Swordsman Archive

Thread: 3 questions to the community

DeepScan
Fri Apr 15, 2005 7:40 am
#27

1) what will our counter attack attachments change into after the CU. damage dealers? our DPS is the same as everyone elses, i dont see the big damage difference that they claim we have. Lack of new weapons. how come we didnt get a new craftable weapon? Scythe, Hack, and sith are all looted schemes while other profs get new looted weapons and new crafftable for weaponsmiths and two versions of a few weapons, advanced and regular.


2)armor break is kool, yes it is useull in pvp and pve, look at your combat que, if the creature has any armor its damage blocking is almost cut in half when used. its like intimidate on armor instead of on a weapon.


3)area taunt is stupid. we arent tanks anymore, Defense of 3 on the devs so called chart. but then again i dont see a difference of our damge of 5 and someone elses damage of 3. give area taunt to another profession and give us something else. maybe area intimidate, area armor break ,area bleed or something to help us deal more damage.



-Cloudbringer:Bloodfin (cancelled due to CURB)
-Helyn Fristine:Bloodfin (cancelled due to CURB)
-Cloudkicker:Bloodfin(Cancelling at end of April due to CURB)
-Dizz Fristine: Bloodfin(hanging in there but not looking good)
- I support keeping & balancing the current combat system You can too
Joel-Griffin
Fri Apr 15, 2005 1:12 pm
#28

Seems like a pretty common set of reactions throughout all who have responded so far...

Why are our profession weapons so limited?
Why is the one weapon that actually looks like a sword not very viable?
Why as damage dealers are we doing the same damage as everyone else?
Why do we have area taunt when we aren't tanks?
Why do we have no area attack when we are supposed to be damage dealers?

But the one I'd like answered the most,

Swordsman's PVE skills are being hugely reduced for balance and realism and it seems their PVP viability is going from bad to useless.

In a game where 99% of all PVP takes place outdoors with plenty of space for ranged players to kite and constantly run - how can you expect swordsmen with their reduced defences and 6m strike range to be anything more than a PVP sacrifice on the hi-tech ranged battlefield?

Why dont swordsmen get very large ranged defence mods to protect them from an enemy they have no possibility of damaging - that's not very balanced. You could argue 'that's not very realistic' but if realism were the only factor no-one would play sword as the guy with the blaster 30m away would win every time.


Can we start keeping a list of these questions at the top of the board and answers as we get them?

Message Edited by Joel-Griffin on 04-15-2005 01:49 PM



THUNDERHEART - "We are committed to ensuring that the Combat Upgrade is extremely high quality. This means the Combat Upgrade's publish pacing is not dictated by the calendar, but by how it evolves in the testing and tuning process."
Oggat
Thu Apr 21, 2005 1:18 am
#29






KreyMerr wrote:
Please take a moment to answer the following. Keep responses to the point, a sentence or two. Respond only if it applies to you.

Q1: What is your largest concern with the CU as it applies to swordsman?

Q2: What do you like best so far about the CU as it applies to swordsman?

Q3: If you could make one change to swordsman what would it be?






A1: No area strikes? This confirms my current mindset. Spam heals and defence and allow for auto attack to waste the opposition. Dreary, repetition..It actually works now. I use it when I am in post mind buff and am too lazy to head back to get another one. Takes longer but it is effective combat.


A2: Swordy are going to be pitbulls. If I want finesse, I will become an entertainer. Gimme big ugly weaps that smash stuff.


A:3: Um, maybe a 2handed sword? Crazy idea I know but hey...



Edit: This is an uneducated suggestion. An hour and a half later my test center is still dl'ing. (I haven't used it much...ever for that matter...)

Message Edited by Oggat on 04-21-2005 01:21 AM

sillyrack
Sat Apr 23, 2005 2:18 am
#30

For question 3


If we have area taunt then how about an area attack that only works against mobs that are aggro'd against you? The more mobs agro you the more damage you can deal out.. abit like smugs last ditch perhaps. Would be a real high lv attack but would sap alot of health, action and mind to pull it off. So in theory are crowd control is still low but is a final resort.
DarkBShadow
Sat Apr 23, 2005 6:54 am
#31



sillyrack wrote:
For question 3
If we have area taunt then how about an area attack that only works against mobs that are aggro'd against you? The more mobs agro you the more damage you can deal out.. abit like smugs last ditch perhaps. Would be a real high lv attack but would sap alot of health, action and mind to pull it off. So in theory are crowd control is still low but is a final resort.






ya like a Ha i might be going down but i'm taking you all with me.



[Dark-B Shadow[
Master Swordman Forever ~ Pve wh0r3
my other sig is a Corovette.
who wants to touch me...i said who wants to friggin touch me.
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Dark-b Comics(updated 9/1/06)

Dark-b Shadow(lvl 50 Smuggler/Master Freelance Pilot Valcyn)

sillyrack
Sat Apr 23, 2005 9:01 am
#32

you read my mind.. A totally swordsmen attitude to a situation IMO


DarkBShadow
Sat Apr 23, 2005 9:54 am
#33

ihaha nvm...

Message Edited by DarkBShadow on 04-23-2005 04:12 PM



[Dark-B Shadow[
Master Swordman Forever ~ Pve wh0r3
my other sig is a Corovette.
who wants to touch me...i said who wants to friggin touch me.
Chu-Gon Dar Cube Combinations Glowing Items guide
Dark-b Comics(updated 9/1/06)

Dark-b Shadow(lvl 50 Smuggler/Master Freelance Pilot Valcyn)

CureforSanity
Wed May 04, 2005 5:56 am
#34

Q1: What is your largest concern with the CU as it applies to swordsman?


