Swordsman Archive
Thread: Swordman PvP guide
extra defenses>Terrain negotiation
AriasImmortal wrote:
scout is only nice if you PvP in the wild... which no one does.
extra defenses>Terrain negotiation
i really dont know what you mean really. from "my" own expirance people general PvP on player cities which is build in the wild. of course there is achorhead, which also has the massive hill side and getting there without scouting whiles rifleman camp up there is a sure way to die
Of course i am speaking from my own expirance in no way dose it mean the entire universe
Thanks to everyone for the comment, and thank to stgabe for making this a sticky for all of us
Well ipart of the general PvP tips is to take noticed of whats going on which i point it out. if the server you go on generaly fight in npc city then you have think that way and vise versa. Over here in farstar you gotta go out looking for your prey in thier own home. If you ask them politely sometimes they locals comes out and play ![]()
Althought we say that the grounds on player cities are fairly flat even a slight differ in terrain will make a different and i know because part of my pvp testing gone through a phase of racing people. It's really surpising how much different it makes. It' certainly enough to expliot others who dont have it. So when you got abit of terrain you the scout becomes your offense and defense in an unotherdox way.
I can write another one of these guide on how the scout can be use given the right eviroment. you can move in first, and pull out first break up a group of chasers, chase people down, and burst run for longer than those who do not have burst run effiecency. the only perks for scout however without terrain IE NPC city ground is the burst run efficiency. However i add to anyone that read this thread. when make a template also take in account of how you will most likely PvP as some of the guys here say thier server nature is differ to mine.
As for running into buildings, running in its own is an art form ![]()
Message Edited by APEist_theReb on 07-15-2004 04:15 PM
Message Edited by APEist_theReb on 07-15-2004 05:17 PM
82% base 40% stun on the chest, 83% base 40% stun on the helm. with a perfect eff slice i can theoretically get an 87% base and 40% stun chest/helm, but i don't really neem em.
MasterofKatana wrote:
Great guide, this should help in PvP. Then again maybe I fail because I am just a Master Swordsman and haven't been able to dabble at all in Fencer and TKA. But that will be solved soon so I should be able to use this guide. Kinda off topic, but how do you rate a post?