Tailor Archive

Thread: TOP 5 submitted 4/9/04

Syzygy-Gorath
Thu Apr 08, 2004 7:54 am
#14

Lookin' good, n'Jessi. Thanks for all the hard work. (And by the way, there really are valid reasons for wanting a "nude suit"…I'll try to touch on 'em in the RP article I've got brewing )

Edit: got…got brewing. Not god. Geesh. 3 hours sleep + 5:20AM train = brain go splurch.

Message Edited by Syzygy-Gorath on 04-08-2004 10:56 AM



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Gyopi
Thu Apr 08, 2004 11:06 am
#15






NJ62 wrote:

2. The necklace bug (old issue)


Necklaces cannot be seen in the crafting window in order to colorize them. They cannot be seen in inventory (except the item description). They cannot be seen in the examine window. Some tailors have found that if you rotate the camera angle you can catch a glimpse of the necklace in the crafting window.


Necklaces do appear when worn. They appear when dropped in a house. When dropped in a house, and examined, they appear in the examine window. The necklace icon will also appear in inventory (and be able to be examined) if picked up from being dropped in the house. However, soon thereafter the icon and the ability to examine both disappear.


Hopefully this data will help isolate and fix this old, annoying, issue.




Here is one more little piece of data which may or may not help. There are two more uncraftable necklaces which you can get by doing missions for "criminals" in most towns. These are the black sun medallion (I think) and the dark jedi medallion. They always show up correctly in the inventory, but if you try to wear them they can't be seen (but they will replace your old necklace). If you try to drop either of these in a house, instead of floating at neck level, they sit half-way embedded in the floor. This might be the same relative position where the camera is placed when we try to craft necklaces (I know it is below the necklace, but I'm not sure of how far).








Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

NJ62
Thu Apr 08, 2004 11:23 am
#16






Gyopi wrote:





NJ62 wrote:

2. The necklace bug (old issue)


Necklaces cannot be seen in the crafting window in order to colorize them. They cannot be seen in inventory (except the item description). They cannot be seen in the examine window. Some tailors have found that if you rotate the camera angle you can catch a glimpse of the necklace in the crafting window.


Necklaces do appear when worn. They appear when dropped in a house. When dropped in a house, and examined, they appear in the examine window. The necklace icon will also appear in inventory (and be able to be examined) if picked up from being dropped in the house. However, soon thereafter the icon and the ability to examine both disappear.


Hopefully this data will help isolate and fix this old, annoying, issue.





Here is one more little piece of data which may or may not help. There are two more uncraftable necklaces which you can get by doing missions for "criminals" in most towns. These are the black sun medallion (I think) and the dark jedi medallion. They always show up correctly in the inventory, but if you try to wear them they can't be seen (but they will replace your old necklace). If you try to drop either of these in a house, instead of floating at neck level, they sit half-way embedded in the floor. This might be the same relative position where the camera is placed when we try to craft necklaces (I know it is below the necklace, but I'm not sure of how far).








That is helpful!! adding it now to the word document...




n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

NJ62
Thu Apr 08, 2004 11:29 am
#17

Please make sure to check out specifically the socketing and decay items, as those issues are recent. In particular, I would like to know whether you want the "optional experimentation paragraph" kept in or left out (which says that we've discussed it, but are split on the issue, and therefore the status quo should be kept, considering there are many tailors who don't read these boards).



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Dahliaa
Thu Apr 08, 2004 11:37 am
#18

n'Jessi you are AMAZING! That looks wonderful. I have full confidence in you *hugs*
Stumpet_Rakingclaw
Thu Apr 08, 2004 2:34 pm
#19

NJ have i told you how much i love you lately...this looks excellent...and i have no question in my mind as to why you are our correspondent and rightly so...now lets see how many of these get fixed...i am going with my bid on 0(zero)...and it wouldn't surprise me but the seemingly little attention they pay us tailors is finally getting to me and my armor is wearing thin

thanks again nj brilliant job
Kwee
Thu Apr 08, 2004 7:56 pm
#20

Delicious

Thank you NJ


Back when I was a Novice Tailor, not being able to dye the third color was in my top 5 of issues I know the vast majority of Tailors who post here (and vote) are Masters though




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Zatanna
Thu Apr 08, 2004 11:40 pm
#21







Greetings;




n'Jessi - thank you for this fabulous top-five issues list, after reviewing everything, in my opinion, it all looks really good. As far as the socketing issue - even though there have been some fabulous (and very constructive) ideas brought to light, if it is the only way we can continue to gain a continuous four sockets to our clothing, I am in agreeance that experimentation should be implemented.




