Swordsman Archive
Thread: 3 questions to the community
Why are our profession weapons so limited?
Why is the one weapon that actually looks like a sword not very viable?
Why as damage dealers are we doing the same damage as everyone else?
Why do we have area taunt when we aren't tanks?
Why do we have no area attack when we are supposed to be damage dealers?
But the one I'd like answered the most,
Swordsman's PVE skills are being hugely reduced for balance and realism and it seems their PVP viability is going from bad to useless.
In a game where 99% of all PVP takes place outdoors with plenty of space for ranged players to kite and constantly run - how can you expect swordsmen with their reduced defences and 6m strike range to be anything more than a PVP sacrifice on the hi-tech ranged battlefield?
Why dont swordsmen get very large ranged defence mods to protect them from an enemy they have no possibility of damaging - that's not very balanced. You could argue 'that's not very realistic' but if realism were the only factor no-one would play sword as the guy with the blaster 30m away would win every time.
Can we start keeping a list of these questions at the top of the board and answers as we get them?
Message Edited by Joel-Griffin on 04-15-2005 01:49 PM
KreyMerr wrote:
Please take a moment to answer the following. Keep responses to the point, a sentence or two. Respond only if it applies to you.
Q1: What is your largest concern with the CU as it applies to swordsman?
Q2: What do you like best so far about the CU as it applies to swordsman?
Q3: If you could make one change to swordsman what would it be?
A1: No area strikes? This confirms my current mindset. Spam heals and defence and allow for auto attack to waste the opposition. Dreary, repetition..It actually works now. I use it when I am in post mind buff and am too lazy to head back to get another one. Takes longer but it is effective combat.
A2: Swordy are going to be pitbulls. If I want finesse, I will become an entertainer. Gimme big ugly weaps that smash stuff.
A:3: Um, maybe a 2handed sword? Crazy idea I know but hey...
Edit: This is an uneducated suggestion. An hour and a half later my test center is still dl'ing. (I haven't used it much...ever for that matter...)
Message Edited by Oggat on 04-21-2005 01:21 AM
sillyrack wrote:For question 3If we have area taunt then how about an area attack that only works against mobs that are aggro'd against you? The more mobs agro you the more damage you can deal out.. abit like smugs last ditch perhaps. Would be a real high lv attack but would sap alot of health, action and mind to pull it off. So in theory are crowd control is still low but is a final resort.
ya like a Ha i might be going down but i'm taking you all with me.
Message Edited by DarkBShadow on 04-23-2005 04:12 PM
Q1: What is your largest concern with the CU as it applies to swordsman?
Lost the area attacks, Swordsman unable of coping when attacked by a group, Supposed 'special' weapon the Scythe is lower lvl than Power Hammer now!
Q2: What do you like best so far about the CU as it applies to swordsman?
Quite like the lunge to knock down target but nothing more than other ranged proffs have
Q3: If you could make one change to swordsman what would it be?
Re-introduce area attack and allow the Swordsman to fufil primary role as damage dealing tank without the need to have ranged support to draw out mobs one by one
KreyMerr wrote:
Please take a moment to answer the following. Keep responses to the point, a sentence or two. Respond only if it applies to you.
Q1: What is your largest concern with the CU as it applies to swordsman?
I dont feel swordsman is the offensive machine it should be. I think swordsman needs to have its damage potential increased drasticly as well as speed.
Q2: What do you like best so far about the CU as it applies to swordsman?
I like the concept of sm being pretty much all offense, but I dont really see that potential applied to the real game yet.
Q3: If you could make one change to swordsman what would it be?
More damage dealing applied to our attacks. and if I could have one more thing, it'd be more speed.
KreyMerr wrote:
Please take a moment to answer the following. Keep responses to the point, a sentence or two. Respond only if it applies to you.
Q1: What is your largest concern with the CU as it applies to swordsman?
Root, Paralyze, and similar attacks not having counter-moves to keep them from making us useless. Every other state has some sort of counter-move to keep it from being TOO powerful, but not these, and multiple roots or paralyzes can be melee-killers.
Q2: What do you like best so far about the CU as it applies to swordsman?
Being able to do damage in addition to the defenses I get as TKM. I feel more like an all-around fighter, I can tank, I can deal out hurting.
Q3: If you could make one change to swordsman what would it be?
Make the weapons that were supposed to be more balanced, more balanced; we still have 'uber' weapons that everyone will carry, and not much reason to carry anything else. Also...while I'm learning to love my powerhammer, why is it that the top of the line weapon for a Master Swordsman isn't a sword? 'Swordsman' to me conjures up images of flashing steel, not whacking people over the heads with a club.
Q1: no area attacks, big hammer swinging thru the air should be able to hit more than one enemy at a time
Q2: still can dish out high dmg, but seem to miss a lot and my stats are offense spd 100, acc 212 defense melee 189 rngd 170 Master Swordsman
Q3: area attack
Additional comments:
Have been soloing the last 2 days:
1) NPC's seem to have a much faster regen rate than myself and I'm almost novice doctor and I'm bacta tossing like a drunken sailor
2) NPC's are joined at the hip now, get mission my lvl (60) and find that NPC's will not separate, need to use rifle and go prone to try to lure 1 out and then attack using swords and they can shoot thru walls and hills sometimes
3) too easy to miss click on the icons on tool bar and end up losing target
4) would help a ton to have the old combat queue visible to see what attacks are lined up for me to use, some of us have bad eyesight
5) need area attack for swords, tried pikeman and they have area attacks. A big long hammer, scythe or sword swinging thru the air has to be able to hit more than just 1 target, I mean even pistoleer has an area attack- fan shot.
KreyMerr wrote:
Please take a moment to answer the following. Keep responses to the point, a sentence or two. Respond only if it applies to you.
Q1: What is your largest concern with the CU as it applies to swordsman?
The gross super-nerf of our hammers.
Q2: What do you like best so far about the CU as it applies to swordsman?
Q3: If you could make one change to swordsman what would it be?