Swordsman Archive
Thread: Bleeds Discussion
Bleeds are junk now, and I have already removed them from my toolbar. Just last night I was dealing anywhere from 1800-5200 per tick in Mind bleed damage. Now I cap out at 440. I am using a 696dmg Powerhammer. Sweep is junk because it lowers posture. Ooooooooh, whoopty freakin' do. Our Area Attack line is still far superior. Our spin attack line is junk, because all it does is hit multiple targets. In essence our spin attack line and sweep line are completely and utterly worthless versus anything, because they are just lesser knockoffs of our area attack line. The time between ticks for a measely 200-440 bleed dmg is hideous, and the fact that I do roughly 10% (game tested) of my 'old' bleed damage is almost unforgivable.. The ONLY specials that we HAD that were worth using on a regular basis were our bleeds, followed by a healthy dose of 'concussion' attacks via our MindHit line.
We have no status attacks to speak of.
We have no defense to speak of, in comparison to the other melee classes, and our distinction was that we sacrificed our defense for a superior offense. And as it stands every other melee class is laughing at us.
Again, we have no status attacks to speak of.
All of our special attack lines are with the exception of AreaAttack and TwoHandHit3 are junk. Spin attack and sweep are a joke, and completely worthless if you have any of the Area Attack specials at your disposal.
What are we left with? Area 3, and the Hit 3 that we get at Master... everything else is junk, because they either do the same thing as Area (only weaker), or they pathetic damage tick isn't worth the effort to jab a finger at the hotkey (bleeds).
What to do about this? I can live with the current defenses, but ONLY if we become feared again as uber dmg dealers. I am a wookiee and proud of it. I don't have the luxury of hiding behind 80%-90% comp armor with full buffs to make up for my obscene lack of defense. (Yes, I do quite well with just buffs, but getting in close enough to hit any of the higher end mobs is instant death.. don't get me started on the wookiee armor problem, or the fact that we can't use over half of the SEA drops.. another thread, another day)
GIVE US UBER DAMAGE to compensate (even slightly) for the fact that we have no defenses to speak of, no status attacks to hinder our opponent, no special move diversity, and now no DoT... and yes, I said no DoT. When you're fighting things with 12-52k HAM a meager 440max bleed every 20 seconds isn't worth crap.
Our only decent weapon is the Powerhammer, which is tragically inaccurate, and slow as hell.. I can actually record the time between my attacks with a sundial.
Right now we are the laughing stock of PVP, and by junking one of our primary attacks we are now the joke of PVE.
The Sweep line needs to be changed to a KD, with Sweep 2 giving them a Stun status effect, and the Spin Attack line needs to area attack AND dizzy all targets within range if successful.. hell, something, ANYTHING.
Finally, I apologize if any of this came off as sounding angry or bitter, because well.. *sigh* I'm just really let down right now. I worked really hard to get a template that I thought would be a lot of fun to play.. and after the recent Update/Nerf I only have 2 specials that are worth using. Please name off any other combat profession that, when mastered, only has 2 attacks worth using, and no status only attacks.. Seriously, rattle a few off if you can. What's that? You can't? Well then we are effectively the worst combat profession as of today.
The Spin Attack line
I am dropping this proffesion like a bad habit. After all the crap I pickedup from other proffesionsto actually make this proffesion playable (every other skill i picked up was purely to support my swordsman skills)they pull this weak crap.
What is actually kinda funny is that in order to get my schematic tonight, I had to hit the Krayt and run.....only way I could have gotten it, and that was with a powered up 700 max damage PH. I think it ticked a few times, andI hit it3 times, and my ticks? Just above 100 each time.....what a joke......
I just don't know what to say anymore...I was so excited to get this schematic and play with this weapon (if you remember, I am the one that saw this on imagedump, and posted it to this forum), and now.....well now, I am just so disenfranchised it is ridiculous....maybe I will sell it to some weaponsmith, then become a Combat Medic.....
I have tried the new bleed.It's weak! It ticks for 20% of the initial hit.I'm still using it, but only inloooong fights where it has a chance to add up to a free headhit3 or two.It really is that lame.
Soulburner69 wrote:
up swordsman damage output so we can actually claim the title of the melee heavy damage dealers.
Well said.
Toany developers that readthis thread...
Please adjust the strength of our other attacks to make up for the bleed change.
Then, carefully calculate what our damage per second is,AND DOUBLE IT!!!TKoutdamages us against all armor levels - it's obscene!
