many times as you want if it'll make you feel better to kill a tailor/ID/merchant, but the fact is coming in here and complaining to us won't help. Threatening us won't help. Being constructive in the apropriate forum (Core Systems) might help. Personally, I don't think the devs ever meant SEAs to be forever, but you might come up with a convincing argument to have them made so. If you can, great, I'll applaud and support your efforts. But this is not the place to do it.




œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Syzygy-Gorath
Mon Apr 26, 2004 5:14 pm
#51

Oh, not sure if you were the one that mentioned this, but as to why we didn't ask about sockets instead of decay: n'Jessi is already working hard behind the scenes to see what, if anything, can be done about this issue. In essense, asking about socketting would have been a "wasted" question.

Message Edited by Syzygy-Gorath on 04-26-2004 08:15 PM



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Welwood
Mon Apr 26, 2004 6:02 pm
#52


I've seen the light!


I now agree 110% that clothing should decay, regardless of the fact that people have spent millions of credits on attachments to put in them. It truly is our fault for not seeing into the future via Ms Cleo or whatever otherworldly medium available to know this was coming. I will make sure to be thinking clearer next time I'm sure.


I also agree 138% that tailors and their correspondant are not responsible for this upcoming fix just because they mentioned over and over and over again to the devs how important it was to be fixed asap. Tailors and their correspondant were just doing their duty toput an end to extremely important ingame bugsI now understand.


Furthermore, I agree 212% that tailors should face no repercussions at all ingame regarding what some would call a "nerf" that sony, and not the tailors nor their correspondant who asked for it, fixed. I think it would be horrible for anyone to lay down minefields or covert detectors around ANY tailors shops with the intention of killing and/or blackbarring them repeatedly simply because sony did it's job. Let me be clear on this, I do not condone ingame violence, nor screenshots taken of ingameviolence towards ANY tailors.


I would like to express my sincere apologies to the tailor forums for my misguided thinking earlier. I agree 307% nowthat at no point should I, nor anyone else for that matter, brought up any concerns that this fix would in any way do anything but improve the game as a whole, increase goodwill towards all the professions, and generally make everyone extremely happy.


Additionally, I would like to say that I in no way disagree at all with anything that has been said by allyou nice people in this forum, and that I will forever be haunted with the memory of my deleted post. I expect that I will be losing sleep for at least 8 months due to my own negligence in this regard. I am currently suffering immensely, and I wish the pain would stop. Therefore, I have decided to give 7402% more to charity this year in hopes that I will cleanse myself of this pain.


In closing, I wish nothing but the absolute best for the tailors of swg, I'm sure that the next few months of gameplay with be nothing but rewarding, enriching, and entertaining for everyone due to your vigilance. I applaud all of you for making sure that all of our gaming experiences are just a bit better. If I can ever do anything for any of you, anything at all, please feel free to drop me a pm with your name, server, and shop location and I will make sure to take care of you personally.


Love,

-Welwood



Why 1-star a nice feel-good post?

Message Edited by Welwood on 04-26-2004 09:15 PM

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