Tailor Archive
Thread: End to tailor vendors?
LOL.. Hey someone else sees this obvious pattern.. It's like the house limits.. They give us a limit of 25 items per lot first, let us scream a bit, then "generously" change it to 75 per lot which is still way too low.. What do we do, we thank them for the 75.. Now we all sit around grudging about the 75, but no one really says anything, because hey it could have been worse.. lol.. I see this happening with this too.. They aren't going to make it 150, they are probably going to make it 300 in the end.. And we will all thank them for their "generosity".. LOL..
If this 150 item limit goes into effect I will give up tailor. I'll make up a closet full of my clothing for Splintt and I and retire as a tailor.
Reactionary, yes, but I can't be an effective tailor without my vendors, and even if I found a Master Merchant to sell my clothes, they wouldn't have enough slots to make it worthwhile to sell my clothes.
This really has me angry, so much that I'm seeing red right now.
Yup. As my Grandma used to say, "The madder I thought about it the longer I got!" Hey, you gotta be really angry to get longer, ya know?
As some of you have stated, you'll quit tailor if this limit goes through. Well me too.
I've tried all afternoon to try to think of a way to "workaround" this limit and still run a quality shop... Like Bindi said. Quality. A great deal of my fun has been in making a quality shop and providing enthusiastic customer service. One of the biggest selling points for a tailor shop is a fully stocked vendor! 150 items, even with 6 vendors, is in no way, no how, fully stocked. Not for a tailor. And not for a good armorsmith, or weaponsmith, or architect. Doctors and BEs get hurt by this too. Try as I might, I can't think of a profession that can get by on 150 except maybe a Master Artisan. And that's only if they stock just speeders and sell everything else on the bazaar.
Name recognition? Excuse me? Amongst the thousands of dross and junk on the bazaar? It's been agessince I sold anything on the bazaar. Customer convenience? It will be on the bazaar, not in your shop or mall. Holo grinding Tailors will gleefully flood the bazaar with anything and everything, knowing it will sell because who wants to go scouting for empty or only in black shop vendors when the bazaar will be filled to bursting with every color of the rainbow and every style available?
You think undercutters are bad now, you wait till the vendors are nerfed, and the bazaar cap is raised. Yes, for some things, priceswill escalate dramaticallyin the economy to offset the extra hassle of having to babysit and restock vendors, but it won't be clothes. Weapons, pets, tissues, armor, resources, but not clothes. Every nerf to tailors, holo grinders... clothes just get cheaper and cheaper.
Custom orders only? Bah. I can't be online playing enough hours to cover my overhead without vendor sales to support the bottom line! How will custom orders only pay for my harvesters and houses and factories and vendor maintenances? Oh yeppers, I am going to tab through customer targets at the starport and whomp them over the head with my useless long vibro axe and make them buy clothes on the spot. Why would I do this? Oh yeah. Cuz the database needs me to. Okies. kthanksbuhbye
ArthurDentOnBria wrote:
Blode wrote:
I assumed anyone who was a serious Master Tailor (ie serious= nice shop) had mastered or come close to mastering merchant anyway...so what's the problem with distributing clothing over 5 vendors?
I've seen very few tailors like that actually. In fact, of the shops that I've seen that sell clothing, they mainly fall into two categories. 1) the "super store shop", obviously run by a very high level merchant(s) with a wide variety of vendors carrying all kinds of different things. 2) The very humble tailor shops obviously run by a master tailor who is low level novice merchant selling strictly clothing on 1 or 2 very simple vendors.
I must have been a freak then.
Ive been a Master Tailor since the second week of the game's release. Ive stuck it out thru the vendor buggs, the changes, the inconviences and have run a very sucessful buisness. One thing shoppes know when they go to one of my shops on the three planets that i have them on, is that they will brows thru a very well stocked vendor. All my vendor's maintain an inventory of 700 plus items. 700 items may should alot, but when you have over a hundred schematics, and tons of color combinations, 700 is not alot.
I have to disagree with both of these changes as they will adversly affect the economy greatly.
1, As it has been stated -- holo crafters will flood the bazaar with extremely low priced items.
2. The only way to shop for tailored items with this change is to have you tailor custom make all ur items. Not many people will journey to a vendor to hope he has what they are looking for. I started stocking my vendor with a lot of variety and quantities so i wouldnt have to sit in my shop and do custom orders all day, I acutally like traveling around the galaxy, hunting and adventuring.
Rather than provide inferior tailoring service, i too would have to reluctantly fold up shop and find something else to do.
Now that I'm a little, ahem, calmer, I would like to point out that this effectively ends our relationship with merchants selling our goods for us, and forces us into merchanting ourselves in order to keep a shop.
If you were a merchant would you want to dedicate at least 3 vendors to slow-selling low-priced stock, or would you rather allocate 1 vendor to guns, 1 vendor to vehicles, and 1 vendor to structures? Would you rather restock specific replacement items in specific colors every day, or pull identical items out of crates as needed? It's pretty obvious what a business-savvy merchant would choose.
My thinking is that the vehicles have been a bigger stress on servers than they anticipated. So, they can't take away the new vehicles and are looking around to see what they can slash...
What I want to know is why they didn't consider this from the beginning? Although I risk sounding whiny, we truly are paying to play Beta.
I'm upset that the devs are spending time on a thing like this instead of working on some of the changes suggested by our correspondant, the merchant correspondant, and all the others. Many of the crafting classes have been working hard to come up with suggestions to make our gameplay better. And yet the powers that be seem to be coming up with "solutions" to problems that none of us have, and will make our gameplay worse. This is yet another big disappointment in a series of disappointments. I'm wondering how long I'll want to put up with it...
The more I think about it, the more I don't like the 6K limit on the bazaar either. For some things (resources perhaps) it makes sense because you can sell larger quantities. But I think overall it will drive the price of tailored items down because pretty much everything will become a commodity. Grinding tailors (as someone else mentioned) can dump tons of stuff on the bazaar, and everyone will start underselling everyone else. Or maybe this is already happening?
I've been a tailor for 6 months and a master for 4 of those. I'm trying to figure out if I even want to stick with tailoring, although I hate to give up something I worked so hard on.
I dunno.. hopefully this vendor item thing won't go in.. at least for 150 items. Since over 70% of the people say they want the bazaar limit raised, I think that change will make it in.
Ri'a
LOL it was an example and most definately not 10 each color of everything. A selection like that would rival the entire bazaar! But say I only make half ofthe clothes I have available to me and on average have a variety of 10 of each of those items be it in different colors or with BE enhancements. Just keeping that quantity would require EIGHT vendors. That wont happen.
Personally, right now I do a lot of custom orders but my name is really starting to get out there and I just can't keep up with it. I would like to start setting up some well stocked vendors with the outfits that I KNOW sell in a variety of colors that I know sell and I just wouldn't be able to do that even with master merchant.
"I assumed anyone who was a serious Master Tailor (ie serious= nice shop) had mastered or come close to mastering merchant anyway...so what's the problem with distributing clothing over 5 vendors?"
The problem is that with a 150 item per vendor cap, even with master merchant and all available vendors, I still couldn't keep the inventory I have now. And I think it would be a headache trying to restock each specific vendor everyday. Right now I have a male vendor, a female vendor, and a wookie vendor, very clearly labeled and easy for me to sort through when I'm going through emails, restocking. I can't imagine having 5 or 6 vendors (how many can a master merchant have?) to go through and all types of clothing mixed up together.