Even if you doubled our damage, TK would still outdamage us against AR0 and AR1 stuff... we're thatfar behind!And makePikeman and Fencer do more damage too - they're in worse shape than we are.
http://forums.station.sony.com/swg/board/message?board.id=swordsman&message.id=16410
Thank you
Bleeds? they don't exsist anymore 40k combat xp for an attack that does a random stat pool damage = to meleeattack1 with a damage to secondarys with a mere 50 tick every 15-20 seconds..... (btw devs creatures don't have secondaries towound and they sure as hell don't useHAM to do specials) PvP mindbleeds were a nice thought but honestly only range attackers ever benifited from bleeds as a hit and run tatic.
I will probrally not use bleeds cause it hurts me far greater than it hurts my enemies wether its a creature or player... I will most likly end up droping swordsman cause I am of no value to my guild, or a group, or making myself a proffit to afford nice things like decent armor.
Meleehit3 is a joke the animation takes forever mightas well use meleehit2 samedamge aspect just you don't have the 1% dizzy possibility as meleehit3
I have never seen a damge increase from areaattack2 to areaattack3 just a higher HAM cost to me I also never seen a dizzy or a blind come from areaattack3 either making it a worthless skill in my eyes.
i know the devs didn't mean for the bleed/nerf to be so greiffing, just to make the game harder and create a more challaging game where players wouldn't go out and solo impossible creatures and promote player groups. However you caused a great greiffing to a proffession thats only stregnth was its bleeds with the 40% chance to hit with a special attack.
Why use the bleed as it is at all? our hit3 does much better for this so called "active" damage garbage.
Heres what i think needs to happen
1) The initial hit NEEDS to hit the mind.
2) The ticks need to happen faster to offset our DPS loss. I can see us opening with a mindhit, tick tick tick tick(dot gone) mindhit tick tick tick tick headhit3 g'nite mr big mean mob.
3) Add a RELIABLE status effect (stun, blind, dizzy...whatever)not 30% of the time, RELIABLY. Our minuses to hit add the risk factor for status efx not sticking this goes for ALL our abilities.
4) reduce the ham cost. the pitiful damage that the bleeders do now DO NOT WARENT 100+ HAM DAMAGE (yeah yeah its coming with the HAM revamp...whatever)
5) Soloing our staying power in a fight RELY on being able to hit MULTIPLE things with bleeders and finishing them off with headhits... Um we cant last the fight by doing this "active" damage junk our ham costs are WAY too high and our defenseis too low for that.
6) GIVE US OUR ROLE BACK. I grew to love doing "passive" damage...(let your riffleman and TKA friends do "active" damage) I thought that set us apart...well not anymore.
7) THE INITIAL HIT DRAWS TOO MUCH AGRO. We used to be able to slap decent dots on mutiple mobs VERY FAST without taking AGRO away from our headhitting TKA pal.
8) thanks for giving us the sythe... It looks neat and its fun to get! too bad its just another terribly inaccurate peice of junk. Hitting our speed cap with this only HASTENS our massive HAM costs killing us. (yeah yeah revamp..whatever)
9) and lastly...!!!DONT WAIT FOR THE COMBAT REVAMP TO FIX THIS!!! they know they broke it they shouldve used forsight...but dont let their HINDSIGHT watch our corpses drift into the distance after running us over with their big corprate machine. theres only so much we can take before this isnt "FUN" anymore.
you never see OGAMI ITO (from lone wolf and cub comics) MISSING evrey other hit against weaker foes, no mater howmany there are. Sheesh and Im sposed to be a master swordsman here!
Personally im getting kinda sick of the 'Wait for the combat balance' cus it seems to be the only thing they say. It seems to give them free will to screw us over in the mean time with the hope of a long term re-vamp.
I agree that bleed & run tactics should be discouraged, so one bleed per attacker is a step in the right direction, but yes, we need the re-vamp to make our profession viable. We need all the other areas of the system fixed before we can really make any judgements on our performance.
I for one would be quite happy with one bleed if we had a much higher damage output, higher defences, better weapons and the ability to target one HAM pool (which would make us really unique).
I dont like being swept under the carpet each patch and kept quiet with 'it'll be sorted in the combat balance' because we never hear any progress about it, and we are getting to think that it'll never come, or when it does, it'll be too late for many of the faithful swordsmen.
There is no need to ask for this. As stated, it is already being done.