Tailor Archive
Thread: TOP 5 submitted 4/9/04
Message Edited by Syzygy-Gorath on 04-08-2004 10:56 AM
NJ62 wrote:
2. The necklace bug (old issue)
Necklaces cannot be seen in the crafting window in order to colorize them. They cannot be seen in inventory (except the item description). They cannot be seen in the examine window. Some tailors have found that if you rotate the camera angle you can catch a glimpse of the necklace in the crafting window.
Necklaces do appear when worn. They appear when dropped in a house. When dropped in a house, and examined, they appear in the examine window. The necklace icon will also appear in inventory (and be able to be examined) if picked up from being dropped in the house. However, soon thereafter the icon and the ability to examine both disappear.
Hopefully this data will help isolate and fix this old, annoying, issue.
Here is one more little piece of data which may or may not help. There are two more uncraftable necklaces which you can get by doing missions for "criminals" in most towns. These are the black sun medallion (I think) and the dark jedi medallion. They always show up correctly in the inventory, but if you try to wear them they can't be seen (but they will replace your old necklace). If you try to drop either of these in a house, instead of floating at neck level, they sit half-way embedded in the floor. This might be the same relative position where the camera is placed when we try to craft necklaces (I know it is below the necklace, but I'm not sure of how far).
That is helpful!! adding it now to the word document...
Gyopi wrote:
NJ62 wrote:
2. The necklace bug (old issue)
Necklaces cannot be seen in the crafting window in order to colorize them. They cannot be seen in inventory (except the item description). They cannot be seen in the examine window. Some tailors have found that if you rotate the camera angle you can catch a glimpse of the necklace in the crafting window.
Necklaces do appear when worn. They appear when dropped in a house. When dropped in a house, and examined, they appear in the examine window. The necklace icon will also appear in inventory (and be able to be examined) if picked up from being dropped in the house. However, soon thereafter the icon and the ability to examine both disappear.
Hopefully this data will help isolate and fix this old, annoying, issue.
Here is one more little piece of data which may or may not help. There are two more uncraftable necklaces which you can get by doing missions for "criminals" in most towns. These are the black sun medallion (I think) and the dark jedi medallion. They always show up correctly in the inventory, but if you try to wear them they can't be seen (but they will replace your old necklace). If you try to drop either of these in a house, instead of floating at neck level, they sit half-way embedded in the floor. This might be the same relative position where the camera is placed when we try to craft necklaces (I know it is below the necklace, but I'm not sure of how far).
thanks again nj brilliant job
Guys like satchels too ya know
Keep the "optional experimentation paragraph" in there. At least they will know SOMEONE is discussing tailor issues with much interest.
There's a few things in the new schematic list I'm a little sketchy on being in a SW environ, but who knows what weirdness lurks in the hearts of devs?
First off, I am not a tailor, I am a customer. I understand tailor's desires to have items decay with usage. You also claim to want 4 sockets back. These are ultimately opposing viewpoints. By implementing usage decay, you make it pointless for people to use skill tapes. People, myself included, have spent MILLIONS on skill tapes that we require to provide our services to the community. If a clothing item becomes unquipable at 0/0, these tapes are rendered useless. Thus, sockets in clothing items no-longer matter because skill tapes will become a short-lived, useless item.
Your top-ten draft is well written, but is worded such that people can simply re-acquire new skill tapes as clothing items decay to 0. This is not, by any stretch of the imagination,true. Many skill tapes are _extremely_ rare (good ones, at least), hence they why also sell for millions, or even 10s of millions of credits. It is no trivial matter to re-acquiresuch skill tapes. Further, these tapes are not crafted or otherwise derived from a tailor, so the usage of these tapes is not impacting your business.On the contrary, I know I've gone and had clothing items specifically made with the intention of using it for a particular set of tapes.
If you want usage-decay and unequipability at 0/0, then I *VERY STRONGLY* urge you to also have the devlopers include an option to remove a tape from a clothing item (perhaps only if it is at 0/0). (This is just one quick idea, feel free to suggest others as well.) Otherwise, your desire to have people come back to you because of usage decay will only result in you generating a HUGE backlash of anger from your very customer base. I, for one, would simply start running around naked most of the time to preserve my skill tapes. And I would likely stop buying any new clothes, period, in protest.
I would also argue that this is not really needed anyway. I,for one,get new clothes on a regular basis, not because of decay (hell, some of them have had 0 decay onthem), but becauseI want a new look. Sure, there are people who have the same clothes they bought when they first started and don't care and will never buy new ones. IfSOE implements usage decay for you, I'd argue that these people would STILL never buy new clothes -- they don't care and/or are too cheap to buy clothes and will just run around naked or in their armour.
Sorry if this sounds imflamatory, but the loss of skill tapeswould ruin me. It would also introduce average mediocracy to all goods as people can no-longer produce exeptional items -- everyone everyone will ultimately become the same plain vanialla master that everyone else in their prof is, unless they have endless sums of money and even more luck to find replacement tapes on a regular basis. And that, to me, is not fun.
I realize I will likely be dismissed as a whiner by the tailoring community, but please consider that this view will be shared by MANY other people who use and rely on skill tapes.
Cheers,
-=> CAW