Tailor Archive
Thread: Armorsmiths seem to WANT us to make the componants
I have no problem paying for the schematics, but 50k, let alone 25k for a schematic that I am supplying the ingredients for, and running in my own factories, is ridiculous. I usually pay 10k per schematic of reinforced fiber panels or synthetic cloth, and I supply the ingredients, and run the schematic myself. Why should I be paying more for this particular schematic?
-Axe
Wookiee Master Armorsmith
BINGO, Nalf...
I HIGHLY recommend to all of you other tailors out there...DON'T just sell the schematics to Armoursmiths...there is FAR more money to be had in actually forcing them to buy our finished components, plus selling the final components, not just the schematic is the 'way the game was meant to be played'.
Granted, this is all being based off the assumption that we will actually still be able to make this item, andhave experimentation on it. ![]()
Only time will tell!
Actually im one step ahead of you, i hate depending on other people to make things, i would rather it was in the armorsmiths column (At least then i would get the benefit of the full 12 pts of experimentation that i have)because i know how to make armor, you do not, you have no clue how experimentation works on resists and encumberances and since your a tailor you probably dont have the quality resource reserves for it as *I* do.... so i am currently working up tailor on another character.. it's no big deal i now have WS/AS/DOC/Artisan/Spices in my own personal collection of skills...it's nothing for me to grind out Master tailor on another toon i was wondering what to do with his skill points anyways. So i will not have some sniffling little tailor crying about having to make components for me, oh and i guess you wont mind the lost revenue either.... Guess my bank account will just grow more... /thanks SOE, i know that us Armorsmiths are your favorite credit sink.
I do, however, agree with you that tailors should not be the supoort class of other crafting professions.
Let armorsmiths make armors and let tailors make clothes. Make clothes more interesting and impose some sort of choice on players. Wear clothes with good skill mods or wear armor with good protection.
As it is now you can get up to 4 AAs in every piece of a full set of composite. Thats 36 skill mods in one set. Add to that a shirt and a belt and youre up to 44!
Im not sure whats the maximum number of clothes a human can wear but its surely not more than 11, right?
Give tailors some worthwhile stuff to make that benefits all types of players and forces players to make a choice.
My belief is that you shouldnt be able to eat the cake and still have it, something thats almost what has happened to the composite. Some hard choices must be made.
Still, suggesting that tailors should make armor components which actually have something to do with protection is ridiculous.
If I could wish for one change I'd like to see synth cloth and reinforced fiberpanels with experimentation on encumbrance and maybe durability. I believe that is more in line with what tailoring is about: Making comfortable clothes that last.
Maybe even some sort of component that determines the customizability of the final armor? This does not remedy the tailors role as a support crafter though.
Message Edited by knasboll on 03-27-2004 01:38 PM
Let's not turn this into an antagonistic battle of "jerky armorsmiths make me mad" and "oh yeah, well you tailors suck" because that gets nothing done. The piece is in the game, for better or worse, and both sides will have to deal with it, whether by choosing to ignore it, having an alt do it, or, as one lovely fellow did yesterday, politely asking me if I had time to make a schematic, and then tipping me for my trouble.
The devs are aware of the issue, and aware of the 2 positions of the tailoring community. While debate is healthy, this one has gone on through a few thread incarnations and currently takes focus away from the business at hand *cough* top 5 *cough*.
Kwee wrote:
Last I peeked in there, the armorsmiths weren't looking forward to having to seek us out to make their components, not to mention specify how we should experiment on them. It's going to be an odd component for us no doubt, but I bet some masochistic Tailors will enjoy making them
Thats one of the main problems with this segement. Armormsmiths *need* control over the exprerimentation. It is their job. So if I make these components I am basically going to be told where to click for each experiementation and whether to start over again because the sucess wasn't good enough. I'm willing to concede that if done sensitively, that experimenation might not be bad thing for clothing (I still think it is dangerous to let them try to add it back in, though). This particular component doesn't make any sense, though.
I can see what's going to happen, armorsmiths and tailors in the same PA who already work together, will probably benefit the most. Those that already work together. I don't see it helping that many tailors who do not have a large PA to depend on. So the larger PA's may have the market on wookiee armor. I just don't see it working out as the Dev's are intending.
I doubt I will make the componants, I don't have room for anymore 'special' materials anyways. But it will be a major pain when I get asked to make them.
PerilousWish wrote:
kasuta wrote:
Most likely you won't have to pay 50K for a schematic. You'll be able to find a tailor to do it cheaper. But the tailors who don't want to do these components, myself included, will charge that much just to keep AS off our backs.
Maybe I'm missing something but why do some of you feel 'forced' to make something you don't want to? A simple "Thanks for your interest, but I'm not a component tailor" would suffice. If they persist, by all means use the ignore feature. That's what it's for. There is no need for anyone who plays this game to become a martyr for their profession.
Katyc wrote:
I don't see the big problem. If you don't want to make them...don't. I, for one, am looking forward to the extra income. I mean seriously...does it really take that long to make a schematic or is it really that much of a hassle to run your factory? It's not like it's taking up a bunch of your time.
Yes, actually , it does. I am both master armorsmith and tailor ( 2 diff chars and servers). As an armorsmith, I really did experiment for 4 hours straight to get a LIGHT as well as high protection stun layer. I burned up 14k or so of each of 3 ingredients just to make that ONE schematic. You are going to need to buy pyollian cake, and bespin port. You are going to need to change cities (if you don't already live in aresearch center) every time you want to make a schematic. You are also going to have to shell out the credits for experimentation tapes ( believe me, the borgle campers already know we are getting experimentation, and they are gonna charge us out the BUTT for those tapes). Yes, I will charge an arm and a leg to any armorsmith I have to make schematics for. Even if they bring me the resources!! I'll be out collecting my own hides, etc, but I'm not going to jump every spawn. No way. I'll sell finished product, but it'll be at 100 cpu and not a credit less. I was the cheapest armorsmith on Intrepid, and my cheapest armor I charged 40 cpu. Currently, avg composite prices are 350k a suit (120 cpu). Yes, on Intrepid they are going for as much as a million a suit ( yeah, you can see the math). They want me to experiment on it armorsmithing style ( 12 points, research center, 4 hours going for pure amazings, buying bespin port and pyollean cake)?? They gonna get armorsmithing prices.
Bah double post
Message Edited by Tirgwystraff on 03-29-2004 11:59 AM