Tailor Archive
Thread: Clothing condition
NJ62 wrote:
1. Clothing does need to decay.... period. No argument there.
Combat decay is fine but I don't think noncombat is fair ( After all I still wear stuff in real life that is in reasonably good condition still that I've owned for a decade or more.....)
2. The current clothing decay on being hit is too fast. It needs to be slower, or max condition increased.
3. The current clothing decay on being hit is insufficient to address our renewable income problems. Clothing needs to decay for non-combatants as well.
This is unfair really. They've taken out entertainers money ( I played a dancer a long time...Mecinia and Enoorea were dancers I never got any tips for just healing BF, and I don't see the Inspiration buffs generating them any significant income ). It is almost impossible to afford ADKs or buy new tapes for crafting professions. Mecinia a chef now has a lot of money into her crafting clothes, I bought and saved and got one tape at a time ( save the last two items ). It took me 5 months to get them all and I'm not sure with the changes that chef is viable enough I'll make enough to replace them. Making clothing decay just from wear is going to hurt everyone, it will make prices rise even more than they are ( andthey are going to rise based on thechanges to chef, weaponsmith, armorsmith and bio engineer.
4. If clothing decays too quickly, the result will be combat toons not wearing any because it provides no discernable benefit and it is quickly gone. That kills our market and immersion (underpants, anyone?)
I bet you'll see combat toons running around naked if it decays too much even from just combat. As you say it provides them with no protection so why buy it.....and we have a crowd that wouldn't buy it.
5. BE tissues are far too expensive to decay that quickly. That market will dry up.
Bio Engineers are overloaded now. They will have to provide chef tissues, tailor tissues, medcines for docs, medics and combat medics, and make pet supplies for Creature Handlers. Costs for Goods and Services of those that rely on BEs is going to rise dramatically because I just don't see them keeping up until they raise prices. So if you think they are high now, wait 2 to 3 months.
6. I do not want experimentation on clothing condition. HOWEVER, I would accept it *only if*
Bienurdau as a tailor doesn't want any experimenting. Not on Condition not on Sockets. It means well have to compete with the other crafters for resources. This will further drive up prices which are going to increase anyway with the changes the CU are bringing.
- Clothing decays with USE, period.
- I can experiment on SOCKETS too.
- Subcomponents do NOT have experimentable condition.
- We have no more than TWO stats in a material that are relevant.
- Repairs actually WORK.
Message Edited by NJ62 on 04-20-2005 03:44 PM
- Decay as worn... make tapes/plates removable... SEA's are NOT our concern (yes I have a crafting outfit).
- I would despise experimenting...for those of us here since launch... we had it once, remember? It was useless, it sucked. I will NOT hunt resources for a profession. If I hunt, it will be to sell those resources.
- If I wanted to Experiment or Horde resources, I'd be an AS...(at least they have RED boots)
Why do we have to always be punished for crappy game dynamics? Make clothing decay on use... make SEA's reusable and for goodness sakes...Make the garments unusable at 0/0 or 1/1 or 0/1..whichever it is today.
Heh, suppose I found a soapbox that wasn't so hard to climb up on.. let me get down now.
*cheers* ![]()
ZahrIna wrote:
To exhausted to get on any soap boxes....
- Decay as worn... make tapes/plates removable... SEA's are NOT our concern (yes I have a crafting outfit).
- I would despise experimenting...for those of us here since launch... we had it once, remember? It was useless, it sucked. I will NOT hunt resources for a profession. If I hunt, it will be to sell those resources.
- If I wanted to Experiment or Horde resources, I'd be an AS...(at least they have RED boots)
Why do we have to always be punished for crappy game dynamics? Make clothing decay on use... make SEA's reusable and for goodness sakes...Make the garments unusable at 0/0 or 1/1 or 0/1..whichever it is today.
Heh, suppose I found a soapbox that wasn't so hard to climb up on.. let me get down now.
*cheers*
oooh making SEA's removable would be nice ![]()
and no having to have GOOD resources for clothes please do not let this happen to us......that would completely suck BUNK
and why do we need to xp on clothed ICK no please...do not make us XP on clothes.....i really do not like making runs of clothing...and having to xp would mean i would have to makes runs and i really REALLY do not want to do that or have to work with the customer and craft over and over again ....BAH....if you must put xp in for tailors...making for the sockets lol
do not change our resource needs please !!!!!!!!!!!
As for the decay....i like the system as it is now.....clothes only decay with death.....why fix something that is not broken???? I sell alot of clothes regardless of if things have decayed or not....people are vain and love clothes!!!
CaraAnam wrote:
As for the decay....i like the system as it is now.....clothes only decay with death.....why fix something that is not broken???? I sell alot of clothes regardless of if things have decayed or not....people are vain and love clothes!!!
QFE
QFE???? Quit Freaking hmmm? Quote Forced??? Enough? Quiet Fool Enough? lol help me out here folks lol
Oblox wrote:
CaraAnam wrote:
As for the decay....i like the system as it is now.....clothes only decay with death.....why fix something that is not broken???? I sell alot of clothes regardless of if things have decayed or not....people are vain and love clothes!!!
QFE
CaraAnam wrote:
QFE???? Quit Freaking hmmm? Quote Forced??? Enough? Quiet Fool Enough? lol help me out here folks lol
Oblox wrote:
CaraAnam wrote:
As for the decay....i like the system as it is now.....clothes only decay with death.....why fix something that is not broken???? I sell alot of clothes regardless of if things have decayed or not....people are vain and love clothes!!!
QFE
I thought it was just me that didn't know what theat meant.![]()
Been seeing that a lot on these boards.
Ani_cul wrote:
I still want to experiment, and still recall the days we could.
I do want wear decay, and clothes unwearble at zero to neg cond
I am a crafter, even if i can get by with junk and low func
I am married to the Cloth, until they take my schems away.
What about if they brough experiment back...but made it something cool instead like??? different colours....or textures lol
that i would be RIGHT INTO
yah baby
CaraAnam wrote:
As for the decay....i like the system as it is now.....clothes only decay with death.....why fix something that is not broken???? I sell alot of clothes regardless of if things have decayed or not....people are vain and love clothes!!!