Swordsman Archive

Thread: Bleeds Discussion

cheechcheech
Wed Feb 11, 2004 3:52 pm
#14

Wait... they already are uber.


I think Swordsman need more damage as well as more speed. I still dont see how a TKA with his hands can do more damage than I can with a Powerhammer.


And the mindhit needs to do just that on initial strike. Hit the mind.





Sagem - Intrepid
Cheech - Radiant
Henzo-Kauri
Wed Feb 11, 2004 3:55 pm
#15

thats why i posted incap from bleeds not from poison/disease
MadDog36
Wed Feb 11, 2004 3:56 pm
#16

Having Mind Bleeds that were effective are what made me want to be a Swordsman. I've been a Swordsman since I first bought the game in the summer, but went back and forth between some different professions to see what I liked. I decided to stick with the Sword. But having an ineffective tick hurts us REAL bad. I mean, don't we have the WORST defense for melees already? It's like, let's nerf the Swordsman's best thing.....and leave TKMs alone....


It just seems they FINALLY give us the Scythe, and now they mess up the bleed. And now that we have the ability to get the Scythe, there is no Genosian Cave yet.....is finding one of these components going to be like getting the RIS components? I think there are like 5 suits made on my entire server of RIS. What a great idea it was, but to make it so ridiculously hard to get was just a travesty.


What "role" does Swordsman have now? I mean, according to TH and the Devs, every class is supposed to have a role, right? We aren't good in PVP due to high HAM costs and the fact that most, if not all, of our weapons are Kinetic (and most everyone had 80% Kinetic Comp in PVP anyway). One of ourweapons, the PH, is a blast weapon, but MOST PHs made have -31 in all ranges......that doesn't hit anything in PVP.


So I took it to be that the Swordsman was supposed to be the true PvE machine, owning stuff left and right, and at a fast pace. Since we have no Defenses, we can't be a tank....so I figured we should be able inflict HEAVY damage, at a fast pace. The Mind Bleed was the epitome of that.


My proposals:


- Fix the mind bleed back to where it was, heck, I'll even accept that we can't stack it, or at least somewhere RELATIVELY close to where it was.

- Or give us higher defenses, so we can be a tank

- Or change our range mods, so that we aren't constantly in the negatives.....if I am 2 meters away from someone, I shouldn't have a -31 range

- And speaking of Secondary attacks, we don't have ANY of that stuff that the rest of the melees do either (just the bleed).....so maybe we can add that to the list.....


So, there you have it....my concern StGabriel, is that we are going to wind up having to wait another 4 months or so to get an update, so now I have 4 more months of this.....if I told my boss in real life that I had messed something up, and it would take 4 months to fix, I would be out of a job in no-time.





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TRGA
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StGabriel
Wed Feb 11, 2004 4:09 pm
#17

I believe that it is intended that CM's have the best DoT's, but don't quote me on that.

Our damage is probably going to be shifted to other things. We'll deal our damage more through active attacks. Assuming that our damage is brought up to make up for this loss, how do you feel about the change?

And also, assuming these specials hit the right pools as intended, will you use them as they are?



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

shutout
Wed Feb 11, 2004 4:30 pm
#18

that's all good and well that we're supposed to do our damage through active attacks. i'm fine with that. i don't need my bleeds to kill a lot of the mobs that i kill daily. but fix our accuracy if this is the case. how are we supposed to compete with anything if we miss too much? this is mostly in pvp. bounty hunters and commandos aren't that hard to take down with a power hammer, but have you tried dueling a fencer or one of those FOTM combo's going around today? even with the 2h curved sword, you won't hit that often.


fix our accuracy, give us more damage, make us faster. the whole argument that tka's have over swordsmen is that they have no bleed, so their power is justified. well, that's just been taken away. lets see what they do now to set us apart.





--
Soull Halcyon: Master Sharpshooter-Teras Kasi Master

Havik Halcyon: Master Pikeman-Master Heavy Swordsman
Ypiana
Wed Feb 11, 2004 4:32 pm
#19

When I do a headhit3 to someone with 80% blast damage and melee mitigation 3 I do 50 points of damage, and my hammer is 186 - 656.


So for now I'm pretty much resigned to turret destruction.


I'm also doctor.


LOL I have no idea what use swords are right now in pvp :/


-- Ypi





I killed my parents... You're next!
/godmode 1
MadDog36
Wed Feb 11, 2004 4:53 pm
#20

Ok, so then increase our damage, and lower our HAM. I usually use specials at this point anyway...but my HAM at the end of it is totally destroyed, I have to sit and wait before I hit a lair, because my specials drain me so much. Without my Master Medic skills and Muon, I would knock myself out 3/4 of the time....


A bleed that bleeds at 50 per tick though, is a USELESS bleed. We can't stun, we can't KD, we BARELY dizzy/change posture, so what do we have now that's outstanding, that makes us different?


If they don't fix the bleed, increase the damage, speed and lower the HAM (and I'm not talking the combat revamp, that is for EVERYONE, I am talking JUST Sword). At least that might make up for having no useful specials....


It's just frustrating, I was so excited for the Scythe, and now all that excitement went POOF!