Lost the area attacks, Swordsman unable of coping when attacked by a group, Supposed 'special' weapon the Scythe is lower lvl than Power Hammer now!

Q2: What do you like best so far about the CU as it applies to swordsman?


Quite like the lunge to knock down target but nothing more than other ranged proffs have

Q3: If you could make one change to swordsman what would it be?


Re-introduce area attack and allow the Swordsman to fufil primary role as damage dealing tank without the need to have ranged support to draw out mobs one by one





IGN - GreboGuru

2000 Light Ales From Home
Castigula
Wed May 04, 2005 6:24 am
#35





KreyMerr wrote:
Please take a moment to answer the following. Keep responses to the point, a sentence or two. Respond only if it applies to you.

Q1: What is your largest concern with the CU as it applies to swordsman?


I dont feel swordsman is the offensive machine it should be. I think swordsman needs to have its damage potential increased drasticly as well as speed.

Q2: What do you like best so far about the CU as it applies to swordsman?


I like the concept of sm being pretty much all offense, but I dont really see that potential applied to the real game yet.

Q3: If you could make one change to swordsman what would it be?


More damage dealing applied to our attacks. and if I could have one more thing, it'd be more speed.







Casti
Wookie Miner, Master Creature Handler, Master Bounty Hunter, X-Master Swordsman,
X-Master Pistoleer,X-master Scout
And the last line of defense against Nerf whiners

- I support additional character slots!. You can too

chessdemon
Wed May 04, 2005 8:23 am
#36


KreyMerr wrote:
Please take a moment to answer the following. Keep responses to the point, a sentence or two. Respond only if it applies to you.

Q1: What is your largest concern with the CU as it applies to swordsman?



Root, Paralyze, and similar attacks not having counter-moves to keep them from making us useless. Every other state has some sort of counter-move to keep it from being TOO powerful, but not these, and multiple roots or paralyzes can be melee-killers.

Q2: What do you like best so far about the CU as it applies to swordsman?



Being able to do damage in addition to the defenses I get as TKM. I feel more like an all-around fighter, I can tank, I can deal out hurting.

Q3: If you could make one change to swordsman what would it be?


Make the weapons that were supposed to be more balanced, more balanced; we still have 'uber' weapons that everyone will carry, and not much reason to carry anything else. Also...while I'm learning to love my powerhammer, why is it that the top of the line weapon for a Master Swordsman isn't a sword? 'Swordsman' to me conjures up images of flashing steel, not whacking people over the heads with a club.






--Chess Melodi, Sunrunner galaxy

Past master of the Marksman and Commando professions, since retired
Master of the Teras Kasi profession
Master of the Swordsman profession
Master of the Imperial Pilot profession
Master of the Shopping profession
Master of the Interior Decorating profession
Master of the Roleplaying profession
Master of the Fishing profession
Imperial Colonel
No wonder I can't wear my uniform cap--I wear too many hats already!

iwishicudplay
Thu May 05, 2005 7:49 am
#37

Q1: no area attacks, big hammer swinging thru the air should be able to hit more than one enemy at a time


Q2: still can dish out high dmg, but seem to miss a lot and my stats are offense spd 100, acc 212 defense melee 189 rngd 170 Master Swordsman


Q3: area attack


Additional comments:


Have been soloing the last 2 days:


1) NPC's seem to have a much faster regen rate than myself and I'm almost novice doctor and I'm bacta tossing like a drunken sailor


2) NPC's are joined at the hip now, get mission my lvl (60) and find that NPC's will not separate, need to use rifle and go prone to try to lure 1 out and then attack using swords and they can shoot thru walls and hills sometimes


3) too easy to miss click on the icons on tool bar and end up losing target


4) would help a ton to have the old combat queue visible to see what attacks are lined up for me to use, some of us have bad eyesight


5) need area attack for swords, tried pikeman and they have area attacks. A big long hammer, scythe or sword swinging thru the air has to be able to hit more than just 1 target, I mean even pistoleer has an area attack- fan shot.


6) soloing is reduced to fight one enemy, run and hide and lick wounds and recover, repeat, repeat. Not as much fun as before. And I'm not trying to be unsocial or anything but I still have a very diifficult time finding a group to play with. Quite frankly, from my perspective, it seems a lot emptier now than before.
Jasef
Thu May 05, 2005 8:37 am
#38


KreyMerr wrote:
Please take a moment to answer the following. Keep responses to the point, a sentence or two. Respond only if it applies to you.

Q1: What is your largest concern with the CU as it applies to swordsman?
The gross super-nerf of our hammers.
Q2: What do you like best so far about the CU as it applies to swordsman?

Q3: If you could make one change to swordsman what would it be?






<-----------Roll it
ArchiieBarrett
Sun May 08, 2005 6:53 pm
#39

Yeah, I definatly agree, I miss Spin attack and area attack. There was nuthing I liked better then being attacked by a mob and using area then spin attack. I also do not like how we get tired so fast. Another thing is we don't have enough of a variety of attacks....



Archiie Barrett
Dedicated Oldschool Master Creature Handeler
Retired Oldschool Master Heavy Swordsman


Now..
MCH MPistoleer
BH 1-0-4-3

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