Tailor Archive

Thread: What the hell happened today to sockets?

NancyJ
Wed Mar 31, 2004 4:07 am
#27

Just what I came here to find out Glad its not just me.




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Wire3k
Wed Mar 31, 2004 6:04 am
#28






NJ62 wrote:

Hmmm... the thing is that - is this actually happening, or are we noticing it because we're paying attention? Unfortunately we have no "before and after" shots...


I'd like to get a little more data (anecdotes and whatnot) before I start crying foul.









Oh, it's changed. Not only does my pricing reflect sockets - I list them in the title of the piece.


I look at every piece I've ever made so I can set the title of the piece. Bio mod (+bonus) Color (color code if odd) Title - 4 sockets is my norm and has been for months.





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Gyopi
Wed Mar 31, 2004 6:55 am
#29






NJ62 wrote:

Hmmm... the thing is that - is this actually happening, or are we noticing it because we're paying attention? Unfortunately we have no "before and after" shots...


I'd like to get a little more data (anecdotes and whatnot) before I start crying foul.







Its not really scientific, but most of us can look a the cloting on our vendors and see if there is a difference. I probably still have a few hundred items on my vendor from before we noticed and I never really paid any attention to sockets on my vendor clothes. I only worried for customers who asked me for sockets (which has been a lot lately).








Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Songe
Wed Mar 31, 2004 7:16 am
#30

Yes not sure what happened and why we got nerfed... I made 2 schematics for the theme park packs today and got ONE socket on them. Granted, it doesn't matter with backpacks but come on... For my BE clothes all the stuff that sells fast has 4 sockets... I can see my business go down a lot if this doesn't get fixed.



------

Novice Lekku Stomper
Ackdel
Wed Mar 31, 2004 7:46 am
#31

The time for crying foul was when you noticed this on Testcenter, but I digress. I don't sell items with fewer than 4 sockets, as I don't want my name on an inferior product, so I do indeed notice the socket number, and always have. To give you some data to show the devs, I made 50 ribbed shirts today. I was using a +15 crafting tool and a 45.5 private crafting station. I am a Master Tailor, Artisan, and Droid Engineer, and was not using any enhancing clothing. Here's the breakdown on the results:


2 critical fails (4%)

3no sockets (6%)

7one socket (14%)

24 two sockets (48%)

7 three sockets (14%)

7 four sockets (14%)


One other thing to note, is that the success of the craft isn't playing into this. I noticed that one of the shirts that came out with no sockets was actually an amazing crafting success.





Crowne Morril
12pt Droid Engineer - 14pt Artisan (Retired)
Lorde Morril - "He'll zerg your Cloudsong"
Gyopi
Wed Mar 31, 2004 8:03 am
#32


I am running to my main vendor, but for my one on talus only 4 of the 46 items that could have sockets and were made more than a few days ago (busy vendor) had less than 4 sockets. I will check my Naboo vendor too. I talked to a master armorsmith, andI think this is "working as intended", but we need to lobby to make it work as it used to. Armorsmiths (and master artisans for that matter) get sockets almost exactly the way we are now. The difference is that *they* can experiment over and over again until they get something with nice stats and 4 sockets (which is what they usually do) and throw it in a factory. We don't have that option. We usually make each piece of clothing by hand. I hope they will understand this and "unfix" us!


Update: Of 144 older items 27 had less than 4 sockets. If these numbers are skewed in any direction it would be towards having less sockets since ones with less than 4 tend to sit on the vendor a lot longer.


Message Edited by Gyopi on 03-31-2004 10:28 AM




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

ItemCreator
Wed Mar 31, 2004 8:36 am
#33

Same problem with me as well.

At this rate we are going to be charging by the socket! Maybe its a good time to start making some items by the crate?

