Tailor Archive

Thread: Today's Patch: Tailor made component for wookiee armor

NJ62
Thu Mar 25, 2004 12:38 pm
#27

Tailor level is for experimentation. I have zero armorsmith and have the full 10 experimentation points.



n'Jessi
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TheNola
Thu Mar 25, 2004 5:24 pm
#28

I am 101% for it. Keep it in the tailoring tree. It promotes interdependency, and that is what's important about this game. Economy. This would be a great start for the tailoring experimentation again.


Some people might ask.. why only wookiee armor component and not the rest of the other armor components? Note that wookiees came from Kashyyyk, and they are not a technologically advanced species. They can take things apart and put it back together really well, but they cannot design things to save their life. They are not technologically sound, therefore, their armor should look primitive, like made out of wood and leather. There are trees over two miles tall on Kryshyyk that deflect blaster bolts, and they were known to make primitive armor from those trees. If tailors were in charge of making all the wookiee armor, I wouldn't mind because wookiee armor should be pretty basic.



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Krallic
Thu Mar 25, 2004 5:58 pm
#29

I don't think this would be the nightmare you think (hope?) it to be. You basicly only need to make 2 versions of this padding segment: 1) all points to encumbrance, spare to resists. 2) all points to resists, spare to encumbrance. Why is this?

Number 1 would be used to make low ham, high kinetic armor for PvE encounters. Since the armorsmith would experiment in special resist on the final assembly and the damage it is supposed to protect against is mainly kinetic, it does not matter much if the base is a few percent up or down as long as the hams are kept in check.

Number 2 would be used in high base armor and in all hybrids of base/special armor where resists are the most important thing and hams are not even looked at when buying. So almost all mixing of base/encumbrance/special will be done in the real armorsegments used in the armor, and probably not in the tailormade item (with the exception of number 1). This type can be used as a substitute for number 1 in PvE armor as well, allthough it would probably not be optimal.

Since this armor will never hit the 80% resistcap there will be no finetuning required on the tailors part. So it will not be as triplelayered composite is today, where the armorsmith will work for hours to get the right balance.

Also, couldn't this be considered more of a bridgehead for more tailoritems to come? Items where you may use this paddingsegment to make limited resist clothing? I'm pretty sure that if you get it moved to armorsmith at this time, you will never see it used in any new clothing. I'm also sure that an armorsmith might be willing to provide the resources or atleast point in the right direction if you ask.

(Yes, this is comeing from an armorsmith)
Dag_Benhameen
Thu Mar 25, 2004 10:14 pm
#30


All I can say is... devs let me wear the freaking crafting apron already.

Message Edited by Dag_Benhameen on 03-25-2004 11:15 PM



------------------------------------


Chaka - Elder Merchant/Elder Tailor/Elder BE
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RandDarkstar
Fri Mar 26, 2004 2:57 am
#31

I'm not sure what armoursmiths you talk to Sergia, but Anyone that asks me for a schematic is astounded that I would charge, wants 6000 units of synth for 2cpu, and is usually inconsiderate in how they go about the transaction. When I get requests for it, I usually point out that any tailor can make the schematic for them. They then tell me they can't find a tailor. When I tell them my price they laugh and say they will find someone to make it for less.


Honestly, it's as though they believe we are not allowed to have money. As though it's unacceptable for anyone to make a profit but them.



Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

Nocturnia
Fri Mar 26, 2004 5:59 am
#32

I have read all the comments and arguments andyou guys all make sense. I tend to stand with the opinion that adding these pieces to existing wookie clothes and giving us better colors for those clothes, is the best idea. Maybe add a footwrap as well. IBesides, I think the Wookie Armor proto type is seriously ugly and so does my wookie roommate. Says he will never wear it.
Just my opinion.


Pandora Seth

MasterTailor / Master Artisan

Galdathorn, Talus
Argulace
Fri Mar 26, 2004 6:20 pm
#33

Components ok fine. The armor itself should be armorsmith though.



Argulace(Primus)
President - Total Aggression Gaming
"Premium Armor by Primus"
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Ackan111
Fri Mar 26, 2004 7:19 pm
#34






Twilyt wrote:


Ya but the ? is are we gonna be able to use this componet or are we gonna become yet another classes factory machine.





