Tailor Archive
Thread: Armorsmiths seem to WANT us to make the componants
Umm...Not really. I don't even like buying crates of RFP and such. Though I'd rather buy RFP than use a billion hides. But, it's in, and odds are they not gonna change it. But I do have a suggestion, and I expect I'll get flamed for this but...
*heat layeyered comp on*
Message Edited by GarVa on 03-30-2004 02:17 PM
Masen wrote:
Oh. as for the 'I'm an armorsmith I know blahblahblah' crap... Get over yourselves. The Weaponsmiths, the DEs, the Chefs, the Bio Engineers all have a MUCH harder job than we do. I know, I've tried all of them. Armorsmith is a cinch. Dump everything into defense, and buff into it. Or, fiddle with the quality for secondaries, etc. It's not that hard, grow up and get a life. Most of them at least know experimenting, from their artisan days and making tools.
LOL.
DE's - Experimentation doesn't mean squat.
Weaponsmiths - Put all points into raising the damage/lower speed . Rest into lowering HAM cost.
Sorry Armorsmith isn't a cinch. I've tried them all too, BE is the worst IMO. Getting the DNA is time consuming.
I like your idea with the built in defenses for some of the tailor items. I'm also surprised that tailors don't have a clothing coloring kit.
I dont' understand your train of thought....................... you want to charge the heck outta the padded segment to use so we don't charge a lot for the armor? Newsflash: I would charge more money then for the armor. I don't purchase from tailors anyway, I have one in my guild that makes me all the schematics I need. You're only hurting the non-guilded smiths, not the ones from big PA's.
Akaara wrote:
AS's seems to want tailors to make their componants.
So if this goes through... make it a real market and charge the heck outta the padded segment, so that they cannot jack up the price so high. If they try and jack up the cost of wookiee armor, they will get alot of complaints.
Don't let any AS talk you into making these for cheap, because you KNOW they want to buy cheap from us then jack the prices so they make a huge profit.
Ryche_Mykola wrote:
I like your idea with the built in defenses for some of the tailor items. I'm also surprised that tailors don't have a clothing coloring kit.
I don't like the idea of a coloring kit, because then no one would ever need to buy anymore clothes! Part of the reason we sell clothes is because players get sick of their clothes and shop for new ones. If they could color their own clothes, it would probably take away some of our buisness. Tailors do not make the kind of money that other crafting professions do. We need repeat buisness. As it is now, dancers and musicians clothing don't degrade, so we they don't come shopping anymore now that their bank vaults are full of clothes. We need a gentle time based decay for everyone (like the candles).
Coloring Kits = Componants (making our professioninto even more of a 'supplier' role and not a true profession)
Good point. How about having clothing like Composite Armor where when its unequiped you get a radial menu option "change color". However, you could only color it ONCE, after you select the initial color, it disappears. My big frustration is that I always find cool pieces of clothing that I like on vendors, but its never in colors I like, or there isn't the whole matching outfit in the same colors.
Akaara wrote:
I don't like the idea of a coloring kit, because then no one would ever need to buy anymore clothes! Part of the reason we sell clothes is because players get sick of their clothes and shop for new ones. If they could color their own clothes, it would probably take away some of our buisness. Tailors do not make the kind of money that other crafting professions do. We need repeat buisness. As it is now, dancers and musicians clothing don't degrade, so we they don't come shopping anymore now that their bank vaults are full of clothes. We need a gentle time based decay for everyone (like the candles).
Coloring Kits = Componants (making our professioninto even more of a 'supplier' role and not a true profession)
Ryche_Mykola wrote:
Good point. How about having clothing like Composite Armor where when its unequiped you get a radial menu option "change color". However, you could only color it ONCE, after you select the initial color, it disappears. My big frustration is that I always find cool pieces of clothing that I like on vendors, but its never in colors I like, or there isn't the whole matching outfit in the same colors.
If you look at who made the clothing, most of us tailors would be really happy to make whatever you need either in a private appointment or we can put it on our vendors for you if you have a good idea of what you want. If you could color your own clothes, even once, then all we would need to do is make factory crates of black clothing and let people color their own. That would take all of the fun out of tailoring and the majority of us would probably quit.
Wow...Ackan. Go ahead and stay holed up with multiple characters. At least try to keep your comments from giving the AS community a bad reputation.
I'm looking forward to working with a tailor and developing a business relationship. It works pretty much the same as in RL. If you don't like dealing with someone or doing something...don't. I'm convinced there are as many out there that want to expand business ties as there are that don't.
As of this moment, I've talked with a couple of master tailors in game. They seemed willing to make the components or schematics. Schematics mostly. I don't mind paying for your time. It's what business is about. It must be MUTUALLY BENEFITIAL for it to work.
The_One18 wrote:
I have no problem paying for the schematics, but 50k, let alone 25k for a schematic that I am supplying the ingredients for, and running in my own factories, is ridiculous. I usually pay 10k per schematic of reinforced fiber panels or synthetic cloth, and I supply the ingredients, and run the schematic myself. Why should I be paying more for this particular schematic?
-Axe
Wookiee Master Armorsmith
I am an armorsmith as well, but I also have field wear II to make my own syn cloth and reinforced fiber panels. But I agree with the tailors here.
syncloth and others are easy to make, don't require any quality materials and has no experimentation so whether you get a Ok, barely successful, or amazing success in the build does not matter. But for the new padded segment it does require a little bit of work and so you have to pay for it.
I haven't tried any wookie armor yet but how many segments are required? How many suits can you make from that one schematic? And how much you charge per suit? You will still make a profit so get over it and let the Tailors make some money.