Swordsman Archive

Thread: Bleeds Discussion

NeoMoe99
Wed Feb 11, 2004 5:11 pm
#27

Hell with that. If I don't see something in the VERY near future I'll be dropping Sword for either TKA or Commando. Our massive bleeds is what made this class usable. Without them stacking and with the severe reduction in damage there is just no point.
0rphan
Wed Feb 11, 2004 5:23 pm
#28

No fix in bleeds for swordsman, and I will be dropping this profession too.

What is the point in being a profession when one of our best and most heavily relied onattacks was taken away from us?


Unless of course they take away the laughable HAM costs for our specials, or increase both accuracy and speed.

I only say this because of our disgusting defenses, we have to wear heavy armor, which taxes HAM like crazy.

Or give us a new skill ffs! Bleeds are now useless, so give us something else to use.


This idiocy is annoying, How can this encourage group fighting, when no one is going to use bleeds at all anymore?


/curse
ThaWhiteKnight
Wed Feb 11, 2004 5:33 pm
#29

Mind bleeds were really all that swordsman had. With damage reduction in PvP, ontop of damage mitigation, with the armor that is available, with ridiculously poor range mods on our best weapon, with the unbelievable defenses of most every other class. In pvp I do about as much straight damage to one of these opponents as a chuba does to an unarmored new player.


20dmg

30dmg

miss

miss

you failed to knock down your opponent

miss

dodge

you failed to change the posture of your opponent

miss

miss

20dmg

You can not mind hit 3 while incapacitated.


You have been slain by Mr UberProfession of the day

You lose 45 points of whatever faction

Hey loser why are you still with this profession go TK Rifleman like everyonelse.

Requesting clone activation.
haun
Wed Feb 11, 2004 5:40 pm
#30

they have shafted us very badly twice now.


1. damage mitigation being the worst

2. bleed nerfs



our bleeds sucked before in PVP as it was impossible to hit somebody with one or even stack them.

but i rarely got one off and got a decent amount ticked away.


it rarely helped me win, though as they are easy to heal.


now its just a waste ofHAM to use and i'll be taking it off my toolbar.


it's suppose to be like dizzy or other status effects? well hello!!! we don't have any other status effects!!!


i'd like to know what does bleed and run mean? we are brawlers - we have to keep hitting the target,- we can't run away?





it's funny cuz i got hit with a fire pistol today and took 200 health wounds a tick.


i would say that swordsman are now worse thank pikemen.


yes - they should have held them off and put it in with the rest of the combat changes. it seems they like seeing us suffer while the TK's smile and wave.


what would be a good solution???


fix our accuracy

give us more speed

fix damage mitigation that cripples us

fix our ham costs on the hammer

give us other status effects


thats just a few off the top of my head



--------------------------------------------------------------------------
"Everything seems calm here..."
Ximma
Wed Feb 11, 2004 5:46 pm
#31

I have already removed the bleeds from my hotkey bar. I mainly used them in PvE, but when I gave it a try today, and bleed for 250, I said what is the point? I single auto attack does twice as much damage almost every second - every two seconds. The bleed does half that once every 20 seconds.


Not only is its damage insignificant, but the HAM cost is still very harsh. (especially on my mind)


I did not actively use bleeds though unless attacking high end mobs, or when I had a half dozen bracks attacking me at once...


Still, as a whole I am disapointed by the loss of damage, but perhaps an increase in our ranged modifiers with our powerhammers would greatly mitigate the loss of our bleeds greatly. A dizzy attack, or perhaps some other sort of DoT would be great too...



"So I swoop upon the foe, and I will slay,
I will hew them into pieces, I will dash them into dust;
Like Baal in his strength, on their rearward, lo! I fell,
And I killed them, none escaped me, and I slew, and slew, and slew."


kozakaka
Wed Feb 11, 2004 6:07 pm
#32

I personally don't see any point in bleeds any more, they are a waste of 2 moves in which I could get off 3000-4000 damage with headhit2... why waste 2 moves on an attack which hits a random pool and then does 300 damage altogether (if that).


Ok lets do the math..


3000 - 300 = 2700 Difference



I hope the devs feel ashamed of putting so little thought into this, I never read any questions about a bleed damage reduction. And if there was, I'm quite sure it would have had a big "No" on every post.




Other than that, other improvements I'd like to see is some use in the sweep moves, why would I want to sweep them, and then they stand back up? A bit of a waste of time.
lajak
Wed Feb 11, 2004 6:21 pm
#33

I hated playing the game today, I almost never PvP unbuffed causs I cant win without specials and i cant win with them (getting killed vs killing my self)... I did have one chance however, that was to use only 2 specials in a fight, mind bleed and mind hit, and with those two gone its freakin usless.
This maybe a side note but i think that the whole schryte thing is a joke to. With limited schematics and loot for components ill be ending up paying insane amounts of money for a weapon that doesnt do all that much. Not saying that it isnt good, but its not so good that it should qualify as a rare weapon. To get desant slices on the thing id have to have at least 10 to get 2 working and with what i imagine it will cost to make (if i dont deside to become a ws) that will make me flat broke, only to see the thing degrade in a week or so (we arent jedis you know)
Make us the Pve maschines we were and give us the weapon we were promised ages ago without making it impossible to get unless you win the lottery



_____________________________________________________
Deloth Vesteros; retired master grinder, currently master Rifleman and... yea well who knows!
Devion Vesteros; afraid of the dark... thus the flashlight! (the nicest dark jedi you'll ever meet )
Harmonius
Wed Feb 11, 2004 6:32 pm
#34

I like what you said, Gabe. I would actually like the proposed system more than the one we've had. Its much more fun to do your damage through your strikes than some DoT.