Wigea Avia
TRGA
Rebel Colonel
Henzo-Kauri
Wed Feb 11, 2004 4:54 pm
#21

The problem here is the just effectively reduced our damage ouput by at least 50%. Most swordsman (if they are smart) always attack the mind and usually start off with a bleed and then "active" attacks. With bleeds ticking and us our hits (hitting sometimes) we were doing good damage now that has been taken away from us with no return in power...so pretty much we got majorly gimped this patch. If they intended to make up for our reduction in power by giving us more damaging attacks then they should have done so at the same time. Now it seems our profession is pretty much useless (useless as in poor damage, crappy accuracy and slow hits, why would anyone pick a swordsman now over TKA?) in pvp until Publish 7 or whenever they end up fixing this game.


The other issue now is our effectiveness against ranged opponents where before if we could hit them with a bleed then at least you know they would take substantial damage and you could have a chance of incapping them whith a lunge or something. Now bleeds are a joke, you pop a muon and your mind is healing faster than the bleed does damage. Our bleeds are pretty much made ineffective now.
cheechcheech
Wed Feb 11, 2004 4:58 pm
#22






shutout wrote:

the whole argument that tka's have over swordsmen is that they have no bleed, so their power is justified. well, that's just been taken away. lets see what they do now to set us apart.








/agreed. How can they justify someones hands and feet doing more power than a Powerhammer. Odd how our weapon has the word "power" in it yet lacks it? And give us accuracy. If you are 3 m away from me and I hit you in the head with a powerhammer, it should hit more often than not.


And yes St Gabriel, I will continue to use whatever attacks we have because I have no choice. I will still try to bleed and attack the mind because that is all we have.


I dont want to be a TKA/CM or TKA/Rifleman. I love swordsman. Nobody should be able to out damage us. Nobody!



Sagem - Intrepid
Cheech - Radiant
StGabriel
Wed Feb 11, 2004 5:03 pm
#23

The problem here is the just effectively reduced our damage ouput by at least 50%. Most swordsman (if they are smart) always attack the mind and usually start off with a bleed and then "active" attacks. With bleeds ticking and us our hits (hitting sometimes) we were doing good damage now that has been taken away from us with no return in power...so pretty much we got majorly gimped this patch. If they intended to make up for our reduction in power by giving us more damaging attacks then they should have done so at the same time.

Right, absolutely.

And like I said, this has been conveyed to the devs and I received a very favorable response indicating that they are aware of the relative loss of power and will seek to address this with the coming rebalance.

So I'm trying to focus on these two questions:

Assuming that this loss in damage is made up for in the coming rebalance, how do you feel about the change?

Will you use these bleeds as they stand?

Especially the latter one. It looks like we're stuck with this shift in focus from bleeds to other more direct damage. However, I don't think anyone (devs included) want bleeds to be completely worthless now. Will bleeds still have a place on your hotbar given the changes and assuming that they target the correct pools?



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

Obi007
Wed Feb 11, 2004 5:04 pm
#24






StGabriel wrote:
I believe that it is intended that CM's have the best DoT's, but don't quote me on that.

Our damage is probably going to be shifted to other things. We'll deal our damage more through active attacks. Assuming that our damage is brought up to make up for this loss, how do you feel about the change?

And also, assuming these specials hit the right pools as intended, will you use them as they are?





The problem is our specials were bleeds that is what set us apart, just getting extra damage isn't good enough. Swordsmen were designed to be able to take targets out through mind damage we've lost out ability to do that so I feel they need to find a way to give it back to us.
DarkBShadow
Wed Feb 11, 2004 5:07 pm
#25






StGabriel wrote:
I believe that it is intended that CM's have the best DoT's, but don't quote me on that.

Our damage is probably going to be shifted to other things. We'll deal our damage more through active attacks. Assuming that our damage is brought up to make up for this loss, how do you feel about the change?

And also, assuming these specials hit the right pools as intended, will you use them as they are?






i know what you are saying about CM's souldhave the best DOT's iingame however tehy right now still get 2 DOT"S that do 400 per ticks every 10 seconds opposed to our 20 seconds as ours used do any where from 400-800 now that stil doesn't compair to CM's dot even before the wse got nerfed. yes urs was a bit high but like an 80% decrease in the streagth is rediculous while cms' still do like 400 per tick and they have 2 that they can stillstack and get no reduction of what it was.


so basically a cm can incap anyone fro a range of 64 meters in 10-20 s by stacking two of the dots poision and dease. now this wasn't a problem before the nerf but now it is rediculous that cm's are one of the best professions in pvp and they only have mastered medic and haverange support 4 as there only combat skills yet they still own all.


also that we riht no have very few specials wecan use now mind bleed is of which was an asset to us. this makes our usable attackes from 5 to 3 attacks so which we are now dependent on spaming attacks that cost about 1/6 of our hams each attack.


i really hope the cm dots are a bug. but if not then it is a really sick joke too eery profession that depended on dots. Mainly Commandos and Swordman are now gimpd because of it. but really i would not have had a problem with the nerf except that not everyone got hit by it. just seems really messed up to me. a 50 dot bleed istead of a 500 that is just rediculous




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Obi007
Wed Feb 11, 2004 5:10 pm
#26







Will you use these bleeds as they stand?






To be honest no they still cost the same amount of ham as before so they aren't worth it. I've tested bleeds in PVP and the person regens quicker than my mind hit 2 bleed was hurting him.
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