Swordsman Archive

Thread: New Weapon: Blacksun Executioner's Hack

TheVeginator
Wed Apr 14, 2004 6:53 pm
#40






EpYoNTiamat wrote:





Ciirybeccaskyr wrote:






ruehs wrote:

WE DO need more than 2 damage types...everyone does...Rifleman are near to having ALL damage types, while TK is stuck with only one still.


Last time I checked(this morning) fencers only have two damage types also.


Macross Starchaser, Eclipse, Phoenix Reborn






and .... your point is? so do Pikeman and carbineers. BTW Rifleman only have 3 damage types stun,acid and energy so there is alot they cant kill on high lvl npcs. now pistoleers have the most of any non-elite prof with energy,acid,stun,kinetic,heat. The only one better is BH who have access to every type except blast but they pay for that with the sp cost and lack of defences

Message Edited by Ciirybeccaskyr on 04-14-2004 11:17 AM




Rifleman have energy(laser), stun(jawa ion), heat(berserker), cold(SG82), blast(t21), and acid(Disrupter rifle).


Carbineers have energy(laser), acid(dxr6 and nyms), and heat(EE3)


Pistoleers(along with BH and commando)have Energy(Republic),Blast(Launcher/Striker...comando/bh), Heat(FWG5), acid(DX2), and stun(geno).


Tk have kinetic


Swordsman have kinetic and blast


Pikeman have kinetic and electric


Fencers have kinetic and stun



So riflemen have the most damage types, while the melee class all have the least(TK being the least).







I thought T21 was changed to energy?



The-Veginator, Bria
Master Medic, Master Doctor, Master Swordsman, Ex-Master Combat Medic
JediQuic
Wed Apr 14, 2004 7:27 pm
#41

Like to point out Pikers also have Energy damage avalible threw a very tedius camp... and that rare kinetic rifles do still exist(although they are crap for damage).


So yeah, if this is a Dropfrom a Camp similar to how the Energy lance schematic drops, and requiers the same time comitment i Definitly agree....Add a Little blue sparkle to the Edge or spikes(or both) and make it AP3 Cold damage! Of course balance the damage and delay in respect to this, we don't want a2000/1.0 +50 lightsaber clone...Just something that will be usefull in the right situation.Although i am fairly certain they won't do exactly what we want here(they never do), if we even get half that on a weapon that can produce competative damage we will be more then happy with it.


Also i Applaud the devs forputting a little bit of attention into at least one of my main professions(Look at the Goofyrepetative area attacks too)....Now all they need to do is get to a ranger revampso i can play thetemplate i started out as

huan_the_destroyer
Wed Apr 14, 2004 9:05 pm
#42






StGabriel wrote:
I have tried to push a bit for AP3 (as that seems to be the most likely way they would go -- it is an axe after all) and I also brought up alternative damage types.

But I have the feeling its out of my hands at this point. I think we will get to see the dev "vision" first in the weapon that is put up and then we'll get a chance to give feedback on it: "yeah, right on" or "hey, that isn't going to be used at all". From there we can hopefully tweak a bit to get something that will be a nice addition to our arsenal.





i just want some varity in a profession that gets very boring fast.

yes i love swords but there isn't much in it.



==================================================
WOW > SWG
FtB
Thu Apr 15, 2004 12:23 am
#43



BatosaiB wrote:

It is a Deadly weapon!! Cmon!! look at the size and the sharp blade! I would be real happy if we get AP3 or Cold damg, It's a mission weapon again, which means not too many is available, So I think AP3 or Cold dmg

would be fair




Its not a mission weapon. The schematic drops off the Death Watch people.



Syg Muhrr, Chilastran
MHS, MB, MCarbs
Theos_Robos
Thu Apr 15, 2004 7:19 am
#44

Only being 0/2/0/1 on my Swords toon. I wnet to the Geo caves with my Hack..../drool


325 dmg 2.3 speed.....drool (still unsliced too!)










Audible
Vendor outside of Restuss, Rori
5572, 6666 ☼



Theos_Robos
Thu Apr 15, 2004 7:24 am
#45






TheVeginator wrote:





EpYoNTiamat wrote:





Ciirybeccaskyr wrote:






ruehs wrote:

WE DO need more than 2 damage types...everyone does...Rifleman are near to having ALL damage types, while TK is stuck with only one still.


