Swordsman Archive

Thread: Executioner's Hack: Updated

DarkBShadow
Fri Apr 16, 2004 6:51 pm
#66

okay if we ever get a Cold damage weapon it should be Ap1 and like 130-200 damage ar3 cold damage woud just be to powerful.


but i do see this axe to be Ap3 or ar2 with heat damage or something. but having a cold damage weapon that is at ap2 then it wouldn't work i dont beleve because we would just destroy krayts without problems. and then an ar3 cold weapon is just out of the question. i mean that would be a cry for a nerf if i have ever heard of it and everyone will become a Swordman just to kill krayts with the cold ar3 weapon.





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StGabriel
Fri Apr 16, 2004 6:57 pm
#67

the LVA may SEEM comprable to the power hammer, but when you add in damage mods on special moves it becomes the long forgotten stepchild to it,

We're getting pretty far afield here. I've played a lot of Pikeman as well as Swordsman. For my comments on Pikemen specials modifiers, check some posts I've made in the Pike forum. I agree that Pikemen need some work but I'm not convinced that their damage problems and specials are as bad as they think.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

Witter
Fri Apr 16, 2004 7:33 pm
#68

don't get me wrong Gab, but i played both master swordsman and master pikeman, the damage mods for pikeman are 1-1.5x less than the swordsman which equates to me vs 4 nightsister protectors as swordsman with scythe = no problem, me vs 4 nightsister protectors as pikeman with LVA = ouch on ground.
JediQuic
Fri Apr 16, 2004 8:27 pm
#69

I realy don't like the idea of "nerfing" our Feedback and requests to the devs based on the resistances of one stupidly rare creature....So what if Ancient kraytes are only 65% to cold instead of standard 95%? Realy, do you run into enough ancient's while fully buffed to take them down? And this does axactly what to our kill time of an ancient cut it down from 3 hours to about 1 hour? LOL



Seriously, we shouldn't nerf what we're asking for just because one creature has a "weaker" resistance to that damage type.....For every High end Mob you can name with a "weak" cold resistance, i could probably find 2 more that are damn near impervious to it. Its like saying we can't ask for stun damage because composite is weak to stun...when we allare well aware that ther classes already have stun damage...Same can be said for cold.


And thats Not even the point realy, i just don't want to see us get another "see we helped you" weapon that no one will use except as a steping stone to master sword for their next holo/Quest profession. AP3 would certainly be a Step in the right direction and with the damage they seem to be suggesting, almost a requiered step. The damage type Suggestion of cold is to get a seldom used damage type some more use, Have it become more avalible(if i'm not mistaken rifle and cryo grenades are the only current cold options?)....



Ap3 250-350Cold damage at 4.5 seconds does not seem unreasonable to me at all, in fact the Power hammer is still superior to that in most circumstances....Especialy the Commonsituations. Anyhow Cold may not be the damage type to push for due to the apperant preconceved connection of swordsmen with krayts(weather it isaccurate or not), Cold damage would only reinforce thispreconception(FOTM) of Swordsmen being "krayt killers"....In light of that Cold damage may not "benifit" the game as a whole because everyone will pick up swordsmen just for that rare occasion when they get this weapon AND runinto a krayt.


However, even with that said, We shouldn't give up on the suggestion....its a Stupid logic. But since stupidity wins out 95% of the time on this kind of topic, the Smart move is to push for a "concivably more balanced" damage type other then kinetic....We don't realy need or want another kinetic weapon....Especily if they make it AP3 and nerf the damage downin a kneejerkt21 fashion the first time a swordsmen hits an *unarmored* opponent for over 1k in pvp with it and everyone screams nerf.




A good idea i saw earlier tho, In its current state Why not just give it to Pikers and put some effort into "developing"(read:Pulling theRandom weapon generatingSlot machine todeturmine Damage-Speed-HAM-Accuracy-AP-Graphic-Cert) us a more desierable weapon? Just a thot

JediQuic
Fri Apr 16, 2004 8:29 pm
#70


*Edit*


Bloddy, "Your not logged in" but post it anyway bug.....At least my Postcount is going up faster recently

Message Edited by JediQuic on 04-16-2004 08:30 PM

SauerSiggy
Fri Apr 16, 2004 9:55 pm
#71

220-390 4.0 speed sounds good?


