Tailor Archive
Thread: Our question: ANSWERED!
Ackehence wrote:
btw: who wears there crafting clothing into situations where it can decay? if i had a +25 to weapon experimentation piece of clothing it would remain in my house never to see the light of day.
I had a friend loot a pair of tusken gloves with +12 armorsmith experimentation with 100/1000 condition. He sold it for 20 mil. The guy who bought it was killed by a razor cat while near his factories and it went to 0/1000. No big deal the mod still applies. Too bad after patch 10 it wont. The fact is accidental deaths happen all the time. I sincerely think your friend should make his schematics within the walls of his workshop or house or other safe place..store the gloves and then go to his factory. We know that life outside a city is dangerous. ..people can get attacked. This is no different from real life...nobody who is in the right of his mind will wear a 20 million item in a ghetto where its possible to get attacked. ...why would this game have different concepts? ok i agree the type of "jungle" is different bit we have to adjust to danger and protect our valuables.
As I made clear I also think nobody should be punished for acting not careful in a time there was no need to be careful. I hope we get a reset on 0/0 items so this isnt painful for your friend and he can act different with his uber gloves when the patch comes.
Idany wrote:
Can you tell me what you do with your 80% or 90% adv. comp chest-plate filled with SEA's that went to 0/xx or had a crit failure on repair?
I still wear a comp chest plate that got a crit failure and is at 0/0. It doesn't provide any protection but it has a +20 pistol speed aa in it that cost about 25 mil. for ranged that might be an option... for melee i think that would be a big problem (being a TKA myself).
I'm not saying Tailors don't deserve return business. Of course they do. Maybe a way to repair clothes that works should be put in first? There is a clothing repair kit availble for a long time. You think, tailors would ask for a fix if repairing was not an option?
Welwood wrote:
This is a great improvement on the game as a whole. This bug is infinately more important than fixing broken classes, the entire gcw revamp, borked loot tables and the entire bh/de professions. I really appreciate all the hard work and effort that went into making sure that every peice of 150 credit clothing that I have which has been filled with 30 million credits worth of sea's will now be worthless.
I guess I can offset the cost of having boughtall those soon to be worthless sea's by never buying anything made by any tailor ever againfor any reason.Enjoy your soon to be fixed profession.
Thanks again.
Nakedly,
Welwood
*snickers* You do realize that armor contains tailor-made components, right?
Syzygy-Gorath wrote:
Welwood wrote:
This is a great improvement on the game as a whole. This bug is infinately more important than fixing broken classes, the entire gcw revamp, borked loot tables and the entire bh/de professions. I really appreciate all the hard work and effort that went into making sure that every peice of 150 credit clothing that I have which has been filled with 30 million credits worth of sea's will now be worthless.
I guess I can offset the cost of having boughtall those soon to be worthless sea's by never buying anything made by any tailor ever againfor any reason.Enjoy your soon to be fixed profession.
Thanks again.
Nakedly,
Welwood
*snickers* You do realize that armor contains tailor-made components, right?
laugh it up girls.....this guy expressed exactly what is going top happen....
most people are just going to buy armor...
those that dont are going to expect to LESS for clothing since it will only last a month or so....
about my only steady business was wookiee clothing...guess what...that dried up and blew away the moment wooks got armor
now that you have yoru pet peeve out of the way maybe you can all focus on a real problem and actaully improve tailor somehow
but imo tailor is just going to go the way of the vehicle paint kits when decay hits
Sorry we can't help your servers economy with SEA's ??? not sure if thats what your looking for but it seems to be.
How would you feel if armor never decayed and the only reason for me to buy new armor was either because i needed to outfit it with a diff set of SEA's or because someone came out with higher protection....
Wouldn't be happy now would you? I'm just sayin that the AS's that are posting need to look at it from our perspective too not just the "oh but this SEA is worth 20 mill" well then don't pay 20 mill for it or keep your clothes in a droid where they dno't decay =P thats what i do.
FuschiaD wrote:
Okay, I have another question regarding my NS armpiece. The condition is at 0/97, not 0/0. What does that mean in terms of being equippable?
Depends on if they include armor in the fix—if so any 0/* item should be unequippable, if not your bicep should be fine. At this point it's a guessing game, we won't really know until it hits test.
RandDarkstar wrote:
Probably. 1/1 is just the very last point before it degrades...
1/1 is another thing that needs to be fixed since clothing never decays beyond 1/1 condition.
Artysan wrote:
I don't see that you can compare the loss of clothing with skill tapes to the loss of a nice set of composite armor. I don't know about your server, butthese tapes sell for huge amounts. As an armorsmith, I use a robe which adds 2 experimentation points (+20armor experimentation).Without those two points, I cannot be competitive in the armorsmithing market, since experimentation affects quality as it does NOT with clothing. The robe with the tape cost over 50 million credits, taking most of the funds of the extremely successful veteran armorsmith who originally purchased it. Of course, one is careful with such an item. One does not wear it to the Genosian Caves. But you do have to have it on you from time to time, moving house, traveling from one location to another, or whatever. Accidents happen. You think anyone is going to consider an item like thisdisposable and replace it when it goes to zero, like they do composite? Think they're going to be lining up at your door to buy one a week? Think again.