Kel




~~~ Kelsaka Rymi ~~~
Clothing-Obsessed Elder Tailor of Infinity
Kelsaka's Clothing Boutique -6820 2700 Tyrsis, Naboo
(Maisaka ~ Outfits, Shasaka ~ Hunter, Teisaka ~ Fashion Armour)
(Survived 2 crafting trips to the DWB)
AnitaSWG
Wed Mar 31, 2004 8:38 am
#34


Add me to the list of people who can't get 4 sockets on hardly anything.. not good when I'm in the midst of restocking my BE enhanced clothes vendor.


It's always something.. /sigh






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Nuke490
Wed Mar 31, 2004 8:42 am
#35

Ouch...after my first response, it does appear that the 'artisan made' items, (like the casual shoes I mentioned above) are not affected by this...I rana few more for gee whiz, and bingo! 4 sockets most of the time...with a few 3's thrown in.


I then ran a bunch of BE'd shirts for a customer (a largish order of 30 formfitting undershirts), and literally half of them had 2 sockets, so that jibes right with what others are saying, statistically.


I've already marked up my 4 socket BE shirts an extra 20%, since they are already worth more due to this annoying new problem





Karenna Darkmoon

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Radiant Galaxy
Gyopi
Wed Mar 31, 2004 8:49 am
#36






ItemCreator wrote:
Same problem with me as well.

At this rate we are going to be charging by the socket! Maybe its a good time to start making some items by the crate?

Kel






The problem is that it is only efficient to make really popular clothing by the crate. I don't want to be a tailor who specializes in black dusters!!!!






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Nuke490
Wed Mar 31, 2004 9:17 am
#37






Gyopi wrote:



I don't want to be a tailor who specializes in black dusters!!!!






But that's what they all want, right? *sigh*


Colors, people!





Karenna Darkmoon

-KarNal Resources and Power - Kintan, Naboo, (-3234, 748), For item drop-off only.
-Kintan City Museum - Kintan, Naboo New location under construction just 50m from the shuttleport!
-Come to Elitros' SUPER STORE! Including Elitra's Bio-Engineered Clothes! Perfect for the discriminating combat type!
Shop in Theed! -4757, 5339 Right behind the theed Spaceport!

DROW Treasurer, and Kintan City Milita Member
Radiant Galaxy
demmoc
Wed Mar 31, 2004 9:34 am
#38

Sorry guys, It's my fault. Everytime I get a new profession it gets screwed up. I hit master this week and that's why you arent getting any 4's. So if you think that any professions need nerfed just let me know which ones and I will do em.



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NJ62
Wed Mar 31, 2004 9:39 am
#39



I have reported this to the devs. Thank you all for your descriptions of the problem, which I included in my report (affixed below)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




Ever since the wookiee armor patch, master tailors, who are used to getting 4 sockets (sometimes 3) in their items, are now getting 4 sockets 1 out of every 10 items! It has also been reported that they are getting a lot of 1 or 2-socket items, which, until the wookiee armor patch, was an anomaly for a master tailor.


On TC a few days ago (after the wookiee patch) I was asked by StGabe to make a set of 4-socketed clothing. Usually I get 4 sockets on everything, but this time I had to go through 6 or 7 tries per piece. I figured I was noticing the lack of sockets just because I was paying attention to socketing, when usually I don't. (In addition, because I'm new to TC, my crafting station isn't very nice.)


But then the tailors started noticing yesterday, right after the wookiee armor patch, that they were very rarely getting 4-socketed items, and this was extremely unusual. In fact, one tailor compared the socketing ratios to thosepre-patch itemson her vendor, and she found that the majority of the items on her vendor had 4 sockets (without her doing redos on items when she was stocking), while the items she was currently crafting were only 10% 4-socketed.


With the overwhelming response, I believe that this is an issue and that something has definitely changed. For many tailors socketing is crucial for sales, and they feel that this is a large problem.









" I made 50 ribbed shirts today. I was using a +15 crafting tool and a 45.5 private crafting station. I am a Master Tailor, Artisan, and Droid Engineer, and was not using any enhancing clothing. Here's the breakdown on the results:


2 critical fails (4%)