------------------------------------------------------------------
-=Tonus Bachre=-
-=
Witch Hunter=-

Aynn
Wed Feb 11, 2004 6:55 pm
#35


Please thank the Devs for nerfing my 5k bleeds every 15 sec or 333dmg per second, what i loved about the profession and our edge over tkas, now its a pathetic 1000dmg ever 15 sec or 67dps, lame, please just tell them to remove bleeds all together as they are of no use now.

Message Edited by Aynn on 02-11-2004 05:56 PM



-Expect the Unexpected.
GStruepp
Wed Feb 11, 2004 7:02 pm
#36

Suggestion: Just give us a bit more dmg on 2h-Headhit3 and 2handhit3. The reducing of the dots - though it hurts - is useful.


The ability of causing dmg on mind pool is still nice, but without the strong mind bleed the unique of this profession is gone.


We are fighting close,and i thinkthe not so high defense is ok (we use 2hands for our weapon). Our special should be offense --> the highest one hitdmg on attacks- especially on big targets. Fencer should do less dmgwith higher defense and tka is the fastet and shoulddo betterdmg on npcs than on big critters.


Mythor
Wed Feb 11, 2004 8:11 pm
#37

"Are there other problems specifically with this implementation?"

With the decrease in damage, the HAM costs should have been reduced by the same margin. With the HAM costs remaining the same but the damage greatly reduced, there is not any reason to use a bleed rather than a plain head hit.


"What would be good solutions for making up for this damage loss?"

Better/better working defenses. Melee characters should be tilted more towards the "tank" type than the damage dealing type of ranged characters.
We should be able to dish out significant damage, too, but if we're going to have our damage dealing reduced, we deserve a defense boost.


"Assuming that our damage is brought up to make up for this loss, how do you feel about the change?"

Fine. Bleeding and running/feigning was one of the most annoying "tactics" in the game and I'm not sorry to see the back of it, even if it's not completely gone.
If our other damage is increased, that would be good. I don't always use my bleeds, since it's usually more efficient to just head hit things, since they drop before the bleed tick. But if I don't have the option to bleed the harder things, then I'm less useful as a solo fighter, and less useful in a group.


"And also, assuming these specials hit the right pools as intended, will you use them as they are?"

Probably not. The damage tick is too low to bother with against all but the hardest foes. **IF**, as reported early on, multiple bleeds of the same type can be stacked with multiple characters, then I might use it when grouped with other swordsmen. Otherwise, I'll stick to knockdown/headhit3/2handhit2 (not master yet).


The main issue I have with it is that any time anyone asks for something negative in the combat system to be looked at (the incredible sameness of our attacks, for instance) we get told to shut up and wait for the combat revamp.
Yet they continue to change the combat system by piling on the nerfs in the meantime.

It's getting extremely annoying.
MadDog36
Wed Feb 11, 2004 8:37 pm
#38

Personally, I may just say forget the entire profession. I'll probably go 0-4-0-3, and try to pick something else up with my skill points.


I honestly feel we've been gimped. I mean, who thought this bright idea up? So everyone drops swordsman now for a PVP skill prof? Was that the idea? Just to get rid of the profession totally?


I'd love to talk to the Sony PR/Product Marketingpeople about this. I mean, are there ANY Product Marketing folks involved here? You had a chance for a BIG win here, BIG! Give us the Scythe, let an entire class just have FUN! I mean, most of us fight PVE, so who's fun are we going to ruin, a Krayt Dragon's?


Will I use our one Bleed? No, not really. Why should I? It doesn't even work! Why not wait until the "combat revamp" to do allthis?


With all the complaints about Combat Medics, TKAs, etc being all powerful all over EVERY board, this nerf hits us the hardest.....WHY!?!??


And BTW, I'm willing to bet that there is a 1 in 2000 drop rate for anything related to the Scythe......I am just so utterly disappointed/frustrated/angry etc.....argh.....




Wigea Avia
TRGA
Rebel Colonel
Soulburner69
Wed Feb 11, 2004 8:50 pm
#39

up swordsman damage output so we can actually claim the title of the melee heavy damage dealers.


instead of the bleed being 20% of the initial damage, make it so it does 50% of the initial damage. (as well as make it hit the proper pool, mind for swordsman, action for pikeman, and health for fencer)


if it was set that way i wouldnt mind the bleeds not stacking, as well as the devs dont have to give the bleeds a second complete overhaul, and the bleeds wouldnt be completely useless. that way swordsman wouldnt have the best bleed in the game, but would have something at least partially usefull.




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