Last time I checked(this morning) fencers only have two damage types also.


Macross Starchaser, Eclipse, Phoenix Reborn






and .... your point is? so do Pikeman and carbineers. BTW Rifleman only have 3 damage types stun,acid and energy so there is alot they cant kill on high lvl npcs. now pistoleers have the most of any non-elite prof with energy,acid,stun,kinetic,heat. The only one better is BH who have access to every type except blast but they pay for that with the sp cost and lack of defences

Message Edited by Ciirybeccaskyr on 04-14-2004 11:17 AM




Rifleman have energy(laser), stun(jawa ion), heat(berserker), cold(SG82), blast(t21), and acid(Disrupter rifle).


Carbineers have energy(laser), acid(dxr6 and nyms), and heat(EE3)


Pistoleers(along with BH and commando)have Energy(Republic),Blast(Launcher/Striker...comando/bh), Heat(FWG5), acid(DX2), and stun(geno).


Tk have kinetic


Swordsman have kinetic and blast


Pikeman have kinetic and electric


Fencers have kinetic and stun



So riflemen have the most damage types, while the melee class all have the least(TK being the least).







I thought T21 was changed to energy?





It was. Pikeman also has Energy.








Audible
Vendor outside of Restuss, Rori
5572, 6666 ☼



DarkBShadow
Thu Apr 15, 2004 7:28 am
#46

I dont care if it's a sword or not. THAT AXE LOOKS AWSOME


give it to me now





[Dark-B Shadow[
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Syzygy-Gorath
Thu Apr 15, 2004 8:20 am
#47






EpYoNTiamat wrote:





Ciirybeccaskyr wrote:






ruehs wrote:

WE DO need more than 2 damage types...everyone does...Rifleman are near to having ALL damage types, while TK is stuck with only one still.


Last time I checked(this morning) fencers only have two damage types also.


Macross Starchaser, Eclipse, Phoenix Reborn






and .... your point is? so do Pikeman and carbineers. BTW Rifleman only have 3 damage types stun,acid and energy so there is alot they cant kill on high lvl npcs. now pistoleers have the most of any non-elite prof with energy,acid,stun,kinetic,heat. The only one better is BH who have access to every type except blast but they pay for that with the sp cost and lack of defences

Message Edited by Ciirybeccaskyr on 04-14-2004 11:17 AM




Rifleman have energy(laser), stun(jawa ion), heat(berserker), cold(SG82), blast(t21), and acid(Disrupter rifle).


Carbineers have energy(laser), acid(dxr6 and nyms), and heat(EE3)


Pistoleers(along with BH and commando)have Energy(Republic),Blast(Launcher/Striker...comando/bh), Heat(FWG5), acid(DX2), and stun(geno).


Tk have kinetic


Swordsman have kinetic and blast


Pikeman have kinetic and electric


Fencers have kinetic and stun



So riflemen have the most damage types, while the melee class all have the least(TK being the least).








*peers at the list of weapons* Uhm…got some inaccuracies in there.


As has been mentioned, the T21 is Energy. The Striker is Kinetic not Blastand is a Marksman weapon not Bounty Hunter. You forgot the Scatter (Acid/BH) and Tangle (Stun/Marksman). The DX2, Geonosian Sonic, and[post-nerf] Republic are Pistoleer weapons—pure Bounty Hunters and Commandos are not certified for them.


In other words…


Rifleman: Acid (DXR6b), Cold (SG82), Energy (DLT20, DLT20a, E11 Rifle, Laser Rifle, Spraystick, T21, Tusken), Stun (Jawa Ion) [NOTE: There is a Kinetic rifle, the Tusken King Rifle, which is part of the Polished Krayt Skull quest cycle. It's uncraftable and you're required to give it up to complete the quest, so I won't bother including it in the list.]


