Tailor Archive
Thread: TOP 5 submitted 4/9/04
RandDarkstar wrote:
One more necklace that is not craftable: Jawa beads. You can't see them, you can't wear them.
those aren't necklaces
I can understand the concern with skilltapes, but I don't think it is a good idea of us to fight our battles and everyone else's too. We need change and saying that we need our problems fixed, and oh yea, can you make it so you can remove skilltapes because it would hurt other people makes that message sound less effective. I have nothing against being able to remove them. It would be a good idea, I think! Its just that I think that we already have too much on our plate to have to worry about that too!
Skilltapes are are a special part of the economy. They are *extremely* overpriced! A +4 stun defense skilltape goes for an absurd amount of money, but I can't sell a +19 stun defense shirt (by using BE tissues) for more than 25K and those are some of the best tissues out there! This simply doesn't make any sense. The problem is that skilltape prices are controlled by a very very small part of the population! Go to most of the caves which drop the better skilltapes and you will see that they are all camped by the same people 24 hours a day! These are the people who should be punished with any changes in the system, not us tailors who are just trying to make a *fair* living. If you get rid if the campers and make it so that everyone else has a chance to get skilltapes for themselves, the problem will begin to go away and you won't be spending 1 million credits per point on tapes.
We really need a change in either the socket system or the decay system. You said that you buy new clothes all the time because you likea change. The question is, would you rather buy those clothes brand new from a tailor with 2 sockets, or would you prefer to buy them used from the bazaar or another player for approximately the same price with 4 sockets? Neither us nor anyone else can really raise the price for 4 sockets very much! We have to compete with 10 months of pre-nerf 4 socketed clothing, almost all of which are *still in the game*! Many people are very conscious of the number of sockets in their clothing (and I am asked about sockets every single day) and we have had this market taken away!
Please also note that we have asked for *use* based decay, not time based decay. Time based decay was in the beta and no one liked it. Clothing should not decay away ina certain amount of time by being in your house (I think most tailors would agree with that). It should decay if its *worn* (and I personally think it should decay as you use any of your HAM bars so that decays faster if you are active and slowly if you are not doing much). If someone wears their 20 million credit +20 weapon experimentation outfit all day, then I really don't know what to say! If the outfit is treated like "special occasion" clothing and only worn during crafting, then it should last pretty much a lifetime, especially if repair is put into the picture!
Anyway, I have no problem with being able to remove skilltapes and put them into other clothing at all. I just feel that we have enough problems of our own right now without having to worry about others' too.
I am perfectly happy to add in your request as the next item to be in the top 5, we shall call it:
#21 - Skill tapes in clothing are an integral part of the game and considered the highest commodity on most servers, rivaling or surpassing krayt pearls, depending on the skill mod. A +25 experimentation tape would be worth more than most characters can afford. Probably 50 million credits or more. The loss of these tapes when a shirt drops to 0 condition and canno longer be equipped and used (due to all previous tailor issues dealt with do to NJ's dilligence and efforts) is a massive loss to the character. As such, we would like Master Tailors to be able to remove the tapes from non-equippable clothing to be returned to the character, and inserted into new clothing. Such services would allow tailors to horde vast amounts of profits as such tapes would be a major savings if they could be reusable. Tailors could charge 10% of the cost of such tapes to be removed and no longer be the poorest crafters in the galaxy.
#22 - Skill tape creation is really just a fantasy concept, but we might as well throw this in, as the devs never really read any of these tailor requestsanyway.
CAWCAW wrote:
First off, I am not a tailor, I am a customer. I understand tailor's desires to have items decay with usage. You also claim to want 4 sockets back. These are ultimately opposing viewpoints. By implementing usage decay, you make it pointless for people to use skill tapes. People, myself included, have spent MILLIONS on skill tapes that we require to provide our services to the community. If a clothing item becomes unquipable at 0/0, these tapes are rendered useless. Thus, sockets in clothing items no-longer matter because skill tapes will become a short-lived, useless item.
Your top-ten draft is well written, but is worded such that people can simply re-acquire new skill tapes as clothing items decay to 0. This is not, by any stretch of the imagination,true. Many skill tapes are _extremely_ rare (good ones, at least), hence they why also sell for millions, or even 10s of millions of credits. It is no trivial matter to re-acquiresuch skill tapes. Further, these tapes are not crafted or otherwise derived from a tailor, so the usage of these tapes is not impacting your business.On the contrary, I know I've gone and had clothing items specifically made with the intention of using it for a particular set of tapes.
If you want usage-decay and unequipability at 0/0, then I *VERY STRONGLY* urge you to also have the devlopers include an option to remove a tape from a clothing item (perhaps only if it is at 0/0). (This is just one quick idea, feel free to suggest others as well.) Otherwise, your desire to have people come back to you because of usage decay will only result in you generating a HUGE backlash of anger from your very customer base. I, for one, would simply start running around naked most of the time to preserve my skill tapes. And I would likely stop buying any new clothes, period, in protest.
I would also argue that this is not really needed anyway. I,for one,get new clothes on a regular basis, not because of decay (hell, some of them have had 0 decay onthem), but becauseI want a new look. Sure, there are people who have the same clothes they bought when they first started and don't care and will never buy new ones. IfSOE implements usage decay for you, I'd argue that these people would STILL never buy new clothes -- they don't care and/or are too cheap to buy clothes and will just run around naked or in their armour.
Sorry if this sounds imflamatory, but the loss of skill tapeswould ruin me. It would also introduce average mediocracy to all goods as people can no-longer produce exeptional items -- everyone everyone will ultimately become the same plain vanialla master that everyone else in their prof is, unless they have endless sums of money and even more luck to find replacement tapes on a regular basis. And that, to me, is not fun.
I realize I will likely be dismissed as a whiner by the tailoring community, but please consider that this view will be shared by MANY other people who use and rely on skill tapes.
Cheers,
-=> CAW
/agree
Anyone who doesn't see this is blind. Anyone who does see it and disagrees, is selfish.
Phetro wrote:
/agree
Anyone who doesn't see this is blind. Anyone who does see it and disagrees, is selfish.
I agree there is a problem, but asking us to tell the devs that we never want clothing to ever decay unless skilltapes can be removed is absurd! We have a real problem right now! "Anyone who doesn't see this is blind, Anyone who does see it and disagrees, is selfish."
Gyopi wrote:
Hmm... It looks like I will have to deal with all of my posts being one-starred for awhile because supporting the idea of removing skilltapes is not good enough. I also have to do my best to fight for it or people aren't satisfied....
Milarella wrote:
Ummmmmm.......
What about armor attachments? Armor decays too, and has two different ways that it degrades. We just want our clothing working properly, I'm not sure what you see wrong with our request. If you feel that skill tapes need to be able to be removed, then, by all means, let the devs know your stance. But don't go attacking random professions for asking for bug fixes just because you don't like the way certain things were implemented into the game.