Swordsman Archive
Thread: How would you make swordsman a better damage dealer?
I am a swordsman and I do not believe that any of the issues presented can't be countered by things already put in the game.
1. Weaponsmiths can experiment SAC down
2. Food+ Spice +Buffs can take care of your action issues even further.
This is why I say it's by design. I never said anything about DPS, cause I know that at master, it doesn't mean jack to me, thebalance betweenmax damage and low SAC do.
If they experiment the SAC down then the DPS suffers, the base SAC would have to be lowered for it to make a difference really. Although to tell you honestly i'm happy, i don't like how long it takes for action to regen but with proper food i kill them before it matters. But if the SAC were lowered more then i'd be very happy ![]()
As for fencers getting better weapons, that is BS that they are better, i want a good RoTW sword with 300 base DPS and 1k+ max damage.... and it HAS to be a sword ![]()
Message Edited by Ravanger on 06-10-200506:31 PM
Message Edited by Ravanger on 06-01-2005 06:31 PM
I have recently been in a group that killed necrosis 3 times. And i found out that Melee was only good for helping the ranged ppls to get down to necrosis. Once in there you cant hit him but 2-3 times before your dead and that is with full buffs and food and pixy.
Even with the spider on the way down I had to sit down and rest after every battle becasue if 2 spiders came in I would not have enough action to help take them both out and all i would be doing was warcry and taunt. Until the ranged and others killed them.
We are a group that have been demoted to body guards for the ranged players.
I just started the FS in phase one. I had to kill a group of sith. about 4-5. I cant do it. They will all agro and kill me.
One ranged guy can take them all out one by one. I just waited for him to kill them all then would continue with the quest. At best i can take on 2 and survive with no health and action left.
It is getting depressing that the only effective tank of any sort is the jedi. I can out hit a jedi by far but either i can only hit 4-5 times and my action is gone or the thing is dead becasue i have to wait so long between hits. Ranged cant hit like i do but they hit 2 to one of mine and action stays up much better than mine . Tell you the truth I have no idea how the devs will fix the melee prof. but some effective weapons would be a start. Maybe add elemental damage to more of our weapons.
Ravanger wrote:
I am a swordsman and I do not believe that any of the issues presented can't be countered by things already put in the game.
1. Weaponsmiths can experiment SAC down
2. Food+ Spice +Buffs can take care of your action issues even further.
This is why I say it's by design. I never said anything about DPS, cause I know that at master, it doesn't mean jack to me, thebalance betweenmax damage and low SAC do.
If they experiment the SAC down then the DPS suffers, the base SAC would have to be lowered for it to make a difference really. Although to tell you honestly i'm happy, i don't like how long it takes for action to regen but with proper food i kill them before it matters. But if the SAC were lowered more then i'd be very happy
As for fencers getting better weapons, that is BS that they are better, i want a good RoTW sword with 300 base DPS and 1k+ max damage.... and it HAS to be a sword
Message Edited by Ravanger on 06-10-200506:31 PM
Message Edited by Ravanger on 06-01-2005 06:31 PM
Fine, use a SAC Pup. 500 uses, 30% less SAC.
Next?
-Scar- wrote:
Give us an area attack,and speed up our attack's (not much but we are a little slow for being a damage dealing profesion).These have all been said before but I do believe this is what Swordsman is lacking.The area attack should be more of a blast effect,ie the farther away the less damage.And only the target recieve's the full effect and damage of the attack.
forget about Area attacks... for one They Suk... And Too we will never get one any way...
and our attacks dont need to be speed up that will not help our DPS any. What the problem is is our SAC on our Weapons is kinda too High ATM and needs to get looked at...
You should be worrying about Dmg and SAC over dps.
that said I think Swordsman Weapons in general need an upgrade on dmg. there is not way that a fencer weapon like you get on the trails should out dmg a scythe.
velocity-x wrote:
Ravanger wrote:
I am a swordsman and I do not believe that any of the issues presented can't be countered by things already put in the game.
1. Weaponsmiths can experiment SAC down
2. Food+ Spice +Buffs can take care of your action issues even further.
This is why I say it's by design. I never said anything about DPS, cause I know that at master, it doesn't mean jack to me, thebalance betweenmax damage and low SAC do.