Thank you again, n'Jessi.



E'rana
DuelingMaster
Fri Apr 09, 2004 12:14 am
#22

looks awesome Jess- much love to you
Dex1138
Fri Apr 09, 2004 12:48 am
#23

"Dyeable feminine satchel"
Guys like satchels too ya know We could use a "man-bag"

Keep the "optional experimentation paragraph" in there. At least they will know SOMEONE is discussing tailor issues with much interest.
There's a few things in the new schematic list I'm a little sketchy on being in a SW environ, but who knows what weirdness lurks in the hearts of devs?



Tol "the Travelling Tailor" Doneeta
* Threads N' Things *
Fine Clothing and Furniture
Master Tailor | Kauri
(no relation to Tott Doneeta)


CAWCAW
Fri Apr 09, 2004 2:37 am
#24

First off, I am not a tailor, I am a customer. I understand tailor's desires to have items decay with usage. You also claim to want 4 sockets back. These are ultimately opposing viewpoints. By implementing usage decay, you make it pointless for people to use skill tapes. People, myself included, have spent MILLIONS on skill tapes that we require to provide our services to the community. If a clothing item becomes unquipable at 0/0, these tapes are rendered useless. Thus, sockets in clothing items no-longer matter because skill tapes will become a short-lived, useless item.


Your top-ten draft is well written, but is worded such that people can simply re-acquire new skill tapes as clothing items decay to 0. This is not, by any stretch of the imagination,true. Many skill tapes are _extremely_ rare (good ones, at least), hence they why also sell for millions, or even 10s of millions of credits. It is no trivial matter to re-acquiresuch skill tapes. Further, these tapes are not crafted or otherwise derived from a tailor, so the usage of these tapes is not impacting your business.On the contrary, I know I've gone and had clothing items specifically made with the intention of using it for a particular set of tapes.


If you want usage-decay and unequipability at 0/0, then I *VERY STRONGLY* urge you to also have the devlopers include an option to remove a tape from a clothing item (perhaps only if it is at 0/0). (This is just one quick idea, feel free to suggest others as well.) Otherwise, your desire to have people come back to you because of usage decay will only result in you generating a HUGE backlash of anger from your very customer base. I, for one, would simply start running around naked most of the time to preserve my skill tapes. And I would likely stop buying any new clothes, period, in protest.


I would also argue that this is not really needed anyway. I,for one,get new clothes on a regular basis, not because of decay (hell, some of them have had 0 decay onthem), but becauseI want a new look. Sure, there are people who have the same clothes they bought when they first started and don't care and will never buy new ones. IfSOE implements usage decay for you, I'd argue that these people would STILL never buy new clothes -- they don't care and/or are too cheap to buy clothes and will just run around naked or in their armour.


Sorry if this sounds imflamatory, but the loss of skill tapeswould ruin me. It would also introduce average mediocracy to all goods as people can no-longer produce exeptional items -- everyone everyone will ultimately become the same plain vanialla master that everyone else in their prof is, unless they have endless sums of money and even more luck to find replacement tapes on a regular basis. And that, to me, is not fun.


I realize I will likely be dismissed as a whiner by the tailoring community, but please consider that this view will be shared by MANY other people who use and rely on skill tapes.


Cheers,


-=> CAW


Aynianu
Fri Apr 09, 2004 3:53 am
#25



Very nice

Agree with almost everything, and a very good list.

But.... i do disagree with anything that will add experimentation as another phase in clothing construction, maybe it would be good for tailors who live exclusivly for custom orders, but i got back from work today to find 62 emails of vendor sales, How i work is i go through the emails and remake each item in the exact colour and replace it on the vendors, if i had to do that every day with added experimentation into the proccess, it would drive me insane.

RandDarkstar
Fri Apr 09, 2004 7:48 am
#26

One more necklace that is not craftable: Jawa beads. You can't see them, you can't wear them.



Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

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