Personally I'll probably find a master tailor and just get them to make me factory schematics... i already run anywhere from 6-20 of them at any given time.. this isnt gonna be that much of a problem.


justapilgrim
Fri Mar 26, 2004 11:06 pm
#35

as a master armorsmith I am a bit amazed at the responses by the tailor community, they have invaded the armrsmith boards, so I am coming over here to post a few of my thoughts.


many SWG players whine and moan for new content.....but when it comes whine and complain about it.


I have read both here and on the armorsmith boards about tailors that are POed about the addition of this new componet in the tailor tree,or mad that it can be experimented on. please all of you people BE QUIET!!. If you don't want to make these componets DON'T, if you are angry that you will be experimenting (like every other crafting profession) then DON'T experiment. I am sure on every server us armorsmiths can find enough willing tailors to supply us with the needed componets.


the loud voices are usually the ones that get heard. Don't take this away from the many tailors that have been praying for changes, and pleading for experimentation. Armorsmiths would be more than willing to make it themselves, by whining and moaning you are only hurting your own, and the tailors out there that have been waiting for such a change.


if you dont want to get involved in the new wookie armor then don't!! we don't need to hear all the whining.


SkinnyManDo
(battlemaster turned wussy crafter)


Master Armorsmith, VALCYN




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Garyyyk
Sat Mar 27, 2004 1:15 am
#36

I agree that the tailors who don't want to make the Padding Segment should just not make it, instead of trying to take it away from those of us that want it. You always have the option of just not making it, if it stays in our line. Do we have the option of making it, if you get the Devs to move it to Armorsmith? NO!




Garyyyk
Future Shipwright - G&C Starships
WOOK Holomaster
Alacio Island, Naboo, Bria

dhcpSilicon
Sat Mar 27, 2004 1:15 am
#37




TheNola wrote:


Some people might ask.. why only wookiee armor component and not the rest of the other armor components? Note that wookiees came from Kashyyyk, and they are not a technologically advanced species. They can take things apart and put it back together really well, but they cannot design things to save their life. They are not technologically sound, therefore, their armor should look primitive, like made out of wood and leather. There are trees over two miles tall on Kryshyyk that deflect blaster bolts, and they were known to make primitive armor from those trees. If tailors were in charge of making all the wookiee armor, I wouldn't mind because wookiee armor should be pretty basic.




Uh...no.


Here's what StarWars.com has to say regarding Wooks:


"Despite their fearsome and savage countenance, Wookiees are intelligent, sophisticated, loyal and trusting."


"Though Wookiees do have a primitive appearance, they are quite comfortable with advanced technology. They can repair and maintain modern starships. They have developed a unique projectile weapon called a bowcaster. The Wookiee city of Thikkiiana was one of the key manufacturers of sophisticated computer componentry in the New Republic."


stiener
Sat Mar 27, 2004 11:28 am
#38

I"m all for making componets for other classes, that's what the economy is all about, how else are tailors gonna make any big money, are we suppose to sell decorative hats for 60k. This new idea for tailors experimenting on padding if just the door opening for tialors experimenting for other components, it's not that hard your should be doing your crafting next to a station anyway. The real problem for tailors is not being able to change the colors of an object that's already been created, it's impossible to actually stock a vendor with all the possible color choices we have.
PerilousWish
Sat Mar 27, 2004 1:35 pm
#39


From the sounds of it, some of you have had terrible luck with Armor Smiths.


Despite feeling overwhelming dread about this new addition, no one shouldEVER feel 'forced' to doing something they don't want to do.


If an AS asks, say 'Sorry, I'm not a component Tailor'.


If they persist, ignore. That's what that features is for.


Don't be bullied by ANYONE in this game. Because remember, it isa game.


I personally feel it wouldn't be fair to rob others who wish to be involved with this of the oportunity to do so. I hopethose of you who are against this item will give this subject one more chance of reconsideration.



Thanks for taking the time to read my post.







Lamia La'RueProprietor of Corellia Outfitters
Master Tailor Shop & Costume Emporium
Corellia: 1150 -4630
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