If they experiment the SAC down then the DPS suffers, the base SAC would have to be lowered for it to make a difference really. Although to tell you honestly i'm happy, i don't like how long it takes for action to regen but with proper food i kill them before it matters. But if the SAC were lowered more then i'd be very happy
As for fencers getting better weapons, that is BS that they are better, i want a good RoTW sword with 300 base DPS and 1k+ max damage.... and it HAS to be a sword
Message Edited by Ravanger on 06-10-200506:31 PM
Message Edited by Ravanger on 06-01-2005 06:31 PM
Fine, use a SAC Pup. 500 uses, 30% less SAC.
Next?
And in the mean time fencers still have a higher damage weapon with lower SAC costs than anything we have, and can either further lower the SAC costs of their weapons or increase the damage with a pup because they have that choice, we wouldn't.
You don't get it man. You say you're a swordsman yet you think there is nothing wrong with our weapons. Go look at the Powerhammer thread on this board, then look at the Blade of Nyenthi'Oris and tell me there ain't nothing wrong with that picture.
That blade is about easy to get, anybody could get one in 20 mins if that. Those powerhammers you're looking at are converted from PRE-CU made from top end materials and Acklay bones. Good luck getting the bones in 20 mins now. And don't even think about comparing current POST-CU power hammers (completely and totally post CU, including the cores) with that Blade. There is NO comparison. Powerhammers suck. Nothing else to it.
Ryuukon wrote:
velocity-x wrote:
Ravanger wrote:
I am a swordsman and I do not believe that any of the issues presented can't be countered by things already put in the game.
1. Weaponsmiths can experiment SAC down
2. Food + Spice + Buffs can take care of your action issues even further.
This is why I say it's by design. I never said anything about DPS, cause I know that at master, it doesn't mean jack to me, the balance between max damage and low SAC do.
If they experiment the SAC down then the DPS suffers, the base SAC would have to be lowered for it to make a difference really. Although to tell you honestly i'm happy, i don't like how long it takes for action to regen but with proper food i kill them before it matters. But if the SAC were lowered more then i'd be very happy
As for fencers getting better weapons, that is BS that they are better, i want a good RoTW sword with 300 base DPS and 1k+ max damage.... and it HAS to be a sword
Message Edited by Ravanger on 06-10-200506:31 PM
Message Edited by Ravanger on 06-01-2005 06:31 PM
Fine, use a SAC Pup. 500 uses, 30% less SAC.
Next?
And in the mean time fencers still have a higher damage weapon with lower SAC costs than anything we have, and can either further lower the SAC costs of their weapons or increase the damage with a pup because they have that choice, we wouldn't.You don't get it man. You say you're a swordsman yet you think there is nothing wrong with our weapons. Go look at the Powerhammer thread on this board, then look at the Blade of Nyenthi'Oris and tell me there ain't nothing wrong with that picture.
That blade is about easy to get, anybody could get one in 20 mins if that. Those powerhammers you're looking at are converted from PRE-CU made from top end materials and Acklay bones. Good luck getting the bones in 20 mins now. And don't even think about comparing current POST-CU power hammers (completely and totally post CU, including the cores) with that Blade. There is NO comparison. Powerhammers suck. Nothing else to it.
Next?
Have you fought a fencer we still outdamage the hell out of them even if the fencer is using swordsmen specials
D4rthReven wrote:
Have you fought a fencer we still outdamage the hell out of them even if the fencer is using swordsmen specials
Fine, use a SAC Pup. 500 uses, 30% less SAC.
Next?
And in the mean time fencers still have a higher damage weapon with lower SAC costs than anything we have, and can either further lower the SAC costs of their weapons or increase the damage with a pup because they have that choice, we wouldn't.
You don't get it man. You say you're a swordsman yet you think there is nothing wrong with our weapons. Go look at the Powerhammer thread on this board, then look at the Blade of Nyenthi'Oris and tell me there ain't nothing wrong with that picture.
That blade is about easy to get, anybody could get one in 20 mins if that. Those powerhammers you're looking at are converted from PRE-CU made from top end materials and Acklay bones. Good luck getting the bones in 20 mins now. And don't even think about comparing current POST-CU power hammers (completely and totally post CU, including the cores) with that Blade. There is NO comparison. Powerhammers suck. Nothing else to it.
Next?
You think you're arguing for the Swordsman profession when really you're arguing against other professions. There's a big difference, and one will get results where the other is meaningless.
I happen to have a Blade of Nyenthi'oris and yes, great damage, low SAC. But once I PUP my Post-CU hammer and take my food/drink, there's no real difference, and the sword specials outdamage the fencer by far.
If you want to make an improvement to the swordsman profession, look at what's not working properly, not at what you want cause other professions get it.