Unless you have to move your robe of honor a lot, then it is never going to decay away. Maybe it will decay a little bit it you are extremely unlucky, but thats not very likely. In the event that you *do* have to carry it by hand through very dangerous territiory (how often do we get killed travelling with bikes anyway?), then I would suggest hiring some fighters to escort you. I used to have to do this all the time when I was a novice tailor with no fighting skills. Surely if a novice tailor (who had 30K credits at the time) could do that, then a master armorsmith can afford it.
Saying that there is clothing repair in the game really does not convince me of much unless it is proven to work and to work better than, say, armor or weapon repair. Both of those repairs were badly and quietly nerfed recently and I can tell you that most Master Armorsmiths and Weaponsmiths I know would much rather repair worked better than it does. There is enough business and most have difficulty keeping up with orders as it is. And in case you haven't run across this, at least for Armorsmiths, their "repair armor" ability is totally broken. They have nogreat possibility of success repairing armor than a two-hour-old novice brawler, given the same repair tool.
You are right that repair *was* nerfed, but I did some experiments that show that we still get a fairly big bonus for repairing clothes as master tailors. It is probably the same for weaponsmiths and armorsmiths.
Sorry for butting in with a negative comment, but I wanted to let it be known that some tailors think this "improvement" is a bad idea unless it is accompanied with some other changes. And in your glee with these changes, do keep in mind SOE's track record in messing up things when they try to fix/improve them.
The fact is that we need this change. Anyone who has spent a lot of time tailoring will realize that sales have fallen to a trickle. People tell me all the time that they are holding off on buying because their 0/0 clothes are still working. Almost all of the clothes every created in the game are still there, but the population of the servers has decreased. Yes, we can and *have* asked for more clothes, but so far we have not had a response to them. Anyway, what are we supposed to say to the devs? "Please do not fix one of the major problems with tailor until you completely revamp the skilltape system? We would all be glad to drop tailor for the next 6 to 8 months while you do that and then just come back later. Thanks!". I don't think so....
Delete all the posts you want that show any displeasure at this upcoming nerf, it will do nothing to help the players ingame. My points were valid and laid out in a non-offensive way. I cited multiple instances of quotes from players to bring examples of reasons why people are going to be upset about these changes after people expressed that they didn't know why people would be upset. My post did not violate ANY of the tos of swg.com
Hiding the truth doesn't make it go away.
I've got my minefields on order anyways, at least now it will come as a surprise to those who didn't see the post.
Changes nothing.
Welwood wrote:
Delete all the posts you want that show any displeasure at this upcoming nerf, it will do nothing to help the players ingame. My points were valid and laid out in a non-offensive way. I cited multiple instances of quotes from players to bring examples of reasons why people are going to be upset about these changes after people expressed that they didn't know why people would be upset. My post did not violate ANY of the tos of swg.com
Hiding the truth doesn't make it go away.
I've got my minefields on order anyways, at least now it will come as a surprise to those who didn't see the post.
Changes nothing.
I saw your first post, and for the most part I agree—you laid out a pretty good argument, and you were pretty polite about it. That whole griefing thing was uncalled for, but that's a personal opinion. Now, the guy who suggested targetting me…eh, whatever. Grief me. And grief every player who comes anywhere near the mission terminals in my player city, or my shop, or…pretty altruistic, just like you were asking us to be. I'd love to respond to your post, unfortunately I don't have a copy archived, so I can only tell you about the points I remember:
First, fashionWarn. That was a joke. I hate forced PvP and I'd never try to inflict it on someone, not to mention…what am I going to do? Chase them with spambots until they give in?
Second, why didn't we ask for bugfixes to other professions. Why would you expect us to? We have our own bugs and our own concerns. Like 99% of the rest of the playerbase we're trying to get our problems handled. The fact that it negatively impacts those players who use SEAs—and I don't believe that they constitue 95% of the playerbase—was not part of the equation. We have a bug, we want it fixed. SEAs are not a system we have control over, nor was it something we could reasonably ask about in the framework of our query.
Third, losing items you worked hard to get. My alt currently wields a scythe. One of the finest on Kettemoor. I'd guess it's worth about 2 million credits on the open market, and I'm slowly but surely watching it decay. I worked long and hard to have that sword made and I love it dearly, but I know that eventually it's going to turn to dust. That's just the way of these things. I also have nearly 2 million in SEAs on my alt, and I know eventually they're going to decay to dust. I have a 4 socket +25 injury/wound treatment top that's going to be incredibly difficult to replace. I have some very nice armor that's going to cost me a quarter of a million credits to replace (discount from my guild smith.) All of these things decay keeping the number of available items low enough that the market isnt saturated. Clothing has no such system in working place to see to that. I'm going to be sad when I eventually lose all of my expensive items, but that's the nature of the game. What we want is equality. We didn't ask for SEAs to be destroyed, we asked for our profession to be fixed. The SEAs are a side-effect of that fix.
I can't remember any of your other points well enough to respond in a coherent manner, so I'll stop there. To close, if you're still so bitter about this please feel free to look me up. You can deathblow me as many times as you want if it'll make you feel better to kill a tailor/ID/merchant, but the fact is coming in here and complaining to us won't help. Threatening us won't help. Being constructive in the apropriate forum (Core Systems) might help. Personally, I don't think the devs ever meant SEAs to be forever, but you might come up with a convincing argument to have them made so. If you can, great, I'll applaud and support your efforts. But this is not the place to do it.
Message Edited by Syzygy-Gorath on 04-26-2004 08:15 PM
Message Edited by Welwood on 04-26-2004 09:15 PM