Swordsman Archive
Thread: Bleeds Discussion
Wait... they already are uber.
I think Swordsman need more damage as well as more speed. I still dont see how a TKA with his hands can do more damage than I can with a Powerhammer.
And the mindhit needs to do just that on initial strike. Hit the mind.
Our damage is probably going to be shifted to other things. We'll deal our damage more through active attacks. Assuming that our damage is brought up to make up for this loss, how do you feel about the change?
And also, assuming these specials hit the right pools as intended, will you use them as they are?
that's all good and well that we're supposed to do our damage through active attacks. i'm fine with that. i don't need my bleeds to kill a lot of the mobs that i kill daily. but fix our accuracy if this is the case. how are we supposed to compete with anything if we miss too much? this is mostly in pvp. bounty hunters and commandos aren't that hard to take down with a power hammer, but have you tried dueling a fencer or one of those FOTM combo's going around today? even with the 2h curved sword, you won't hit that often.
fix our accuracy, give us more damage, make us faster. the whole argument that tka's have over swordsmen is that they have no bleed, so their power is justified. well, that's just been taken away. lets see what they do now to set us apart.
When I do a headhit3 to someone with 80% blast damage and melee mitigation 3 I do 50 points of damage, and my hammer is 186 - 656.
So for now I'm pretty much resigned to turret destruction.
I'm also doctor.
LOL I have no idea what use swords are right now in pvp :/
-- Ypi
Ok, so then increase our damage, and lower our HAM. I usually use specials at this point anyway...but my HAM at the end of it is totally destroyed, I have to sit and wait before I hit a lair, because my specials drain me so much. Without my Master Medic skills and Muon, I would knock myself out 3/4 of the time....
A bleed that bleeds at 50 per tick though, is a USELESS bleed. We can't stun, we can't KD, we BARELY dizzy/change posture, so what do we have now that's outstanding, that makes us different?
If they don't fix the bleed, increase the damage, speed and lower the HAM (and I'm not talking the combat revamp, that is for EVERYONE, I am talking JUST Sword). At least that might make up for having no useful specials....
It's just frustrating, I was so excited for the Scythe, and now all that excitement went POOF!
shutout wrote:
the whole argument that tka's have over swordsmen is that they have no bleed, so their power is justified. well, that's just been taken away. lets see what they do now to set us apart.
Right, absolutely.
And like I said, this has been conveyed to the devs and I received a very favorable response indicating that they are aware of the relative loss of power and will seek to address this with the coming rebalance.
So I'm trying to focus on these two questions:
Assuming that this loss in damage is made up for in the coming rebalance, how do you feel about the change?
Will you use these bleeds as they stand?
Especially the latter one. It looks like we're stuck with this shift in focus from bleeds to other more direct damage. However, I don't think anyone (devs included) want bleeds to be completely worthless now. Will bleeds still have a place on your hotbar given the changes and assuming that they target the correct pools?
StGabriel wrote:
I believe that it is intended that CM's have the best DoT's, but don't quote me on that.
Our damage is probably going to be shifted to other things. We'll deal our damage more through active attacks. Assuming that our damage is brought up to make up for this loss, how do you feel about the change?
And also, assuming these specials hit the right pools as intended, will you use them as they are?
StGabriel wrote:
I believe that it is intended that CM's have the best DoT's, but don't quote me on that.
Our damage is probably going to be shifted to other things. We'll deal our damage more through active attacks. Assuming that our damage is brought up to make up for this loss, how do you feel about the change?
And also, assuming these specials hit the right pools as intended, will you use them as they are?
i know what you are saying about CM's souldhave the best DOT's iingame however tehy right now still get 2 DOT"S that do 400 per ticks every 10 seconds opposed to our 20 seconds as ours used do any where from 400-800 now that stil doesn't compair to CM's dot even before the wse got nerfed. yes urs was a bit high but like an 80% decrease in the streagth is rediculous while cms' still do like 400 per tick and they have 2 that they can stillstack and get no reduction of what it was.
so basically a cm can incap anyone fro a range of 64 meters in 10-20 s by stacking two of the dots poision and dease. now this wasn't a problem before the nerf but now it is rediculous that cm's are one of the best professions in pvp and they only have mastered medic and haverange support 4 as there only combat skills yet they still own all.
also that we riht no have very few specials wecan use now mind bleed is of which was an asset to us. this makes our usable attackes from 5 to 3 attacks so which we are now dependent on spaming attacks that cost about 1/6 of our hams each attack.
i really hope the cm dots are a bug. but if not then it is a really sick joke too eery profession that depended on dots. Mainly Commandos and Swordman are now gimpd because of it. but really i would not have had a problem with the nerf except that not everyone got hit by it. just seems really messed up to me. a 50 dot bleed istead of a 500 that is just rediculous
Will you use these bleeds as they stand?