If this thing uses reinforcement cores, you can fit acklay bones into it. Stun batons are weak at 70-180 dmg, but toss a good damage slice and some acklay bones it's way, and you have a 421 dmg beast of a stun baton (yes I owned a 284-421 damage stun baton). This hack is weak at 141-272 3.5, but throw in some decent 140/140 acklay bones, and you'll be looking at 241-372 4.0


30% damage sliced and you'll be running around with 313-483 4.0 medium AR kinetic damage.





Trucido Phasmatis-- Nerfed and cancelled

Sauer Siggy-- Nerfed and cancelled

TheBride--Nerfed even more, and cancelled even sooner.
roysterer
Fri Apr 16, 2004 10:21 pm
#72

You know, I think it's definitely a plus to be getting another weapon, even if it's basically the same thing as a scythe. But, if I'm going to have to use valuable inventory and toolbar space on this, I'd rather it did something that none of my other weapons do.


Or, it could not require looted components, so that weaponsmiths can do large runs of it, like the modified republic blaster, and the featherweight fgw5. It could then become a less expensive version of the scythe. Most of the time, given the choice to use my scythe, which cost 300k, or my cleaver, which cost 15k, I go with the cleaver, because I can't see wasting the scythe on some nightsister or whatever it is.





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DeathMonkeyX
Fri Apr 16, 2004 10:22 pm
#73

I'll sell you this car for 1 thousand but 2 thousand would be alright. Wait, no...yea, I was supposed to say it that way.


/thumbsdown


Note to self: Start with a better deal and work down, not start at theworse dealbecause it is more realisticand then ask for thebetter nicely.



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vonbraat
Sat Apr 17, 2004 12:52 am
#74

another kinetic weapon would be extremely repetitous. i would fight for AP3 energy/electricity (i know, that's asking alot )



and there was much rejoicing...
TheVeginator
Sat Apr 17, 2004 10:44 am
#75

As it currently stands I would have no use for this weapon, and would not even bother to acquire one. Much less use it in combat. I have access to plenty of scythe blades, and from what I can tell there is no reason whatsoever to forsake them for this. If this weapon's damage type or AP rating were altered however, I would have a use for it. Really if the devs don't make a change in one or both of those aspects they might as well stop implementing this weapon so they can save some time and work on another aspect of the game, because this would be a waste of development time.



The-Veginator, Bria
Master Medic, Master Doctor, Master Swordsman, Ex-Master Combat Medic
AspiringBountyHunter
Sat Apr 17, 2004 4:43 pm
#76

I would work to get this weapon.


Just so I can make it and hang it on my wall. Other than that, would never even use it in combat.


Heavy AP would be nice, but I would be happy if it stayed medium AP and just had a damage type change. Not going to say which type, just a different type from the two we have.





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Ekhvram
Sun Apr 18, 2004 3:13 am
#77

(Quick Q.: Gabe, does AP have a discernible effect for PvP damage? Would a AP3 kinetic wpn. suck like AP2 kinetic wpns. do vs. composite/buffs?)


DEVs: making us swing with our arms (strength) is a start, though this needs to be a better band-aid forour prof.so our dev.time isn't wasted...


Premise: we are dandy for PvE, though sucky[& thereforerare] in PvP



Balance:


-PvE: we are the melee damage kings of PvE, AP3 would enunciate that fact, or would Cold damage as Krayt-Farmers instead of Heavy Armsmen


-Compared to other brawler-elites:


--TKA's: will soon have a base 250-400 Heat damage "mitigate this" 'nucks + utility/meditate niche tanking


--Fencers: their stun batons are the realtin-can openers in PvP + dodging/def.vs. tank niche


--Pikemen: like us, heavily dependent on looted DoTs for PvP, Hitx3& Blockborked, niche is looking cool while awaiting mindfire pike auctions


--Swordsman: bash turrets/walkers [anything permadeath usually isn't replaced/to be found again], look cool with scythes



Kick up the min and max damages in something like Acid damage to get out of the caves and into the battlefields more. We need to be the sluggish heavy hitters in PvP too, asin-game a Fencer or TKA can do more damage to me in a second, than I can do every few sec. to them [if I hit], while the only pikes I see in PvP are the lucky/rich few w/ Mindfire ones.





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Ufgood-Zep
Sun Apr 18, 2004 3:16 am
#78

No AP3 wouldn't help a whole lot in PvP, you get a small bonus but thats about it.



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