3no sockets (6%)

7one socket (14%)

24 two sockets (48%)

7 three sockets (14%)

7 four sockets (14%)


One other thing to note, is that the success of the craft isn't playing into this. I noticed that one of the shirts that came out with no sockets was actually an amazing crafting success."


"my [vendor] on talus only 4 of the 46 items that could have sockets and were made more than a few days ago (busy vendor) had less than 4 sockets. [On a different vendor] Of 144 older items 27 had less than 4 sockets. If these numbers are skewed in any direction it would be towards having less sockets since ones with less than 4 tend to sit on the vendor a lot longer."


"I am a Master Tailor, Master Artisan. I was wearing a tailor apron when crafting, using a +15 tool and a 44.5 private station. I made 10 BE Shirts (Formfitting Undershirts, specifically.) The results of my 10 attempts in terms of number of sockets were as follows: 1,2,1,3,4,2,2,1,2,4. "


"I'm a master - my stuff is nearly always 100% 4 socketed.


Today - after this patch - I'm lucky if I consistantly get 2 sockets.


Out of 15 sunguards - ONE has 4 sockets - what happened?"


"Yeah i had this too.. i finally made a tailor crafting apron just for experimenting with padded armor, and it comes out with only2 sockets..."okaaaaay". MAde various things when i was on today, i noticed i made aduster someone which came out with 2 sockets too, wasn't really paying attention to whatother socketsI got."


"I have a +45 crafting station, the Tailor Crafters Apron, clothing with skill tapes, +15 tools, a city thats a research center and I use the best resources regardless of wether they count or not. Im lucky if out os 20 tries i can get ONE item with 4 sockets. I submitted a bug report on this too. Unfortunely for mem I didnt discover this bug untill I tried to make some BE Clothing orders. So the sheer amount of money this has cost me upsets me."


"I just want to add my two cents in as well. I noticed this evening while attempting to make aload of bio-engineered clothing for my vendor - I consistantly held an average of 2 sockets per item, only a rare time was I able to gain 4 sockets. I'm a master tailor, master artisan, using 15% tools, and a 44% clothing and armor crafting station, with the tailor's apron (no further experimentation tapes, I, well, never thought they'd be used! )"


"I can also vouch for what everyone else has been saying. Using a 41.9 crafting station and a 15.0 crafting tool, I was having a very rough time coming up with any 4 socket items.

Of the 100 or so items I made for my vendor today, I'd say around 10 of them came out with 4 sockets. The resthad anywhere between 1-3 sockets with the exception of a doctor's dress and a sunguard that actually came out with 0 sockets! In the eight months or so that I've been a master tailor, I've only had three or four socketable items come out with 0 sockets."


"ok ... made about 50 clothes today. About *four* had 4 sockets. And I really payed attention to sockets this week as a few costumers insisted on 4 sockets. Either I got really unlucky today or somthing has definitely changed."


"So far resource quality doesn't seem to make any difference at all. For cheap items this is not going to be a problem since if they really insist on 4 sockets I will be able to make them eventually. I am afraid to make weaponsmith toolkits and crafters aprons right now, though!"


"Yup, something definitely happened. A crafted a bunch of stuff tonight and the marked lack of many 4 socketed items was immeadiately noticable. I was getting many 1 and even no socketed items."


"This is not normal. I am on Sunrunner, Master Tailor and Artisan. I usually get 4 sockets on all the clothes I make. Suddenly I'm getting about a 10% rate to get 4 sockets on one item."


"almost everything I usually get 4 sockets on is now down to 2 or 3 sockets "


"I would call out to the customer when I hit the create button. "Oooh 4 socket Again! The dice are hot tonight!!" And it was rare for a customer to walk away with more thanone 3-socket item.


Now... I am making 1 socket items. I haven't seen a 1 socket item, outside of the artisan tree for months now!!! . I have customers that ask forfive or sixsets of 4-socket clothing."

"I made 2 schematics for the theme park packs today and got ONE socket on them."


~~~~~~~~~~


Message Edited by NJ62 on 03-31-2004 09:03 AM



n'Jessi
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