Pistoleer: Acid (DX2), Energy (D18, DH17 Pistol, DL44 [Metal], Power5, Republic, Scout, SR Combat), Heat (FWG5), Kinetic (Striker), Stun (Geonosian Sonic, Tangle)


Bounty Hunter: Acid (DXR6, Scatter), Cold (SG82), Electricity (LLC), Energy (DLT20, DLT20a, E11 [Rifle/Carbine], Laser [Rifle/Carbine], Spraystick, Tusken, D18, DH17 [Pistol/Short/Snubnose], DL44 [Metal], Power5, Scout, SR Combat), Heat (EE3, FWG5), Kinetic (Striker), Stun (Tangle, Jawa Ion)


Commando: Acid (DXR6, HAR, HAB), Blast (Launcher, RL), Cold (SG82), Electricity (LBC), Energy (DLT20, DLT20a, E11 [Rifle/Carbine], Laser [Rifle/Carbine], Spraystick, Tusken, D18, DH17 [Pistol/Short/Snubnose], DL44 [Metal], Power5, Scout, SR Combat, HPBC), Heat (EE3, FWG5, FT), Kinetic (Striker), Stun (Tangle, Jawa Ion) [NOTE: I'm not bothering to include grenades.]


Edit: A Bounty Hunter friend of mine has rightfully pointed out that if you were to remove the weapons that noone uses due to suckage from those lists, Commandos and BHs lose most of the list. Such is life.

Message Edited by Syzygy-Gorath on 04-15-2004 11:28 AM



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
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The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
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StGabriel
Thu Apr 15, 2004 10:22 am
#48

According to the patch notes, the Death Watch weapons have been updated. As soon as TC comes up I'll make a new Hack and see what we get.

StGabe.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

MasterOfCombat
Thu Apr 15, 2004 10:26 am
#49






EpYoNTiamat wrote:





Ciirybeccaskyr wrote:






ruehs wrote:

WE DO need more than 2 damage types...everyone does...Rifleman are near to having ALL damage types, while TK is stuck with only one still.


Last time I checked(this morning) fencers only have two damage types also.


Macross Starchaser, Eclipse, Phoenix Reborn






and .... your point is? so do Pikeman and carbineers. BTW Rifleman only have 3 damage types stun,acid and energy so there is alot they cant kill on high lvl npcs. now pistoleers have the most of any non-elite prof with energy,acid,stun,kinetic,heat. The only one better is BH who have access to every type except blast but they pay for that with the sp cost and lack of defences

Message Edited by Ciirybeccaskyr on 04-14-2004 11:17 AM




Rifleman have energy(laser), stun(jawa ion), heat(berserker), cold(SG82), blast(t21), and acid(Disrupter rifle).


Carbineers have energy(laser), acid(dxr6 and nyms), and heat(EE3)


Pistoleers(along with BH and commando)have Energy(Republic),Blast(Launcher/Striker...comando/bh), Heat(FWG5), acid(DX2), and stun(geno).


Tk have kinetic


Swordsman have kinetic and blast


Pikeman have kinetic and electric


Fencers have kinetic and stun



So riflemen have the most damage types, while the melee class all have the least(TK being the least).








The striker pistol is actually Kinetic, not blast.


Also, I'm looking forward to having a cool new axe.




Tosedred -
Teras Kasi Artist 4000 |
Master Swordsman |
Master Brawler |
Master Pikeman
atimes
Thu Apr 15, 2004 10:33 am
#50

Asa pikeman reading this thread and listening to your complaints you guys have no idea just how good you have it right now.


I wish I had your "problems"


Congrats guys, enjoy yet another new weapon that is actually attainable and drops from a mob that you guys can actually damage.


CrystalMaster
Thu Apr 15, 2004 3:08 pm
#51


Pikemen do need better... everything really. Im master swordsman, and master brawler with 4/4/0/3 in pikeman, and i dueled a master pikeman. He litterally dealt me thorughout the whole duel, maybe like 45 damage, and that was wen i didntmind hit. When I did mind hit, it took me about 4 hits to kill him, this was we were both buffed and with brandy and stuff. Pikeman doe sneed to be made better, cuz rite now all they are good for is pvp. But newayz... St. Gabe wuts the damage type gunna be? Is the damage gunna be higher? is the cert gunna be taken away from brawler skills, I think it should be gotten in a swordsman skill, not two handed IV.



Kilik Tempo-of Tempest
CrystalMaster
Thu Apr 15, 2004 3:11 pm
#52

*Edit* I meant to say all they were good for is pvE.



Kilik Tempo-of Tempest
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